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feat: fire UNIT_FLAGS event when unit flags change
Fire UNIT_FLAGS for player/target/focus when UNIT_FIELD_FLAGS updates. Covers PvP flag, combat state, silenced, disarmed, and other flag changes. Used by nameplate addons for PvP indicators and by unit frame addons tracking CC/silence state.
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1 changed files with 11 additions and 1 deletions
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@ -11915,7 +11915,17 @@ void GameHandler::applyUpdateObjectBlock(const UpdateBlock& block, bool& newItem
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addonEventCallback_("UNIT_FACTION", {uid});
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addonEventCallback_("UNIT_FACTION", {uid});
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}
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}
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}
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}
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else if (key == ufFlags) { unit->setUnitFlags(val); }
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else if (key == ufFlags) {
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unit->setUnitFlags(val);
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if (addonEventCallback_) {
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std::string uid;
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if (block.guid == playerGuid) uid = "player";
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else if (block.guid == targetGuid) uid = "target";
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else if (block.guid == focusGuid) uid = "focus";
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if (!uid.empty())
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addonEventCallback_("UNIT_FLAGS", {uid});
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}
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}
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else if (key == ufBytes0) {
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else if (key == ufBytes0) {
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unit->setPowerType(static_cast<uint8_t>((val >> 24) & 0xFF));
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unit->setPowerType(static_cast<uint8_t>((val >> 24) & 0xFF));
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} else if (key == ufDisplayId) {
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} else if (key == ufDisplayId) {
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