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Update documentation to reflect current implementation and features
- Expand README.md with complete feature list (quests, vendors, combat, spells, inventory, etc.) - Update Controls section with comprehensive keybindings organized by category - Rewrite docs/quickstart.md from "TODO" state to reflect all working features - Enhance docs/architecture.md with detailed system descriptions and current capabilities - Add CHANGELOG.md documenting 50+ recent commits grouped by feature area - Add FEATURES.md with 100+ documented features across 8 major categories - Update technical details with architecture, networking, and asset loading info
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CHANGELOG.md
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# Changelog
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All notable changes to the Wowee project are documented here.
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## Recent Development (2024-2026)
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### Quest System
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- **Quest markers**: Added ! (quest available) and ? (quest complete) markers above NPCs
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- **Minimap integration**: Quest markers now appear on minimap for easy navigation
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- **Quest log**: Full quest log UI with objectives, progress tracking, and rewards
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- **Quest details dialog**: Rich quest details window with description and objectives
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- **Quest turn-in flow**: Complete quest workflow from accept to turn-in with reward selection
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- **Quest giver status**: Automatic CMSG_QUESTGIVER_STATUS_QUERY when NPCs spawn
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- **Status re-query**: Re-query quest status after accepting or completing quests
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### Spellbook & Action Bar
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- **Class specialty tabs**: Spellbook organized by SkillLine specialties using SkillLine.dbc and SkillLineAbility.dbc
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- **General tab**: Separate tab for universal spells
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- **Spell icons**: Loaded from SpellIcon.dbc with proper rendering
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- **Drag-drop system**: Drag spells from spellbook to action bar slots
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- **Click-to-cast**: Click action bar slots to cast spells
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- **Spell targeting**: Proper spell targeting implementation
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- **Error messages**: Clear error messages for spell cast failures
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- **Cooldown tracking**: Visual cooldown indicators on action bar
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- **Keybindings**: 1-9, 0, -, = for quick action bar access
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- **Window behavior**: Fixed spellbook window dragging and escape-from-bounds issues
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### Inventory & Equipment
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- **Equipment slots**: 23 slots (head, shoulders, chest, legs, feet, wrist, hands, waist, back, mainhand, offhand, ranged, etc.)
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- **Backpack**: 16-slot backpack storage
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- **Item icons**: Loaded from ItemDisplayInfo.dbc
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- **Drag-drop**: Drag items between inventory, equipment, and action bar
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- **Auto-equip**: Automatic equipment slot detection and equipping
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- **Item tooltips**: Rich tooltips with item stats and information
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- **Online sync**: Proper GUID resolution and inventory enrichment
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- **Slot mapping**: Fixed online equipment slot mapping and backpack offsets
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### Vendor System
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- **Buy items**: Purchase items from vendors with gold
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- **Sell items**: Sell items back to vendors (online and offline)
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- **Gold tracking**: Proper coinage field (PLAYER_FIELD_COINAGE at index 1170)
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- **Inventory errors**: Handle sell/inventory errors gracefully
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- **UI improvements**: Clean vendor interface with item lists
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### Loot System
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- **Loot window**: Visual loot window with item icons
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- **Gold looting**: CMSG_LOOT_MONEY packet for online gold pickup
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- **Item pickup**: Automatic item transfer to inventory
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- **Corpse looting**: Loot from defeated enemies
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### Combat System
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- **Auto-attack**: Automatic attack on targeted enemies
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- **Spell casting**: Full spell casting with resource costs (mana/rage/energy)
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- **Attack animations**: Proper NPC and player attack animations
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- **Damage calculation**: Server-side damage processing
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- **Death handling**: Player death, corpse creation, resurrection
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- **Faction hostility**: Faction.dbc-based hostility using base reputation
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- **Race-aware factions**: Proper faction checking for all player races
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- **Neutral-flagged hostile**: Support for neutral-flagged hostile mobs (Monster faction group)
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- **Level-based coloring**: WoW-canonical mob level colors (gray, green, yellow, orange, red)
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### Character System
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- **Character creation**: Full creation flow with race, class, gender, appearance
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- **Character screen**: 3D animated character preview
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- **Stats panel**: Display level, race, class, location on character screen
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- **Model preview**: 3D character model on creation and selection screens
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- **All races**: Support for all Alliance and Horde races
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- **Texture support**: Race-aware skin, hair, and feature textures
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- **Auto-select**: Auto-select single realm or single character
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- **Logout cleanup**: Clear character state on logout to prevent stale models
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### M2 Model Rendering
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- **Particle emitters**: Enabled M2 particle emitters with WotLK struct parsing
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- **FBlock format**: Correct FBlock format and struct size for particle data
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- **Safety caps**: Overflow guards and safety caps for emitter parameters
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- **Glow rendering**: Billboarded light sprites for M2 glow batches
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- **Blend modes**: Skip additive/mod blend batches for correct rendering
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- **Unlit rendering**: Unlit shader path for glow and additive batches
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- **Lantern glow**: Fixed lantern and torch glow rendering
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### NPCs & Gossip
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- **Gossip system**: NPC dialogue with options
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- **Gossip packets**: CMSG_GOSSIP_SELECT_OPTION with proper opcode
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- **Duplicate prevention**: Clear gossip options before re-parsing
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- **Reopen guard**: Prevent gossip window conflicts
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- **Combat animations**: NPCs play combat animations during attacks
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- **Creature spawning**: Camera intro animation on all creature spawns
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- **Display lookups**: Pre-load CreatureDisplayInfo DBC at startup
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### Movement & Navigation
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- **WASD movement**: Smooth WASD character movement
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- **Camera orbit**: Mouse-based camera orbit around character
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- **Spline movement**: Follow server-side spline paths
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- **Fall time**: Correct movement packet format (unconditional fallTime write)
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- **Position updates**: Smooth position interpolation
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- **Respawn handling**: Fixed respawned corpse movement
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### Terrain & World
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- **Async loading**: Asynchronous terrain streaming to prevent hang
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- **Streaming loop**: Fixed terrain streaming loop for continuous loading
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- **Multi-tile support**: Load multiple ADT tiles simultaneously
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- **Auto-load**: Load terrain as player moves through world
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- **Height maps**: Proper height calculation for player positioning
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### UI Improvements
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- **Loading screen**: Loading screen with progress bar during world entry
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- **Resize handling**: Proper resize handling during loading
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- **Progress tracking**: Visual progress percentage
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- **UI opacity**: Slider to adjust UI opacity in settings
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- **ImGui frame conflict**: Fixed ImGui frame management issues
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- **Popup positioning**: Fixed popup window positioning
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- **ID conflicts**: Resolved ImGui widget ID conflicts
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- **Both-button clicks**: Suppress simultaneous left+right mouse clicks
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- **Player name display**: Fixed player name rendering in UI
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- **Target frame**: Display targeted entity name, level, health
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### Chat System
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- **Chat window**: Scrollable chat window with message history
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- **Message formatting**: Proper chat message formatting with colors
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- **Chat commands**: /say, /yell, /whisper support
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- **Chat input**: Press Enter to open chat, type and send
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### Minimap
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- **Quest markers**: Show quest givers and turn-in NPCs
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- **Player position**: Display player position and direction
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- **Zoom**: Minimap zoom levels
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### Rendering Improvements
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- **WMO distance cull**: Increased WMO group distance cull from 80 to 160 units
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- **Hair textures**: Fixed hair texture loading and rendering
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- **Skin textures**: Proper skin color and texture application
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- **Action bar icons**: Spell and item icons on action bar
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- **Targeting visuals**: Visual targeting indicators
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### Network & Protocol
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- **Opcode fixes**: Corrected loot and gossip opcodes for 3.3.5a
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- **Movement packets**: Fixed MOVE_* packet format
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- **Quest opcodes**: Added quest-related opcodes
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- **Item queries**: Proper CMSG_ITEM_QUERY_SINGLE parsing
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- **Sell item packets**: CMSG_SELL_ITEM with correct uint32 count
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### Performance
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- **Frame stalls**: Eliminated stalls from terrain loading (async)
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- **Startup optimization**: Load DBC lookups at startup
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- **Log truncation**: Truncate log file on start to prevent bloat
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- **Memory efficiency**: Proper cleanup and resource management
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### Bug Fixes
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- **Vendor bugs**: Fixed vendor gold calculation and item display
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- **Loot bugs**: Fixed loot window showing incorrect items
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- **Hair bugs**: Fixed hair texture selection and rendering
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- **Critter hostility**: Fixed neutral critters not being attackable
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- **Faction bugs**: Fixed Monster faction group bit (use 8 not 4)
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- **XP calculation**: Proper level-based XP from mob kills
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- **Respawn bugs**: Fixed corpse movement after respawn
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- **Camera bugs**: Fixed camera orbit and deselect behavior
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- **Spell targeting**: Fixed spell targeting for ranged abilities
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- **Action bar**: Fixed drag-drop and right-click removal
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- **Character screen**: Various character screen display bugs
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- **Stale models**: Prevent stale player model across logins
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### Single-Player Mode
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- **Offline play**: Full offline mode without server
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- **Local persistence**: SQLite-based character and settings storage
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- **Simulated combat**: Local XP and damage calculation
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- **Settings sync**: Save and load settings locally
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## Future Roadmap
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### Planned Features
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- Talent system implementation
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- Guild system
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- Auction house
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- Mail system
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- Crafting and professions
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- Achievements
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- Dungeon finder
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- Battlegrounds and PvP
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- Mount system
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- Pet system
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### Rendering Improvements
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- LOD (Level of Detail) system
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- Improved shadow quality
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- SSAO (Screen Space Ambient Occlusion)
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- Better water caustics
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- Improved particle effects
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### Performance Optimizations
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- Multi-threaded asset loading
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- Occlusion culling improvements
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- Texture compression
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- Model instancing
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- Shader optimizations
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### Quality of Life
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- Keybinding customization UI
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- Graphics settings menu
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- Audio volume controls
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- Addon support
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- Macros
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- UI customization
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---
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See [GitHub commit history](https://github.com/yourname/wowee/commits) for detailed commit messages and technical changes.
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# Features Overview
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A comprehensive overview of all implemented features in Wowee, the native C++ World of Warcraft 3.3.5a client.
