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feat: add player name tab-completion in chat input
When typing commands like /w, /whisper, /invite, /trade, /duel, /follow, /inspect, etc., pressing Tab now cycles through matching player names. Name sources (in priority order): 1. Last whisper sender (most likely target for /r follow-ups) 2. Party/raid members 3. Friends list 4. Nearby visible players Tab cycles through all matches; single match auto-appends a space. Complements the existing slash-command tab-completion.
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2 changed files with 106 additions and 1 deletions
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@ -62,7 +62,10 @@ private:
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// Populated by the SpellCastFailedCallback; queried during action bar button rendering.
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std::unordered_map<uint32_t, float> actionFlashEndTimes_;
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// Tab-completion state for slash commands
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// Cached game handler for input callbacks (set each frame in render)
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game::GameHandler* cachedGameHandler_ = nullptr;
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// Tab-completion state for slash commands and player names
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std::string chatTabPrefix_; // prefix captured on first Tab press
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std::vector<std::string> chatTabMatches_; // matching command list
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int chatTabMatchIdx_ = -1; // active match index (-1 = inactive)
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