Remove per-frame profiling instrumentation and periodic debug logging

Strip 26 chrono::now() timing calls per frame from renderer update loop,
periodic LOG_INFO/LOG_DEBUG from terrain/character/quest/heartbeat paths,
and dead m2ProfileCounter variable.
This commit is contained in:
Kelsi 2026-02-23 04:26:20 -08:00
parent e8c2344226
commit 820a36ac12
5 changed files with 4 additions and 100 deletions

View file

@ -6417,11 +6417,6 @@ void Application::updateQuestMarkers() {
const auto& questStatuses = gameHandler->getNpcQuestStatuses();
static int logCounter = 0;
if (++logCounter % 300 == 0) { // Log every ~10 seconds at 30fps
LOG_DEBUG("Quest markers: ", questStatuses.size(), " NPCs with quest status");
}
// Clear all markers (we'll re-add active ones)
questMarkerRenderer->clear();