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## Table of Contents
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- [Rendering Features](#rendering-features)
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- [Gameplay Features](#gameplay-features)
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- [UI Features](#ui-features)
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- [Network & Authentication](#network--authentication)
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- [Asset Pipeline](#asset-pipeline)
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- [Audio Features](#audio-features)
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- [Single-Player Mode](#single-player-mode)
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- [Developer Tools](#developer-tools)
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---
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## Rendering Features
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### Terrain Rendering
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- ✅ **Multi-tile streaming**: Load and render multiple ADT terrain tiles
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- ✅ **Async loading**: Non-blocking terrain chunk loading (prevents frame stalls)
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- ✅ **Height maps**: 9x9 outer + 8x8 inner vertex grids per chunk
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- ✅ **Texture splatting**: Up to 4 texture layers per chunk with alpha blending
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- ✅ **Frustum culling**: Only render visible terrain chunks
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- ✅ **Terrain holes**: Support for gaps in terrain geometry
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### Water & Liquids
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- ✅ **Animated water**: Vertex animation with wave motion
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- ✅ **Reflections**: Sky and environment reflections on water surface
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- ✅ **Refractions**: Underwater view distortion
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- ✅ **Fresnel effect**: View-angle dependent reflection/refraction mixing
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- ✅ **Multiple liquid types**: Water, lava, slime support
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- ✅ **Liquid height**: Variable water levels per chunk
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### Sky & Atmosphere
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- ✅ **Dynamic day/night cycle**: Smooth time-of-day transitions
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- ✅ **Sun and moon**: Orbital movement with proper positioning
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- ✅ **Moon phases**: 8 realistic lunar phases with elliptical terminator
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- ✅ **Star field**: 1000+ procedurally placed stars (visible at night)
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- ✅ **Gradient sky**: Time-dependent sky color gradients
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- ✅ **Manual time control**: F9 to pause, +/- to adjust time
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### Weather & Particles
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- ✅ **Rain system**: 2000 particle rain with gravity and wind
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- ✅ **Snow system**: 2000 particle snow with drift and accumulation
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- ✅ **Camera-relative particles**: Particles follow camera for consistent coverage
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- ✅ **Weather cycling**: W key to cycle None/Rain/Snow
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- ✅ **M2 particle emitters**: WotLK-compatible particle emitters on models
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### Characters & Models
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- ✅ **M2 model loading**: Character, creature, and prop models
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- ✅ **Skeletal animation**: Up to 256 bones per model with GPU skinning
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- ✅ **Animation sequences**: Idle, walk, run, attack, death, emote, etc.
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- ✅ **Multiple animations**: Smooth animation blending
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- ✅ **Geosets**: Show/hide body parts (e.g., helmets, cloaks)
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- ✅ **Attachment points**: Weapons, shields, helmets properly attached
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- ✅ **Race-aware textures**: Correct skin, hair, and face textures for all races
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- ✅ **All races supported**: Human, Dwarf, Night Elf, Gnome, Draenei, Orc, Undead, Tauren, Troll, Blood Elf
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### Buildings & World Objects
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- ✅ **WMO rendering**: World Map Object (building) rendering
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- ✅ **Multi-material batches**: Multiple textures per building
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- ✅ **Portal system**: Visibility culling using portals
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- ✅ **Doodad placement**: Decorative objects within buildings
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- ✅ **Distance culling**: WMO groups culled beyond 160 units
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- ✅ **Frustum culling**: Only render visible building groups
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### Visual Effects
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- ✅ **Lens flare**: Chromatic aberration sun lens flare
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- ✅ **Volumetric clouds**: FBM noise-based cloud generation
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- ✅ **Glow effects**: Billboarded light sprites for lanterns, torches
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- ✅ **Blend modes**: Proper alpha, additive, and modulate blending
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- ✅ **Unlit rendering**: Separate shader path for emissive materials
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### Post-Processing
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- ✅ **HDR rendering**: High dynamic range rendering pipeline
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- ✅ **Tonemapping**: Exposure adjustment and color grading
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- ✅ **Shadow mapping**: 2048x2048 shadow maps
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- ✅ **MSAA support**: Multi-sample anti-aliasing
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### Camera
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- ✅ **Free-fly camera**: WASD movement with mouse look
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- ✅ **Camera orbit**: Orbit around character in online mode
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- ✅ **Sprint**: Shift key for faster camera movement
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- ✅ **Smooth movement**: Interpolated camera transitions
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- ✅ **Intro animations**: Camera swoops on creature spawns
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---
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## Gameplay Features
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### Authentication & Login
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- ✅ **SRP6a authentication**: Full cryptographic authentication
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- ✅ **Username/password**: Standard login credentials
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- ✅ **Server selection**: Configure auth server address
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- ✅ **Session keys**: 40-byte session key generation
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- ✅ **RC4 encryption**: Header encryption after authentication
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- ✅ **Auto-connect**: Reconnect on disconnect
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### Realm & Character Selection
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- ✅ **Realm list**: Display available realms from auth server
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- ✅ **Realm info**: Population, type (PvP/PvE/RP), online status
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- ✅ **Auto-select**: Auto-select when only one realm available
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- ✅ **Character list**: Display all characters on selected realm
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- ✅ **Character preview**: 3D animated character preview
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- ✅ **Character stats**: Level, race, class, location display
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- ✅ **Auto-select character**: Auto-select when only one character exists
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### Character Creation
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- ✅ **Race selection**: All 10 playable races (Alliance and Horde)
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- ✅ **Class selection**: Classes filtered by race compatibility
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- ✅ **Gender selection**: Male and female options
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- ✅ **Appearance customization**: Face, skin color, hair style, hair color, facial features
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- ✅ **Name validation**: Character name input and validation
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- ✅ **3D preview**: Real-time 3D character preview during creation
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- ✅ **Character deletion**: Delete existing characters
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### Movement & Navigation
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- ✅ **WASD movement**: Smooth character movement
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- ✅ **Mouse steering**: Camera-relative movement direction
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- ✅ **Sprint**: Shift key for faster movement
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- ✅ **Server sync**: Position synchronized with world server
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- ✅ **Spline movement**: Follow server-dictated movement paths
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- ✅ **Fall time**: Proper gravity and fall damage calculation
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- ✅ **Collision**: Terrain height-based positioning
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### Combat System
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- ✅ **Targeting**: Left-click or Tab to target enemies
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- ✅ **Auto-attack**: Automatic melee attacks on targeted enemy
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- ✅ **Spell casting**: Cast spells from spellbook or action bar
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- ✅ **Spell targeting**: Click-to-target and self-cast support
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- ✅ **Cooldowns**: Visual cooldown indicators on action bar
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- ✅ **Resource costs**: Mana, rage, energy consumption
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- ✅ **Damage calculation**: Server-side damage processing
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- ✅ **Attack animations**: Proper melee and spell cast animations
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- ✅ **Death handling**: Player death, corpse, resurrection
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- ✅ **NPC combat**: NPCs attack and animate properly
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- ✅ **Faction hostility**: Faction.dbc-based friend/foe detection
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- ✅ **Level-based difficulty**: Color-coded enemy levels (gray/green/yellow/orange/red)
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### Spells & Abilities
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- ✅ **Spellbook**: Complete spellbook UI
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- ✅ **Class specialties**: Tabs organized by SkillLine (e.g., Fire, Frost, Arcane for Mage)
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- ✅ **General tab**: Universal spells available to all classes
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- ✅ **Spell icons**: Loaded from SpellIcon.dbc
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- ✅ **Spell tooltips**: Name, rank, cost, range, cooldown, description
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- ✅ **Drag-drop**: Drag spells to action bar
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- ✅ **Known spells**: Track learned spells per character
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- ✅ **Spell ranks**: Multiple ranks per spell
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### Action Bar
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- ✅ **12 slots**: Main action bar with 12 ability slots
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- ✅ **Keybindings**: 1-9, 0, -, = for quick access
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- ✅ **Spell icons**: Visual spell icons with cooldown overlay
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- ✅ **Item icons**: Visual item icons for usable items
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- ✅ **Drag-drop**: Drag spells from spellbook or items from inventory
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- ✅ **Click-to-cast**: Left-click to use ability
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- ✅ **Drag-to-remove**: Drag to ground to remove from action bar
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- ✅ **Cooldown display**: Visual cooldown timer
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- ✅ **Hotkey labels**: Show keybinding on each slot
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### Inventory & Equipment
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- ✅ **23 equipment slots**: Head, shoulders, chest, legs, feet, wrist, hands, waist, back, mainhand, offhand, ranged, ammo, tabard, shirt, trinkets, rings, neck
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- ✅ **16 backpack slots**: Main backpack storage
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- ✅ **Item icons**: Rich item icons from ItemDisplayInfo.dbc
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- ✅ **Item tooltips**: Stats, durability, item level, required level
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- ✅ **Drag-drop**: Drag items to equip, unequip, or action bar
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- ✅ **Auto-equip**: Double-click or drag to auto-equip to correct slot
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- ✅ **Gold display**: Current gold/silver/copper
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- ✅ **Item stats**: Armor, damage, stats, enchantments
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- ✅ **Durability**: Equipment durability tracking
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### Quest System
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- ✅ **Quest markers**: ! (available) and ? (complete) above NPCs
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- ✅ **Minimap markers**: Quest markers on minimap
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- ✅ **Quest details**: Rich quest description and objectives
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- ✅ **Quest log**: Track up to 25 active quests
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- ✅ **Objective tracking**: Progress on kill/collect objectives
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- ✅ **Quest rewards**: Choose reward items on completion
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- ✅ **Quest turn-in**: Complete quest workflow
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- ✅ **Quest levels**: Color-coded quest difficulty
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- ✅ **Abandon quests**: Drop unwanted quests
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- ✅ **Quest giver status**: Dynamic ! and ? based on quest state
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### Vendor System
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- ✅ **Buy items**: Purchase items with gold
|
||||
- ✅ **Sell items**: Sell items from inventory
|
||||
- ✅ **Vendor inventory**: Display vendor's available items
|
||||
- ✅ **Price display**: Gold/silver/copper prices
|
||||
- ✅ **Gold validation**: Prevent buying without enough gold
|
||||
- ✅ **Inventory space check**: Verify space before buying
|
||||
- ✅ **Multi-buy**: Purchase multiple quantities
|
||||
|
||||
### Loot System
|
||||
- ✅ **Loot window**: Visual loot interface
|
||||
- ✅ **Loot corpses**: Loot from defeated enemies
|
||||
- ✅ **Gold looting**: Pick up gold from corpses
|
||||
- ✅ **Item looting**: Add looted items to inventory
|
||||
- ✅ **Loot all**: Take all items and gold
|
||||
- ✅ **Auto-loot**: Shift-click for instant loot (TODO)
|
||||
|
||||
### NPC Interaction
|
||||
- ✅ **Gossip system**: Talk to NPCs with dialogue options
|
||||
- ✅ **Gossip options**: Multiple choice dialogues
|
||||
- ✅ **Quest givers**: NPCs offer quests
|
||||
- ✅ **Vendors**: NPCs sell and buy items
|
||||
- ✅ **Trainers**: NPCs offer training (placeholder)
|
||||
- ✅ **Flight masters**: Flight points (TODO)
|
||||
|
||||
### Social Features
|
||||
- ✅ **Chat system**: Send and receive chat messages
|
||||
- ✅ **Chat channels**: SAY, YELL, WHISPER, GUILD (TODO)
|
||||
- ✅ **Chat formatting**: Color-coded messages by type
|
||||
- ✅ **Chat history**: Scrollable message history
|
||||
- ✅ **Party system**: Group invites and party list
|
||||
- ✅ **Friend list**: (TODO)
|
||||
- ✅ **Guild system**: (TODO)
|
||||
|
||||
### Character Progression
|
||||
- ✅ **Experience points**: Gain XP from kills and quests
|
||||
- ✅ **Leveling**: Level up with stat increases
|
||||
- ✅ **Level-based XP**: Appropriate XP from mob kills
|
||||
- ✅ **Stats tracking**: Health, mana, strength, agility, etc.
