feat(editor): add --gen-mesh-beehive (skep) primitive

52nd procedural mesh: woven straw beehive (skep) — 4 stacked
tiers of decreasing width approximating a dome (100% / 90% /
70% / 40% of base width), an optional foundation plate
underneath, and a small entrance notch box on the +Z face
that reads as a cutout rather than texture detail.

Useful for druidic groves, beekeeper farms, hunter camps,
peasant cottages — anywhere a fantasy world wants honey
production. Defaults to 0.70m base × 0.85m tall with a
small 0.05m foundation plate.
This commit is contained in:
Kelsi 2026-05-09 09:11:36 -07:00
parent db8fa0ec5f
commit 822efff70f
3 changed files with 119 additions and 0 deletions

View file

@ -4655,6 +4655,119 @@ int handleCoffin(int& i, int argc, char** argv) {
return 0;
}
int handleBeehive(int& i, int argc, char** argv) {
// Beehive: 5-box woven straw skep — stacked tiers of
// decreasing width approximating a dome, with a small
// entrance notch box at the front. Useful for druidic
// groves, beekeeper farms, hunter camps. The 52nd
// procedural mesh primitive.
std::string womBase = argv[++i];
float baseWidth = 0.70f; // bottom tier width
float height = 0.85f; // total dome height (excluding base plate)
float plateH = 0.05f; // optional foundation plate thickness
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { baseWidth = std::stof(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { height = std::stof(argv[++i]); } catch (...) {}
}
if (i + 1 < argc && argv[i + 1][0] != '-') {
try { plateH = std::stof(argv[++i]); } catch (...) {}
}
if (baseWidth <= 0 || height <= 0 || plateH < 0) {
std::fprintf(stderr,
"gen-mesh-beehive: baseWidth/height > 0; plateH >= 0\n");
return 1;
}
if (womBase.size() >= 4 &&
womBase.substr(womBase.size() - 4) == ".wom") {
womBase = womBase.substr(0, womBase.size() - 4);
}
wowee::pipeline::WoweeModel wom;
wom.name = std::filesystem::path(womBase).stem().string();
wom.version = 3;
auto addBox = [&](float cx, float cy, float cz,
float hx, float hy, float hz) {
struct Face { glm::vec3 n, du, dv; };
Face faces[6] = {
{{0, 1, 0}, {1, 0, 0}, {0, 0, 1}},
{{0,-1, 0}, {1, 0, 0}, {0, 0,-1}},
{{1, 0, 0}, {0, 0, 1}, {0, 1, 0}},
{{-1,0, 0}, {0, 0,-1}, {0, 1, 0}},
{{0, 0, 1}, {-1,0, 0}, {0, 1, 0}},
{{0, 0,-1}, {1, 0, 0}, {0, 1, 0}},
};
glm::vec3 c(cx, cy, cz);
for (const Face& f : faces) {
glm::vec3 center = c + glm::vec3(f.n.x*hx, f.n.y*hy, f.n.z*hz);
glm::vec3 du = glm::vec3(f.du.x*hx, f.du.y*hy, f.du.z*hz);
glm::vec3 dv = glm::vec3(f.dv.x*hx, f.dv.y*hy, f.dv.z*hz);
uint32_t base = static_cast<uint32_t>(wom.vertices.size());
auto push = [&](glm::vec3 p, float u, float v) {
wowee::pipeline::WoweeModel::Vertex vtx;
vtx.position = p; vtx.normal = f.n; vtx.texCoord = {u, v};
wom.vertices.push_back(vtx);
};
push(center - du - dv, 0, 0);
push(center + du - dv, 1, 0);
push(center + du + dv, 1, 1);
push(center - du + dv, 0, 1);
wom.indices.insert(wom.indices.end(),
{base, base + 1, base + 2, base, base + 2, base + 3});
}
};
// Optional wooden base plate, slightly wider than the
// bottom tier so it reads as a foundation.
float halfBaseW = baseWidth * 0.5f;
float halfPlateW = baseWidth * 0.55f;
if (plateH > 0) {
addBox(0, plateH * 0.5f, 0, halfPlateW, plateH * 0.5f, halfPlateW);
}
// 4 stacked tiers approximating a conical dome. Tier widths
// ramp 100% -> 90% -> 70% -> 40% of baseWidth. Each tier
// takes 1/4 of the dome height.
float tierHeight = height / 4.0f;
float tierWidths[4] = {1.00f, 0.90f, 0.70f, 0.40f};
float tierBase = plateH;
for (int t = 0; t < 4; ++t) {
float halfW = baseWidth * tierWidths[t] * 0.5f;
float tierCY = tierBase + tierHeight * 0.5f + t * tierHeight;
addBox(0, tierCY, 0, halfW, tierHeight * 0.5f, halfW);
}
// Entrance notch: a small dark box at the front (+Z face)
// of the bottom tier, slightly proud of it so it reads as
// a separate cutout rather than texture detail.
float entryW = baseWidth * 0.20f;
float entryH = tierHeight * 0.55f;
float entryT = baseWidth * 0.04f;
float entryCY = tierBase + entryH * 0.5f;
float entryCZ = halfBaseW + entryT * 0.5f;
addBox(0, entryCY, entryCZ,
entryW * 0.5f, entryH * 0.5f, entryT * 0.5f);
wowee::pipeline::WoweeModel::Batch batch;
batch.indexStart = 0;
batch.indexCount = static_cast<uint32_t>(wom.indices.size());
batch.textureIndex = 0;
wom.batches.push_back(batch);
float totalH = plateH + height;
wom.boundMin = glm::vec3(-halfPlateW, 0.0f, -halfPlateW);
wom.boundMax = glm::vec3( halfPlateW, totalH, halfBaseW + entryT);
if (!wowee::pipeline::WoweeModelLoader::save(wom, womBase)) {
std::fprintf(stderr,
"gen-mesh-beehive: failed to save %s.wom\n", womBase.c_str());
return 1;
}
std::printf("Wrote %s.wom\n", womBase.c_str());
std::printf(" base width : %.3f (plate %.3f thick)\n", baseWidth, plateH);
std::printf(" height : %.3f dome (4 tapered tiers)\n", height);
std::printf(" total H : %.3f\n", totalH);
std::printf(" entrance : %.3f wide × %.3f tall on +Z face\n",
entryW, entryH);
std::printf(" vertices : %zu\n", wom.vertices.size());
std::printf(" triangles : %zu\n", wom.indices.size() / 3);
return 0;
}
int handleGate(int& i, int argc, char** argv) {
// Gate: 5-box wooden farm gate — 2 vertical posts on either
// side and 3 horizontal cross rails (top, middle, bottom)
@ -6366,6 +6479,9 @@ bool handleGenMesh(int& i, int argc, char** argv, int& outRc) {
if (std::strcmp(argv[i], "--gen-mesh-gate") == 0 && i + 1 < argc) {
outRc = handleGate(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-mesh-beehive") == 0 && i + 1 < argc) {
outRc = handleBeehive(i, argc, argv); return true;
}
return false;
}