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Remove per-frame profiling instrumentation and periodic debug logging
Strip 26 chrono::now() timing calls per frame from renderer update loop, periodic LOG_INFO/LOG_DEBUG from terrain/character/quest/heartbeat paths, and dead m2ProfileCounter variable.
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5 changed files with 4 additions and 100 deletions
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@ -6417,11 +6417,6 @@ void Application::updateQuestMarkers() {
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const auto& questStatuses = gameHandler->getNpcQuestStatuses();
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static int logCounter = 0;
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if (++logCounter % 300 == 0) { // Log every ~10 seconds at 30fps
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LOG_DEBUG("Quest markers: ", questStatuses.size(), " NPCs with quest status");
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}
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// Clear all markers (we'll re-add active ones)
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questMarkerRenderer->clear();
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