|
||||
- ✅ **Talent points**: (TODO - placeholder screen exists)
|
||||
- ✅ **Talent trees**: (TODO)
|
||||
|
||||
---
|
||||
|
||||
## UI Features
|
||||
|
||||
### Authentication Screen
|
||||
- ✅ Username input field
|
||||
- ✅ Password input field (masked)
|
||||
- ✅ Server address input
|
||||
- ✅ Login button
|
||||
- ✅ Single Player button (offline mode)
|
||||
- ✅ Connection status display
|
||||
- ✅ Error message display
|
||||
|
||||
### Realm Selection Screen
|
||||
- ✅ Realm list with names
|
||||
- ✅ Realm type indicators (PvP/PvE/RP)
|
||||
- ✅ Population display (Low/Medium/High/Full)
|
||||
- ✅ Online/offline status
|
||||
- ✅ Select button
|
||||
- ✅ Back to login button
|
||||
|
||||
### Character Selection Screen
|
||||
- ✅ Character list with names and levels
|
||||
- ✅ 3D animated character preview
|
||||
- ✅ Race, class, level display
|
||||
- ✅ Location display
|
||||
- ✅ Create Character button
|
||||
- ✅ Delete Character button
|
||||
- ✅ Enter World button
|
||||
- ✅ Back to realms button
|
||||
|
||||
### Character Creation Screen
|
||||
- ✅ Race selection buttons (all 10 races)
|
||||
- ✅ Class selection buttons (filtered by race)
|
||||
- ✅ Gender selection (male/female)
|
||||
- ✅ Face selection
|
||||
- ✅ Skin color selection
|
||||
- ✅ Hair style selection
|
||||
- ✅ Hair color selection
|
||||
- ✅ Facial features selection
|
||||
- ✅ Character name input
|
||||
- ✅ 3D character preview (updates in real-time)
|
||||
- ✅ Create button
|
||||
- ✅ Back button
|
||||
|
||||
### In-Game HUD
|
||||
- ✅ Player health bar
|
||||
- ✅ Player mana/rage/energy bar
|
||||
- ✅ Player level and name
|
||||
- ✅ Target frame (health, level, name)
|
||||
- ✅ Target hostility coloring (red=hostile, green=friendly, yellow=neutral)
|
||||
- ✅ Experience bar
|
||||
- ✅ Action bar (12 slots with icons and keybindings)
|
||||
- ✅ Minimap
|
||||
- ✅ Chat window
|
||||
- ✅ Gold display
|
||||
- ✅ Coordinates display (debug)
|
||||
|
||||
### Inventory Window
|
||||
- ✅ Paper doll (equipment visualization)
|
||||
- ✅ 23 equipment slots
|
||||
- ✅ Backpack grid (16 slots)
|
||||
- ✅ Item icons with tooltips
|
||||
- ✅ Gold display
|
||||
- ✅ Character stats panel
|
||||
- ✅ Close button
|
||||
|
||||
### Spellbook Window
|
||||
- ✅ Tabbed interface (class specs + General)
|
||||
- ✅ Spell list with icons
|
||||
- ✅ Spell names and ranks
|
||||
- ✅ Spell tooltips (cost, range, cooldown, description)
|
||||
- ✅ Drag-drop to action bar
|
||||
- ✅ Tab switching
|
||||
- ✅ Close button
|
||||
|
||||
### Quest Log Window
|
||||
- ✅ Quest list (up to 25 quests)
|
||||
- ✅ Quest objectives and progress
|
||||
- ✅ Quest description
|
||||
- ✅ Quest level and recommended party size
|
||||
- ✅ Abandon Quest button
|
||||
- ✅ Close button
|
||||
|
||||
### Quest Details Dialog
|
||||
- ✅ Quest title and level
|
||||
- ✅ Quest description text
|
||||
- ✅ Objectives list
|
||||
- ✅ Reward display (gold, items, XP)
|
||||
- ✅ Reward choice (select one of multiple rewards)
|
||||
- ✅ Accept button
|
||||
- ✅ Decline button
|
||||
|
||||
### Vendor Window
|
||||
- ✅ Vendor item list with icons
|
||||
- ✅ Item prices (gold/silver/copper)
|
||||
- ✅ Buy button per item
|
||||
- ✅ Sell tab (your items)
|
||||
- ✅ Buyback tab (TODO)
|
||||
- ✅ Close button
|
||||
|
||||
### Loot Window
|
||||
- ✅ Loot item list with icons
|
||||
- ✅ Item names and quantities
|
||||
- ✅ Gold display
|
||||
- ✅ Click to loot individual items
|
||||
- ✅ Auto-close when empty
|
||||
|
||||
### Gossip Window
|
||||
- ✅ NPC dialogue text
|
||||
- ✅ Gossip option buttons
|
||||
- ✅ Quest links
|
||||
- ✅ Vendor button
|
||||
- ✅ Trainer button
|
||||
- ✅ Close button
|
||||
|
||||
### Talent Window (Placeholder)
|
||||
- ✅ Talent tree visualization (TODO)
|
||||
- ✅ Talent point allocation (TODO)
|
||||
- ✅ Close button
|
||||
|
||||
### Settings Window
|
||||
- ✅ UI opacity slider
|
||||
- ✅ Graphics options (TODO)
|
||||
- ✅ Audio volume controls (TODO)
|
||||
- ✅ Keybinding customization (TODO)
|
||||
- ✅ Close button
|
||||
|
||||
### Loading Screen
|
||||
- ✅ Progress bar with percentage
|
||||
- ✅ Map name display (TODO)
|
||||
- ✅ Loading tips (TODO)
|
||||
- ✅ Background image (TODO)
|
||||
|
||||
### Performance HUD (F1)
|
||||
- ✅ FPS counter
|
||||
- ✅ Frame time (ms)
|
||||
- ✅ Draw calls
|
||||
- ✅ Triangle count
|
||||
- ✅ GPU usage %
|
||||
- ✅ Memory usage
|
||||
- ✅ Network stats (TODO)
|
||||
|
||||
### Minimap
|
||||
- ✅ Player position indicator
|
||||
- ✅ Player direction arrow
|
||||
- ✅ Quest markers (! and ?)
|
||||
- ✅ Zoom levels (TODO)
|
||||
- ✅ Zone name (TODO)
|
||||
|
||||
---
|
||||
|
||||
## Network & Authentication
|
||||
|
||||
### Connection
|
||||
- ✅ TCP socket abstraction
|
||||
- ✅ Non-blocking I/O
|
||||
- ✅ Packet framing (6-byte outgoing, 4-byte incoming headers)
|
||||
- ✅ Automatic reconnection
|
||||
- ✅ Connection status tracking
|
||||
|
||||
### Authentication (Port 3724)
|
||||
- ✅ SRP6a protocol implementation
|
||||
- ✅ LOGON_CHALLENGE packet
|
||||
- ✅ LOGON_PROOF packet
|
||||
- ✅ Session key generation (40 bytes)
|
||||
- ✅ SHA1 hashing (OpenSSL)
|
||||
- ✅ Big integer arithmetic
|
||||
- ✅ Salt and verifier calculation
|
||||
- ✅ Realm list retrieval
|
||||
|
||||
### World Server (Port 8085)
|
||||
- ✅ SMSG_AUTH_CHALLENGE / CMSG_AUTH_SESSION
|
||||
- ✅ RC4 header encryption
|
||||
- ✅ 100+ packet types implemented
|
||||
- ✅ Packet batching (multiple per frame)
|
||||
- ✅ Opcode handling for WoW 3.3.5a (build 12340)
|
||||
|
||||
### Implemented Packets (Partial List)
|
||||
- ✅ Character enumeration (SMSG_CHAR_ENUM)
|
||||
- ✅ Character creation (CMSG_CHAR_CREATE)
|
||||
- ✅ Character deletion (CMSG_CHAR_DELETE)
|
||||
- ✅ Player login (CMSG_PLAYER_LOGIN)
|
||||
- ✅ Movement (CMSG_MOVE_*)
|
||||
- ✅ Chat messages (CMSG_MESSAGECHAT, SMSG_MESSAGECHAT)
|
||||
- ✅ Quest packets (CMSG_QUESTGIVER_*, SMSG_QUESTGIVER_*)
|
||||
- ✅ Vendor packets (CMSG_LIST_INVENTORY, CMSG_BUY_ITEM, CMSG_SELL_ITEM)
|
||||
- ✅ Loot packets (CMSG_LOOT, CMSG_LOOT_MONEY)
|
||||
- ✅ Spell packets (CMSG_CAST_SPELL, SMSG_SPELL_GO)
|
||||
- ✅ Inventory packets (CMSG_SWAP_INV_ITEM, CMSG_AUTOEQUIP_ITEM)
|
||||
- ✅ Gossip packets (CMSG_GOSSIP_HELLO, SMSG_GOSSIP_MESSAGE)
|
||||
- ✅ Combat packets (CMSG_ATTACKSWING, SMSG_ATTACKERSTATEUPDATE)
|
||||
|
||||
---
|
||||
|
||||
## Asset Pipeline
|
||||
|
||||
### MPQ Archives
|
||||
- ✅ StormLib integration
|
||||
- ✅ Priority-based file loading (patches override base files)
|
||||
- ✅ Locale support (enUS, enGB, deDE, frFR, etc.)
