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Trigger player model visual update when online inventory changes
rebuildOnlineInventory() now sets a dirty flag that GameScreen checks each frame to call updateCharacterGeosets/Textures and loadEquippedWeapons.
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3 changed files with 5 additions and 1 deletions
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@ -190,6 +190,7 @@ public:
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// Inventory
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Inventory& getInventory() { return inventory; }
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const Inventory& getInventory() const { return inventory; }
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bool consumeOnlineEquipmentDirty() { bool d = onlineEquipDirty_; onlineEquipDirty_ = false; return d; }
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// Targeting
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void setTarget(uint64_t guid);
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@ -548,6 +549,7 @@ private:
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std::unordered_set<uint32_t> pendingItemQueries_;
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std::array<uint64_t, 23> equipSlotGuids_{};
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std::array<uint64_t, 16> backpackSlotGuids_{};
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bool onlineEquipDirty_ = false;
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// ---- Phase 2: Combat ----
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bool autoAttacking = false;
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