feat(editor): add --gen-mesh-beehive (skep) primitive

52nd procedural mesh: woven straw beehive (skep) — 4 stacked
tiers of decreasing width approximating a dome (100% / 90% /
70% / 40% of base width), an optional foundation plate
underneath, and a small entrance notch box on the +Z face
that reads as a cutout rather than texture detail.

Useful for druidic groves, beekeeper farms, hunter camps,
peasant cottages — anywhere a fantasy world wants honey
production. Defaults to 0.70m base × 0.85m tall with a
small 0.05m foundation plate.
This commit is contained in:
Kelsi 2026-05-09 09:11:36 -07:00
parent db8fa0ec5f
commit 822efff70f
3 changed files with 119 additions and 0 deletions

View file

@ -216,6 +216,8 @@ void printUsage(const char* argv0) {
std::printf(" Cauldron: 4 legs + narrow bottom + wider mid + widest rim tiers (default 0.80/0.70/0.10)\n");
std::printf(" --gen-mesh-gate <wom-base> [openingWidth] [postHeight] [postT] [railT]\n");
std::printf(" Gate: 2 vertical posts + 3 horizontal rails (default 1.80/1.30/0.10/0.06)\n");
std::printf(" --gen-mesh-beehive <wom-base> [baseWidth] [height] [plateH]\n");
std::printf(" Beehive (skep): 4 tapered tiers + entrance notch on +Z face (default 0.70/0.85/0.05)\n");
std::printf(" Procedural tree: cylindrical trunk + spherical foliage (default 0.1/2.0/0.7)\n");
std::printf(" --displace-mesh <wom-base> <heightmap.png> [scale]\n");
std::printf(" Offset each vertex along its normal by heightmap brightness × scale (default 1.0)\n");