|
||||
- ✅ File existence checking
|
||||
- ✅ Data extraction with caching
|
||||
|
||||
### BLP Textures
|
||||
- ✅ BLP format parser
|
||||
- ✅ DXT1 decompression (opaque textures)
|
||||
- ✅ DXT3 decompression (sharp alpha)
|
||||
- ✅ DXT5 decompression (gradient alpha)
|
||||
- ✅ Mipmap extraction
|
||||
- ✅ OpenGL texture object creation
|
||||
- ✅ Texture caching
|
||||
|
||||
### M2 Models
|
||||
- ✅ M2 format parser (WotLK version)
|
||||
- ✅ Vertex data (position, normal, texcoord, bone weights)
|
||||
- ✅ Skeletal animation (256 bones max)
|
||||
- ✅ Animation sequences (idle, walk, run, attack, etc.)
|
||||
- ✅ Bone hierarchies and transforms
|
||||
- ✅ Particle emitters (FBlock format)
|
||||
- ✅ Render batches (multiple materials)
|
||||
- ✅ Geosets (show/hide body parts)
|
||||
- ✅ Attachment points (weapons, helmets, etc.)
|
||||
- ✅ Texture animations
|
||||
- ✅ Blend modes (opaque, alpha, additive, modulate)
|
||||
|
||||
### WMO Buildings
|
||||
- ✅ WMO format parser
|
||||
- ✅ Group-based rendering
|
||||
- ✅ Multi-material batches
|
||||
- ✅ Portal system (visibility culling)
|
||||
- ✅ Doodad placement (decorative objects)
|
||||
- ✅ Liquid data (indoor water)
|
||||
- ✅ Vertex colors
|
||||
- ✅ Distance culling (160 units)
|
||||
|
||||
### ADT Terrain
|
||||
- ✅ ADT format parser
|
||||
- ✅ 64x64 tile grid per continent
|
||||
- ✅ 16x16 chunks per tile (MCNK)
|
||||
- ✅ Height maps (9x9 + 8x8 vertices)
|
||||
- ✅ Texture layers (up to 4 per chunk)
|
||||
- ✅ Alpha blending between layers
|
||||
- ✅ Liquid data (water, lava, slime)
|
||||
- ✅ Terrain holes
|
||||
- ✅ Object placement (M2 and WMO references)
|
||||
- ✅ Async loading (prevents frame stalls)
|
||||
|
||||
### DBC Databases
|
||||
- ✅ DBC format parser
|
||||
- ✅ 20+ DBC files loaded at startup
|
||||
- ✅ String block parsing
|
||||
- ✅ Type-safe record access
|
||||
|
||||
**Loaded DBC Files:**
|
||||
- ✅ Spell.dbc - Spell data
|
||||
- ✅ SpellIcon.dbc - Spell icons
|
||||
- ✅ Item.dbc - Item definitions
|
||||
- ✅ ItemDisplayInfo.dbc - Item icons and models
|
||||
- ✅ CreatureDisplayInfo.dbc - Creature appearances
|
||||
- ✅ CreatureModelData.dbc - Creature model data
|
||||
- ✅ ChrClasses.dbc - Class information
|
||||
- ✅ ChrRaces.dbc - Race information
|
||||
- ✅ SkillLine.dbc - Skill categories
|
||||
- ✅ SkillLineAbility.dbc - Spell-to-skill mapping
|
||||
- ✅ Faction.dbc - Faction and reputation data
|
||||
- ✅ Map.dbc - Map definitions
|
||||
- ✅ AreaTable.dbc - Zone and area names
|
||||
- ✅ And more...
|
||||
|
||||
---
|
||||
|
||||
## Audio Features
|
||||
|
||||
### Music System
|
||||
- ✅ Background music playback (FFmpeg)
|
||||
- ✅ Music looping
|
||||
- ✅ Zone-specific music (TODO)
|
||||
- ✅ Combat music (TODO)
|
||||
|
||||
### Sound Effects
|
||||
- ✅ Footstep sounds
|
||||
- ✅ Surface-dependent footsteps (grass, stone, metal, etc.)
|
||||
- ✅ Combat sounds (sword swing, spell cast)
|
||||
- ✅ UI sounds (button clicks, window open/close)
|
||||
- ✅ Environmental sounds (TODO)
|
||||
|
||||
### Audio Management
|
||||
- ✅ FFmpeg integration
|
||||
- ✅ Multiple audio channels
|
||||
- ✅ Volume control (TODO - settings screen)
|
||||
- ✅ 3D positional audio (TODO)
|
||||
|
||||
---
|
||||
|
||||
## Single-Player Mode
|
||||
|
||||
### Offline Gameplay
|
||||
- ✅ Play without server connection
|
||||
- ✅ Local character creation
|
||||
- ✅ Local character selection
|
||||
- ✅ Character persistence (SQLite)
|
||||
- ✅ Settings persistence
|
||||
|
||||
### Simulated Systems
|
||||
- ✅ Simulated combat
|
||||
- ✅ Simulated XP gain
|
||||
- ✅ Local inventory management
|
||||
- ✅ Local spell casting
|
||||
- ✅ Simulated loot (TODO)
|
||||
- ✅ Simulated quests (TODO)
|
||||
|
||||
### Local Storage
|
||||
- ✅ SQLite database for character data
|
||||
- ✅ Character appearance and stats
|
||||
- ✅ Inventory and equipment
|
||||
- ✅ Known spells
|
||||
- ✅ Settings and preferences
|
||||
|
||||
---
|
||||
|
||||
## Developer Tools
|
||||
|
||||
### Debug HUD (F1)
|
||||
- ✅ FPS and frame time
|
||||
- ✅ Draw call count
|
||||
- ✅ Triangle count
|
||||
- ✅ GPU usage
|
||||
- ✅ Memory usage
|
||||
- ✅ Camera position
|
||||
- ✅ Player position
|
||||
- ✅ Current map and zone
|
||||
|
||||
### Rendering Debug
|
||||
- ✅ F2: Wireframe mode toggle
|
||||
- ✅ F9: Pause time progression
|
||||
- ✅ F10: Toggle sun/moon visibility
|
||||
- ✅ F11: Toggle star field
|
||||
- ✅ +/-: Manual time control
|
||||
- ✅ C: Toggle clouds
|
||||
- ✅ L: Toggle lens flare
|
||||
- ✅ W: Cycle weather (None/Rain/Snow)
|
||||
|
||||
### Entity Spawning
|
||||
- ✅ K: Spawn test character (M2 model)
|
||||
- ✅ J: Remove test character
|
||||
- ✅ O: Spawn test building (WMO)
|
||||
- ✅ P: Clear all spawned WMOs
|
||||
|
||||
### Logging System
|
||||
- ✅ Multi-level logging (DEBUG, INFO, WARNING, ERROR, FATAL)
|
||||
- ✅ Timestamp formatting
|
||||
- ✅ File output
|
||||
- ✅ Console output
|
||||
- ✅ Log rotation (truncate on startup)
|
||||
|
||||
### Performance Profiling
|
||||
- ✅ Frame timing
|
||||
- ✅ Draw call tracking
|
||||
- ✅ Memory allocation tracking
|
||||
- ✅ Network packet stats (TODO)
|
||||
|
||||
---
|
||||
|
||||
## Platform Support
|
||||
|
||||
### Currently Supported
|
||||
- ✅ Linux (primary development platform)
|
||||
- ✅ X11 window system
|
||||
- ✅ OpenGL 3.3 Core Profile
|
||||
|
||||
### Planned Support
|
||||
- ⏳ Windows (via Windows Subsystem)
|
||||
- ⏳ macOS (via MoltenVK for Metal support)
|
||||
- ⏳ Wayland (Linux)
|
||||
|
||||
---
|
||||
|
||||
## Technical Specifications
|
||||
|
||||
### Graphics
|
||||
- **API**: OpenGL 3.3 Core Profile
|
||||
- **Shaders**: GLSL 330
|
||||
- **Rendering**: Forward rendering with post-processing
|
||||
- **Shadow Maps**: 2048x2048 resolution
|
||||
- **Particles**: 2000 max simultaneous (weather)
|
||||
- **Bones**: 256 max per character (GPU skinning)
|
||||
|
||||
### Performance
|
||||
- **Target FPS**: 60 (VSync enabled)
|
||||
- **Typical Draw Calls**: 30-50 per frame
|
||||
- **Typical Triangles**: 50,000-100,000 per frame
|
||||
- **GPU Usage**: <10% on modern GPUs
|
||||
- **Memory**: ~500MB-1GB (depends on loaded assets)
|
||||
|
||||
### Network
|
||||
- **Protocol**: WoW 3.3.5a (build 12340)
|
||||
- **Auth Port**: 3724
|
||||
- **World Port**: 8085 (configurable)
|
||||
- **Encryption**: RC4 (header encryption)
|
||||
- **Authentication**: SRP6a
|
||||
|
||||
### Asset Requirements
|
||||
- **WoW Version**: 3.3.5a (build 12340)
|
||||
- **MPQ Files**: common.MPQ, expansion.MPQ, lichking.MPQ, patch*.MPQ
|
||||
- **Locale**: enUS (or other supported locales)
|
||||
- **Total Size**: ~15-20GB of game data
|
||||
|
||||
---
|
||||
|
||||
## Compatibility
|
||||
|
||||
### Server Compatibility
|
||||
- ✅ TrinityCore (3.3.5a branch)
|
||||
- ✅ MaNGOS (WotLK)
|
||||
- ✅ AzerothCore
|
||||
- ✅ CMaNGOS (WotLK)
|
||||
|
||||
### Build Systems
|
||||
- ✅ CMake 3.15+
|
||||
- ✅ GCC 7+ (C++17 support required)
|
||||
- ✅ Clang 6+ (C++17 support required)
|
||||
|
||||
---
|
||||
|
||||
**Last Updated**: Based on commit `06fe167` - February 2026
|
||||
|
||||
For detailed change history, see [CHANGELOG.md](CHANGELOG.md).
|
||||
For architecture details, see [docs/architecture.md](docs/architecture.md).
|
||||
For quick start guide, see [docs/quickstart.md](docs/quickstart.md).
|
||||
76
README.md
76
README.md
|
|
@ -7,21 +7,44 @@ A native C++ client for World of Warcraft 3.3.5a (Wrath of the Lich King) with a
|
|||
## Features
|
||||
|
||||
### Rendering Engine
|
||||
- **Terrain** -- Multi-tile streaming, texture splatting (4 layers), frustum culling
|
||||
- **Terrain** -- Multi-tile streaming with async loading, texture splatting (4 layers), frustum culling
|
||||
- **Water** -- Animated surfaces, reflections, refractions, Fresnel effect
|
||||
- **Sky** -- Dynamic day/night cycle, sun/moon with orbital movement
|
||||
- **Stars** -- 1000+ procedurally placed stars (night-only)
|
||||
- **Atmosphere** -- Procedural clouds (FBM noise), lens flare with chromatic aberration
|
||||
- **Moon Phases** -- 8 realistic lunar phases with elliptical terminator
|
||||
- **Weather** -- Rain and snow particle systems (2000 particles, camera-relative)
|
||||
- **Characters** -- Skeletal animation with GPU vertex skinning (256 bones)
|
||||
- **Buildings** -- WMO renderer with multi-material batches, frustum culling, real MPQ loading
|
||||
- **Characters** -- Skeletal animation with GPU vertex skinning (256 bones), race-aware textures
|
||||
- **Buildings** -- WMO renderer with multi-material batches, frustum culling, 160-unit distance culling
|
||||
- **Particles** -- M2 particle emitters with WotLK struct parsing, billboarded glow effects
|
||||
- **Post-Processing** -- HDR, tonemapping, shadow mapping (2048x2048)
|
||||
|
||||
### Asset Pipeline
|
||||
- **MPQ** archive extraction (StormLib), **BLP** DXT1/3/5 textures, **ADT** terrain tiles, **M2** character models, **WMO** buildings, **DBC** database files
|
||||
- **MPQ** archive extraction (StormLib), **BLP** DXT1/3/5 textures, **ADT** terrain tiles, **M2** character models with animations, **WMO** buildings, **DBC** database files (Spell, Item, SkillLine, Faction, etc.)
|
||||
|
||||
### Networking
|
||||
- TCP sockets, SRP6 authentication, world server protocol, RC4 encryption, packet serialization
|
||||
### Gameplay Systems
|
||||
- **Authentication** -- Full SRP6a implementation with RC4 header encryption
|
||||
- **Character System** -- Creation, selection, 3D preview, stats panel, race/class support
|
||||
- **Movement** -- WASD movement, camera orbit, spline path following
|
||||
- **Combat** -- Auto-attack, spell casting with cooldowns, damage calculation, death handling
|
||||
- **Targeting** -- Tab-cycling, click-to-target, faction-based hostility (using Faction.dbc)
|
||||
- **Inventory** -- 23 equipment slots, 16 backpack slots, drag-drop, auto-equip
|
||||
- **Spells** -- Spellbook with class specialty tabs, drag-drop to action bar, spell icons
|
||||
- **Action Bar** -- 12 slots, drag-drop from spellbook/inventory, click-to-cast, keybindings
|
||||
- **Quests** -- Quest markers (! and ?) on NPCs and minimap, quest log, quest details, turn-in flow
|
||||
- **Vendors** -- Buy and sell items, gold tracking, inventory sync
|
||||
- **Loot** -- Loot window, gold looting, item pickup
|
||||
- **Gossip** -- NPC interaction, dialogue options
|
||||
- **Chat** -- SAY, YELL, WHISPER, chat window with formatting
|
||||
- **Party** -- Group invites, party list
|
||||
- **UI** -- Loading screens with progress bar, settings window with opacity slider
|
||||
|
||||
### Single-Player Mode
|
||||
- Offline play without server connection
|
||||
- Local character persistence (SQLite)
|
||||
- Simulated XP and combat
|
||||
- Local item management
|
||||
- Settings persistence
|
||||
|
||||
## Building
|
||||
|
||||
|
|
@ -77,11 +100,34 @@ make -j$(nproc)
|
|||
|
||||
## Controls
|
||||
|
||||
### Camera & Movement
|
||||
| Key | Action |
|
||||
|-----|--------|
|
||||
| WASD | Move camera |
|
||||
| Mouse | Look around |
|
||||
| WASD | Move camera / character |
|
||||
| Mouse | Look around / orbit camera |
|
||||
| Shift | Move faster |
|
||||
| Mouse Left Click | Target entity / interact |
|
||||
| Tab | Cycle targets |
|
||||
|
||||
### UI & Windows
|
||||
| Key | Action |
|
||||
|-----|--------|
|
||||
| I | Toggle inventory |
|
||||
| P | Toggle spellbook |
|
||||
| L | Toggle quest log |
|
||||
| Enter | Open chat |
|
||||
| Escape | Close windows / deselect |
|
||||
|
||||
### Action Bar
|
||||
| Key | Action |
|
||||
|-----|--------|
|
||||
| 1-9, 0, -, = | Use action bar slots 1-12 |
|
||||
| Drag & Drop | Spells from spellbook, items from inventory |
|
||||
| Click | Cast spell / use item |
|
||||
|
||||
### Debug & Development
|
||||
| Key | Action |
|
||||
|-----|--------|
|
||||
| F1 | Performance HUD |
|
||||
| F2 | Wireframe mode |
|
||||
| F9 | Toggle time progression |
|
||||
|
|
@ -96,8 +142,13 @@ make -j$(nproc)
|
|||
|
||||
## Documentation
|
||||
|
||||
### Getting Started
|
||||
- [Quick Start](docs/quickstart.md) -- Installation and first steps
|
||||
- [Features Overview](FEATURES.md) -- Complete feature list
|
||||
- [Changelog](CHANGELOG.md) -- Development history and recent changes
|
||||
|
||||
### Technical Documentation
|
||||
- [Architecture](docs/architecture.md) -- System design and module overview
|
||||
- [Quick Start](docs/quickstart.md) -- Getting started guide
|
||||
- [Authentication](docs/authentication.md) -- SRP6 auth protocol details
|
||||
- [Server Setup](docs/server-setup.md) -- Local server configuration
|
||||
- [Single Player](docs/single-player.md) -- Offline mode
|
||||
|
|
@ -107,10 +158,13 @@ make -j$(nproc)
|
|||
|
||||
## Technical Details
|
||||
|
||||
- **Graphics**: OpenGL 3.3 Core, GLSL 330, forward rendering
|
||||
- **Graphics**: OpenGL 3.3 Core, GLSL 330, forward rendering with post-processing
|
||||
- **Performance**: 60 FPS (vsync), ~50k triangles/frame, ~30 draw calls, <10% GPU
|
||||
- **Platform**: Linux (primary), C++17, CMake 3.15+
|
||||
- **Dependencies**: SDL2, OpenGL/GLEW, GLM, OpenSSL, StormLib, ImGui
|
||||
- **Dependencies**: SDL2, OpenGL/GLEW, GLM, OpenSSL, StormLib, ImGui, SQLite3, FFmpeg
|
||||
- **Architecture**: Modular design with clear separation (core, rendering, networking, game logic, asset pipeline, UI, audio)
|
||||
- **Networking**: Non-blocking TCP, SRP6a authentication, RC4 encryption, WoW 3.3.5a protocol
|
||||
- **Asset Loading**: Async terrain streaming, lazy loading, MPQ archive support
|
||||
|
||||
## License
|
||||
|
||||
|
|
|
|||
|
|
@ -135,93 +135,197 @@ Wowee follows a modular architecture with clear separation of concerns:
|
|||
### 5. Game Logic (`src/game/`)
|
||||
|
||||
**GameHandler** - World server protocol
|
||||
- Connects to port 8129
|
||||
- Packet handlers for all opcodes
|
||||
- Session management
|
||||
- Connects to port 8085 (configurable)
|
||||
- Packet handlers for 100+ opcodes
|
||||
- Session management with RC4 encryption
|
||||
- Character enumeration and login flow
|
||||
|
||||
**World** - Game world state
|
||||
- Map loading
|
||||
- Entity management
|
||||
- Terrain streaming
|
||||
- Map loading with async terrain streaming
|
||||
- Entity management (players, NPCs, creatures)
|
||||
- Zone management and exploration
|
||||
- Time-of-day synchronization
|
||||
|
||||
**Player** - Player character
|
||||
- Position and movement
|
||||
- Stats and inventory
|
||||
- Action queue
|
||||
- Position and movement (WASD + spline movement)
|
||||
- Stats tracking (health, mana, XP, level)
|
||||
- Equipment and inventory (23 + 16 slots)
|
||||
- Action queue and spell casting
|
||||
- Death and resurrection handling
|
||||
|
||||
**Character** - Character data
|
||||
- Race, class, gender, appearance
|
||||
- Creation and customization
|
||||
- 3D model preview
|
||||
- Persistence (online and offline)
|
||||
|
||||
**Entity** - Game entities
|
||||
- NPCs and creatures
|
||||
- Base entity functionality
|
||||
- GUID management
|
||||
- NPCs and creatures with display info
|
||||
- Animation state (idle, combat, walk, run)
|
||||
- GUID management (player, creature, item, gameobject)
|
||||
- Targeting and selection
|
||||
|
||||
**Inventory** - Item management
|
||||
- Equipment slots (head, shoulders, chest, etc.)
|
||||
- Backpack storage (16 slots)
|
||||
- Item metadata (icons, stats, durability)
|
||||
- Drag-drop system
|
||||
- Auto-equip and unequip
|
||||
|
||||
**NPCManager** - NPC interactions
|
||||
- Gossip system
|
||||
- Quest givers with markers (! and ?)
|
||||
- Vendors (buy/sell)
|
||||
- Trainers (placeholder)
|
||||
- Combat animations
|
||||
|
||||
**ZoneManager** - Zone and area tracking
|
||||
- Map exploration
|
||||
- Area discovery
|
||||
- Zone change detection
|
||||
|
||||
**Opcodes** - Protocol definitions
|
||||
- Client→Server opcodes (CMSG_*)
|
||||
- Server→Client opcodes (SMSG_*)
|
||||
- WoW 3.3.5a specific
|
||||
- 100+ Client→Server opcodes (CMSG_*)
|
||||
- 100+ Server→Client opcodes (SMSG_*)
|
||||
- WoW 3.3.5a (build 12340) specific
|
||||
|
||||
### 6. Asset Pipeline (`src/pipeline/`)
|
||||
|
||||
**MPQManager** - Archive management
|
||||
- Loads .mpq files (via StormLib)
|
||||
- File lookup
|
||||
- Data extraction
|
||||
- Priority-based file lookup (patch files override base files)
|
||||
- Data extraction with caching
|
||||
- Locale support (enUS, enGB, etc.)
|
||||
|
||||
**BLPLoader** - Texture parser
|
||||
- BLP format (Blizzard texture format)
|
||||
- DXT compression support
|
||||
- Mipmap extraction
|
||||
- DXT1/3/5 compression support
|
||||
- Mipmap extraction and generation
|
||||
- OpenGL texture object creation
|
||||
|
||||
**M2Loader** - Model parser
|
||||
- Character/creature models
|
||||
- Skeletal animation data
|
||||
- Bone hierarchies
|
||||
- Animation sequences
|
||||
- Character/creature models with materials
|
||||
- Skeletal animation data (256 bones max)
|
||||
- Bone hierarchies and transforms
|
||||
- Animation sequences (idle, walk, run, attack, etc.)
|
||||
- Particle emitters (WotLK FBlock format)
|
||||
- Attachment points (weapons, mounts, etc.)
|
||||
- Geoset support (hide/show body parts)
|
||||
- Multiple texture units and render batches
|
||||
|
||||
**WMOLoader** - World object parser
|
||||
- Buildings and structures
|
||||
- Static geometry
|
||||
- Portal system
|
||||
- Doodad placement
|
||||
- Multi-material batches
|
||||
- Portal system (visibility culling)
|
||||
- Doodad placement (decorations)
|
||||
- Group-based rendering
|
||||
- Liquid data (indoor water)
|
||||
|
||||
**ADTLoader** - Terrain parser
|
||||
- 16x16 chunks per map
|
||||
- Height map data
|
||||
- Texture layers (up to 4)
|
||||
- Liquid data (water/lava)
|
||||
- Object placement
|
||||
- 64x64 tiles per map (map_XX_YY.adt)
|
||||
- 16x16 chunks per tile (MCNK)
|
||||
- Height map data (9x9 outer + 8x8 inner vertices)
|
||||
- Texture layers (up to 4 per chunk with alpha blending)
|
||||
- Liquid data (water/lava/slime with height and flags)
|
||||
- Object placement (M2 and WMO references)
|
||||
- Terrain holes
|
||||
- Async loading to prevent frame stalls
|
||||
|
||||
**DBCLoader** - Database parser
|
||||
- Game data tables
|
||||
- Creature/spell/item definitions
|
||||
- Map and area information
|
||||
- 20+ DBC files loaded (Spell, Item, Creature, SkillLine, Faction, etc.)
|
||||
- Type-safe record access
|
||||
- String block parsing
|
||||
- Memory-efficient caching
|
||||
- Used for:
|
||||
- Spell icons and tooltips (Spell.dbc, SpellIcon.dbc)
|
||||
- Item data (Item.dbc, ItemDisplayInfo.dbc)
|
||||
- Creature display info (CreatureDisplayInfo.dbc, CreatureModelData.dbc)
|
||||
- Class and race info (ChrClasses.dbc, ChrRaces.dbc)
|
||||
- Skill lines (SkillLine.dbc, SkillLineAbility.dbc)
|
||||
- Faction and reputation (Faction.dbc)
|
||||
- Map and area names (Map.dbc, AreaTable.dbc)
|
||||
|
||||
### 7. UI System (`src/ui/`)
|
||||
|
||||
**UIManager** - ImGui coordinator
|
||||
- ImGui initialization
|
||||
- Event handling
|
||||
- Render dispatch
|
||||
- ImGui initialization with SDL2/OpenGL backend
|
||||
- Event handling and input routing
|
||||
- Render dispatch with opacity control
|
||||
- Screen state management
|
||||
|
||||
**AuthScreen** - Login interface
|
||||
- Username/password input
|
||||
- Username/password input fields
|
||||
- Server address configuration
|
||||
- Connection status
|
||||
- "Single Player" offline mode button
|
||||
- Connection status and error messages
|
||||
|
||||
**RealmScreen** - Server selection
|
||||
- Realm list display
|
||||
- Population info
|
||||
- Realm type (PvP/PvE/RP)
|
||||
- Realm list display with names and types
|
||||
- Population info (Low/Medium/High/Full)
|
||||
- Realm type indicators (PvP/PvE/RP/RPPvP)
|
||||
- Auto-select for single realm
|
||||
|
||||
**CharacterScreen** - Character selection
|
||||
- Character list with 3D preview
|
||||
- Create/delete characters
|
||||
- Character list with 3D animated preview
|
||||
- Stats panel (level, race, class, location)
|
||||
- Create/delete character buttons
|
||||
- Enter world button
|
||||
- Auto-select for single character
|
||||
|
||||
**GameScreen** - In-game UI
|
||||
- Chat window
|
||||
- Action bars
|
||||
- Character stats
|
||||
- Minimap
|
||||
**CharacterCreateScreen** - Character creation
|
||||
- Race selection (all Alliance and Horde races)
|
||||
- Class selection (class availability by race)
|
||||
- Gender selection
|
||||
- Appearance customization (face, skin, hair, color, features)
|
||||
- Name input with validation
|
||||
- 3D character preview
|
||||
|
||||
**GameScreen** - In-game HUD
|
||||
- Chat window with message history and formatting
|
||||
- Action bar (12 slots with icons, cooldowns, keybindings)
|
||||
- Target frame (name, level, health, hostile/friendly coloring)
|
||||
- Player stats (health, mana/rage/energy)
|
||||
- Minimap with quest markers
|
||||
- Experience bar
|
||||
|
||||
**InventoryScreen** - Inventory management
|
||||
- Equipment paper doll (23 slots: head, shoulders, chest, etc.)
|
||||
- Backpack grid (16 slots)
|
||||
- Item icons with tooltips
|
||||
- Drag-drop to equip/unequip
|
||||
- Item stats and durability
|
||||
- Gold display
|
||||
|
||||
**SpellbookScreen** - Spells and abilities
|
||||
- Tabbed interface (class specialties + General)
|
||||
- Spell icons organized by SkillLine
|
||||
- Spell tooltips (name, rank, cost, cooldown, description)
|
||||
- Drag-drop to action bar
|
||||
- Known spell tracking
|
||||
|
||||
**QuestLogScreen** - Quest tracking
|
||||
- Active quest list
|
||||
- Quest objectives and progress
|
||||
- Quest details (description, objectives, rewards)
|
||||
- Abandon quest button
|
||||
- Quest level and recommended party size
|
||||
|
||||
**TalentScreen** - Talent trees
|
||||
- Placeholder for talent system
|
||||
- Tree visualization (TODO)
|
||||
- Talent point allocation (TODO)
|
||||
|
||||
**Settings Window** - Configuration
|
||||
- UI opacity slider
|
||||
- Graphics options (TODO)
|
||||
- Audio controls (TODO)
|
||||
- Keybinding customization (TODO)
|
||||
|
||||
**Loading Screen** - Map loading progress
|
||||
- Progress bar with percentage
|
||||
- Background image (map-specific, TODO)
|
||||
- Loading tips (TODO)
|
||||
- Shown during world entry and map transitions
|
||||
|
||||
## Data Flow Examples
|
||||
|
||||
|
|
@ -306,15 +410,21 @@ Renderer draws in next frame
|
|||
|
||||
## Threading Model
|
||||
|
||||
Currently **single-threaded**:
|
||||
Currently **single-threaded** with async operations:
|
||||
- Main thread: Window events, update, render
|
||||
- Network I/O: Non-blocking in main thread
|
||||
- Asset loading: Synchronous in main thread
|
||||
- Network I/O: Non-blocking in main thread (event-driven)
|
||||
- Asset loading: Async terrain streaming (non-blocking chunk loads)
|
||||
|
||||
**Async Systems Implemented:**
|
||||
- Terrain streaming loads ADT chunks asynchronously to prevent frame stalls
|
||||
- Network packets processed in batches per frame
|
||||
- UI rendering deferred until after world rendering
|
||||
|
||||
**Future multi-threading opportunities:**
|
||||
- Asset loading thread pool (background texture/model loading)
|
||||
- Asset loading thread pool (background texture/model decompression)
|
||||
- Network thread (dedicated for socket I/O)
|
||||
- Physics thread (if collision detection is added)
|
||||
- Audio streaming thread
|
||||
|
||||
## Memory Management
|
||||
|
||||
|
|
@ -326,21 +436,34 @@ Currently **single-threaded**:
|
|||
## Performance Considerations
|
||||
|
||||
### Rendering
|
||||
- **Frustum culling:** Only render visible chunks
|
||||
- **Batching:** Group draw calls by material
|
||||
- **Frustum culling:** Only render visible chunks (terrain and WMO groups)
|
||||
- **Distance culling:** WMO groups culled beyond 160 units
|
||||
- **Batching:** Group draw calls by material and shader
|
||||
- **LOD:** Distance-based level of detail (TODO)
|
||||
- **Occlusion:** Portal-based visibility (WMO system)
|
||||
- **GPU skinning:** Character animation computed on GPU (256 bones)
|
||||
- **Instancing:** Future optimization for repeated models
|
||||
|
||||
### Asset Streaming
|
||||
- **Lazy loading:** Load chunks as player moves
|
||||
- **Unloading:** Free distant chunks
|
||||
- **Caching:** Keep frequently used assets in memory
|
||||
- **Async loading:** Terrain chunks load asynchronously (prevents frame stalls)
|
||||
- **Lazy loading:** Load chunks as player moves within streaming radius
|
||||
- **Unloading:** Free distant chunks automatically
|
||||
- **Caching:** Keep frequently used assets in memory (textures, models)
|
||||
- **Priority queue:** Load visible chunks first
|
||||
|
||||
### Network
|
||||
- **Non-blocking I/O:** Never stall main thread
|
||||
- **Packet buffering:** Handle multiple packets per frame
|
||||
- **Batch processing:** Process received packets in batches
|
||||
- **RC4 encryption:** Efficient header encryption (minimal overhead)
|
||||
- **Compression:** Some packets are compressed (TODO)
|
||||
|
||||
### Memory Management
|
||||
- **Smart pointers:** Automatic cleanup, no memory leaks
|
||||
- **Object pooling:** Reuse particle objects (weather system)
|
||||
- **DBC caching:** Load once, access fast
|
||||
- **Texture sharing:** Same texture used by multiple models
|
||||
|
||||
## Error Handling
|
||||
|
||||
- **Logging:** All errors logged with context
|
||||
|
|
@ -363,16 +486,31 @@ Currently hardcoded, future config system:
|
|||
- Packet serialization/deserialization
|
||||
- SRP math functions
|
||||
- Asset parsers with sample files
|
||||
- DBC record parsing
|
||||
- Inventory slot calculations
|
||||
|
||||
**Integration Testing** (TODO):
|
||||
- Full auth flow against test server
|
||||
- Realm list retrieval
|
||||
- Character selection
|
||||
- Character creation and selection
|
||||
- Quest turn-in flow
|
||||
- Vendor transactions
|
||||
|
||||
**Manual Testing:**
|
||||
- Visual verification of rendering
|
||||
- Performance profiling
|
||||
- Visual verification of rendering (terrain, water, models, particles)
|
||||
- Performance profiling (F1 performance HUD)
|
||||
- Memory leak checking (valgrind)
|
||||
- Online gameplay against TrinityCore/MaNGOS servers
|
||||
- Single-player mode functionality
|
||||
- UI interactions (drag-drop, click events)
|
||||
|
||||
**Current Test Coverage:**
|
||||
- Full authentication flow tested against live servers
|
||||
- Character creation and selection verified
|
||||
- Quest system tested (accept, track, turn-in)
|
||||
- Vendor system tested (buy, sell)
|
||||
- Combat system tested (targeting, auto-attack, spells)
|
||||
- Inventory system tested (equip, unequip, drag-drop)
|
||||
|
||||
## Build System
|
||||
|
||||
|
|
|
|||
|
|
@ -2,192 +2,253 @@
|
|||
|
||||
## Current Status
|
||||
|
||||
The native wowee client foundation is **complete and functional**! The application successfully:
|
||||
Wowee is a **fully functional native C++ World of Warcraft 3.3.5a client**! The application includes:
|
||||
|
||||
✅ Opens a native Linux window (1920x1080)
|
||||
✅ Creates an OpenGL 3.3+ rendering context
|
||||
✅ Initializes SDL2 for window management and input
|
||||
✅ Sets up ImGui for UI rendering (ready to use)
|
||||
✅ Implements a complete application lifecycle
|
||||
✅ Complete SRP6a authentication system
|
||||
✅ Character creation and selection
|
||||
✅ Full 3D rendering engine (terrain, water, sky, characters, buildings, particles)
|
||||
✅ Online multiplayer gameplay (movement, combat, spells, inventory, quests)
|
||||
✅ Offline single-player mode
|
||||
✅ Comprehensive UI system (action bar, spellbook, inventory, quest log, chat)
|
||||
✅ Asset pipeline for all WoW formats (MPQ, BLP, M2, ADT, WMO, DBC)
|
||||
|
||||
## What Works Right Now
|
||||
## Quick Start
|
||||
|
||||
### Prerequisites
|
||||
|
||||
Ensure you have all dependencies installed (see main README.md for details).
|
||||
|
||||
### Build & Run
|
||||
|
||||
```bash
|
||||
# Build the project
|
||||
cd wowee/build
|
||||
# Clone the repository
|
||||
git clone https://github.com/yourname/wowee.git
|
||||
cd wowee
|
||||
|
||||
# Get ImGui (required)
|
||||
git clone https://github.com/ocornut/imgui.git extern/imgui
|
||||
|
||||
# Set up game data (see "Game Data" section in README.md)
|
||||
# Either symlink Data/ directory or set WOW_DATA_PATH environment variable
|
||||
|
||||
# Build
|
||||
mkdir build && cd build
|
||||
cmake ..
|
||||
make -j$(nproc)
|
||||
|
||||
# Run the application
|
||||
# Run
|
||||
./bin/wowee
|
||||
```
|
||||
|
||||
The application will:
|
||||
- Open a window with SDL2
|
||||
- Initialize OpenGL 3.3+ with GLEW
|
||||
- Set up the rendering pipeline
|
||||
- Run the main game loop
|
||||
- Handle input and events
|
||||
- Close cleanly on window close or Escape key
|
||||
## What Works Right Now
|
||||
|
||||
## What You See
|
||||
### Authentication & Character Selection
|
||||
- Login with username and password
|
||||
- Realm selection with population info
|
||||
- Character list with 3D preview
|
||||
- Character creation (all races and classes)
|
||||
- Enter world seamlessly
|
||||
|
||||
Currently, the window displays a blue gradient background (clear color: 0.2, 0.3, 0.5). This is the base rendering loop working correctly.
|
||||
### In-Game Gameplay
|
||||
- **Movement**: WASD movement with camera orbit
|
||||
- **Combat**: Auto-attack, spell casting, damage calculation
|
||||
- **Targeting**: Click-to-target, tab-cycling, faction-based hostility
|
||||
- **Inventory**: Full equipment and backpack system with drag-drop
|
||||
- **Spells**: Spellbook organized by class specialties, drag-drop to action bar
|
||||
- **Quests**: Quest markers on NPCs and minimap, quest log, quest details, turn-in
|
||||
- **Vendors**: Buy and sell items with gold tracking
|
||||
- **Loot**: Loot window for items and gold
|
||||
- **Chat**: Send and receive chat messages (SAY, YELL, WHISPER)
|
||||
- **NPCs**: Gossip interactions, animations
|
||||
|
||||
## Next Steps
|
||||
### Rendering
|
||||
- Multi-tile terrain streaming with async loading
|
||||
- Animated water with reflections and refractions
|
||||
- Dynamic day/night cycle with sun and moon
|
||||
- Procedural star field (1000+ stars)
|
||||
- Volumetric clouds with FBM noise
|
||||
- Weather effects (rain and snow)
|
||||
- Skeletal character animations (256 bones, GPU skinning)
|
||||
- Building rendering (WMO) with frustum culling
|
||||
- M2 particle emitters
|
||||
- Post-processing (HDR, tonemapping, shadow mapping)
|
||||
|
||||
The foundation is in place. Here's what needs implementation next (in recommended order):
|
||||
### Single-Player Mode
|
||||
- Play offline without a server connection
|
||||
- Local character persistence
|
||||
- Simulated combat and XP
|
||||
- Settings persistence
|
||||
|
||||
### 1. Authentication System (High Priority)
|
||||
**Files:** `src/auth/srp.cpp`, `src/auth/auth_handler.cpp`
|
||||
**Goal:** Implement SRP6a authentication protocol
|
||||
## Common Tasks
|
||||
|
||||
Reference the original wowee implementation:
|
||||
- `/wowee/src/lib/auth/handler.js` - Auth packet flow
|
||||
- `/wowee/src/lib/crypto/srp.js` - SRP implementation
|
||||
### Connecting to a Server
|
||||
|
||||
Key tasks:
|
||||
- Implement `LOGON_CHALLENGE` packet
|
||||
- Implement `LOGON_PROOF` packet
|
||||
- Port SHA1 and big integer math (already have OpenSSL)
|
||||
1. Launch wowee: `./bin/wowee`
|
||||
2. Enter your username and password
|
||||
3. Enter the auth server address (default: `localhost`)
|
||||
4. Click "Login"
|
||||
5. Select your realm from the list
|
||||
6. Select or create a character
|
||||
7. Click "Enter World"
|
||||
|
||||
### 2. Network Protocol (High Priority)
|
||||
**Files:** `src/game/game_handler.cpp`, `src/game/opcodes.hpp`
|
||||
**Goal:** Implement World of Warcraft 3.3.5a packet protocol
|
||||
### Single-Player Mode
|
||||
|
||||
Reference:
|
||||
- `/wowee/src/lib/game/handler.js` - Packet handlers
|
||||
- `/wowee/src/lib/game/opcode.js` - Opcode definitions
|
||||
- [WoWDev Wiki](https://wowdev.wiki/) - Protocol documentation
|
||||
1. Launch wowee
|
||||
2. Click "Single Player" on the auth screen
|
||||
3. Create or select a character
|
||||
4. Play offline without a server connection
|
||||
|
||||
Key packets to implement:
|
||||
- `SMSG_AUTH_CHALLENGE` / `CMSG_AUTH_SESSION`
|
||||
- `CMSG_CHAR_ENUM` / `SMSG_CHAR_ENUM`
|
||||
- `CMSG_PLAYER_LOGIN`
|
||||
- Movement packets (CMSG_MOVE_*)
|
||||
### Playing the Game
|
||||
|
||||
### 3. Asset Pipeline (Medium Priority)
|
||||
**Files:** `src/pipeline/*.cpp`
|
||||
**Goal:** Load and parse WoW game assets
|
||||
**Movement**:
|
||||
- WASD to move
|
||||
- Mouse to look around / orbit camera
|
||||
- Shift for sprint
|
||||
|
||||
Formats to implement:
|
||||
- **BLP** (`blp_loader.cpp`) - Texture format
|
||||
- **M2** (`m2_loader.cpp`) - Character/creature models
|
||||
- **ADT** (`adt_loader.cpp`) - Terrain chunks
|
||||
- **WMO** (`wmo_loader.cpp`) - World map objects (buildings)
|
||||
- **DBC** (`dbc_loader.cpp`) - Game databases
|
||||
**Combat**:
|
||||
- Left-click to target enemies
|
||||
- Tab to cycle targets
|
||||
- 1-9, 0, -, = to use action bar abilities
|
||||
- Drag spells from spellbook (P) to action bar
|
||||
|
||||
Resources:
|
||||
- [WoWDev Wiki - File Formats](https://wowdev.wiki/)
|
||||
- Original parsers in `/wowee/src/lib/pipeline/`
|
||||
- StormLib is already linked for MPQ archive reading
|
||||
**Inventory**:
|
||||
- Press I to open inventory
|
||||
- Drag items to equipment slots to equip
|
||||
- Drag items to vendors to sell
|
||||
- Drag items to action bar to use
|
||||
|
||||
### 4. Terrain Rendering (Medium Priority)
|
||||
**Files:** `src/rendering/renderer.cpp`, `src/game/world.cpp`
|
||||
**Goal:** Render game world terrain
|
||||
**Quests**:
|
||||
- Click NPCs with ! marker to get quests
|
||||
- Press L to view quest log
|
||||
- Click NPCs with ? marker to turn in quests
|
||||
- Quest markers appear on minimap
|
||||
|
||||
Tasks:
|
||||
- Load ADT terrain chunks
|
||||
- Parse height maps and texture layers
|
||||
- Create OpenGL meshes from terrain data
|
||||
- Implement chunk streaming based on camera position
|
||||
- Add frustum culling
|
||||
**Chat**:
|
||||
- Press Enter to open chat
|
||||
- Type message and press Enter to send
|
||||
- Chat commands: /say, /yell, /whisper [name]
|
||||
|
||||
Shaders are ready at `assets/shaders/basic.vert` and `basic.frag`.
|
||||
### Development & Debugging
|
||||
|
||||
### 5. Character Rendering (Low Priority)
|
||||
**Files:** `src/rendering/renderer.cpp`
|
||||
**Goal:** Render player and NPC models
|
||||
**Performance Monitoring**:
|
||||
- Press F1 to toggle performance HUD
|
||||
- Shows FPS, draw calls, triangle count, GPU usage
|
||||
|
||||
Tasks:
|
||||
- Load M2 model format
|
||||
- Implement skeletal animation system
|
||||
- Parse animation tracks
|
||||
- Implement vertex skinning in shaders
|
||||
- Render character equipment
|
||||
**Rendering Debug**:
|
||||
- F2: Toggle wireframe mode
|
||||
- F9: Toggle time progression
|
||||
- F10: Toggle sun/moon
|
||||
- F11: Toggle stars
|
||||
- +/-: Manual time control
|
||||
- C: Toggle clouds
|
||||
- L: Toggle lens flare
|
||||
- W: Cycle weather
|
||||
|
||||
### 6. UI Screens (Low Priority)
|
||||
**Files:** `src/ui/*.cpp`
|
||||
**Goal:** Create game UI with ImGui
|
||||
**Settings**:
|
||||
- Settings window available in-game
|
||||
- Adjust UI opacity
|
||||
- Configure graphics options
|
||||
|
||||
Screens to implement:
|
||||
- Authentication screen (username/password input)
|
||||
- Realm selection screen
|
||||
- Character selection screen
|
||||
- In-game UI (chat, action bars, character panel)
|
||||
### Advanced Configuration
|
||||
|
||||
ImGui is already initialized and ready to use!
|
||||
**Environment Variables**:
|
||||
```bash
|
||||
# Set custom WoW data path
|
||||
export WOW_DATA_PATH="/path/to/WoW-3.3.5a/Data"
|
||||
|
||||
## Development Tips
|
||||
|
||||
### Adding New Features
|
||||
|
||||
1. **Window/Input:** Use `window->getSDLWindow()` and `Input::getInstance()`
|
||||
2. **Rendering:** Add render calls in `Application::render()`
|
||||
3. **Game Logic:** Add updates in `Application::update(float deltaTime)`
|
||||
4. **UI:** Use ImGui in `UIManager::render()`
|
||||
|
||||
### Debugging
|
||||
|
||||
```cpp
|
||||
#include "core/logger.hpp"
|
||||
|
||||
LOG_DEBUG("Debug message");
|
||||
LOG_INFO("Info message");
|
||||
LOG_WARNING("Warning message");
|
||||
LOG_ERROR("Error message");
|
||||
# Run with custom data path
|
||||
WOW_DATA_PATH="/path/to/data" ./bin/wowee
|
||||
```
|
||||
|
||||
### State Management
|
||||
**Server Configuration**:
|
||||
Edit auth server address in the login screen or configure default in Application settings.
|
||||
|
||||
The application uses state machine pattern:
|
||||
```cpp
|
||||
AppState::AUTHENTICATION // Login screen
|
||||
AppState::REALM_SELECTION // Choose server
|
||||
AppState::CHARACTER_SELECTION // Choose character
|
||||
AppState::IN_GAME // Playing the game
|
||||
AppState::DISCONNECTED // Connection lost
|
||||
```
|
||||
## Troubleshooting
|
||||
|
||||
Change state with:
|
||||
```cpp
|
||||
Application::getInstance().setState(AppState::IN_GAME);
|
||||
```
|
||||
### Connection Issues
|
||||
|
||||
## Testing Without a Server
|
||||
**Problem**: Cannot connect to authentication server
|
||||
- Check that the auth server is running and reachable
|
||||
- Verify the server address and port (default: 3724)
|
||||
- Check firewall settings
|
||||
|
||||
For development, you can:
|
||||
**Problem**: Disconnected during gameplay
|
||||
- Network timeout or unstable connection
|
||||
- Check server logs for errors
|
||||
- Application will return to authentication screen
|
||||
|
||||
1. **Mock authentication** - Skip SRP and go straight to realm selection
|
||||
2. **Load local assets** - Test terrain/model rendering without network
|
||||
3. **Stub packet handlers** - Return fake data for testing UI
|
||||
### Rendering Issues
|
||||
|
||||
## Performance Notes
|
||||
**Problem**: Low FPS or stuttering
|
||||
- Press F1 to check performance stats
|
||||
- Reduce graphics settings in settings window
|
||||
- Check GPU driver version
|
||||
|
||||
Current configuration:
|
||||
**Problem**: Missing textures or models
|
||||
- Verify all WoW 3.3.5a MPQ files are present in Data/ directory
|
||||
- Check that Data/ path is correct (or WOW_DATA_PATH is set)
|
||||
- Look for errors in console output
|
||||
|
||||
**Problem**: Terrain not loading
|
||||
- Async terrain streaming may take a moment
|
||||
- Check for MPQ read errors in console
|
||||
- Verify ADT files exist for the current map
|
||||
|
||||
### Gameplay Issues
|
||||
|
||||
**Problem**: Cannot interact with NPCs
|
||||
- Ensure you're within interaction range (5-10 yards)
|
||||
- Check that NPC is not in combat
|
||||
- Left-click to target NPC first
|
||||
|
||||
**Problem**: Spells not working
|
||||
- Check that you have enough mana/rage/energy
|
||||
- Verify spell is on cooldown (check action bar)
|
||||
- Ensure you have a valid target (for targeted spells)
|
||||
|
||||
**Problem**: Items not equipping
|
||||
- Check that item is for your class
|
||||
- Verify you meet level requirements
|
||||
- Ensure equipment slot is not already occupied (or drag to replace)
|
||||
|
||||
### Performance Notes
|
||||
|
||||
Default configuration:
|
||||
- **VSync:** Enabled (60 FPS cap)
|
||||
- **Resolution:** 1920x1080 (configurable in `Application::initialize()`)
|
||||
- **Resolution:** 1920x1080 (configurable in Application settings)
|
||||
- **OpenGL:** 3.3 Core Profile
|
||||
- **Rendering:** Deferred until `renderWorld()` is implemented
|
||||
- **Shadow Map:** 2048x2048 resolution
|
||||
- **Particles:** 2000 max (weather), emitter-dependent (M2)
|
||||
|
||||
Optimization tips:
|
||||
- Frustum culling automatically enabled
|
||||
- Terrain streaming loads chunks as needed
|
||||
- WMO distance culling at 160 units
|
||||
- Async terrain loading prevents frame stalls
|
||||
|
||||
## Useful Resources
|
||||
|
||||
- **Original Wowee:** `/woweer/` directory - JavaScript reference implementation
|
||||
- **WoWDev Wiki:** https://wowdev.wiki/ - File formats and protocol docs
|
||||
- **TrinityCore:** https://github.com/TrinityCore/TrinityCore - Server reference
|
||||
- **ImGui Demo:** Run `ImGui::ShowDemoWindow()` for UI examples
|
||||
- **WoWDev Wiki:** https://wowdev.wiki/ - File formats and protocol documentation
|
||||
- **TrinityCore:** https://github.com/TrinityCore/TrinityCore - Server reference implementation
|
||||
- **MaNGOS:** https://github.com/cmangos/mangos-wotlk - Alternative server reference
|
||||
- **StormLib:** https://github.com/ladislav-zezula/StormLib - MPQ library documentation
|
||||
- **ImGui:** https://github.com/ocornut/imgui - UI framework
|
||||
|
||||
## Known Issues
|
||||
|
||||
None! The foundation is solid and ready for feature implementation.
|
||||
- **Stormwind Mage Quarter**: Water overflows near Moonwell area (geometry constraint issue)
|
||||
- **Particle emitters**: Some complex emitters may have minor visual glitches
|
||||
- **Hair textures**: Occasional texture resolution on some race/gender combinations
|
||||
|
||||
## Need Help?
|
||||
See GitHub issues for full list and tracking.
|
||||
|
||||
1. Check the original wowee codebase for JavaScript reference implementations
|
||||
## Getting Help
|
||||
|
||||
1. Check console output for error messages (use `LOG_DEBUG` builds for verbose output)
|
||||
2. Consult WoWDev Wiki for protocol and format specifications
|
||||
3. Look at TrinityCore source for server-side packet handling
|
||||
4. Use `LOG_DEBUG()` extensively for troubleshooting
|
||||
3. Review Architecture documentation for system design
|
||||
4. Report bugs on GitHub issue tracker
|
||||
|
||||
---
|
||||
|
||||
**Ready to build a native WoW client!** 🎮
|
||||
**Enjoy playing WoW with a native C++ client!** 🎮
|
||||
|
|
|
|||
Loading…
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Reference in a new issue