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Handle defense messages, death/corpse, barber shop, channel count, gametime
- SMSG_DEFENSE_MESSAGE: display PvP zone attack alerts in system chat - SMSG_CORPSE_RECLAIM_DELAY: notify player of corpse reclaim timer - SMSG_DEATH_RELEASE_LOC: log spirit healer coordinates after death - SMSG_ENABLE_BARBER_SHOP: log barber shop activation (no UI yet) - SMSG_FEIGN_DEATH_RESISTED: show resisted feign death message - SMSG_CHANNEL_MEMBER_COUNT: consume channel member count update - SMSG_GAMETIME_SET/UPDATE/BIAS, SMSG_GAMESPEED_SET: consume server time sync - SMSG_ACHIEVEMENT_DELETED/CRITERIA_DELETED: consume removal notifications - Fix unused screenH variable warning in quest objective tracker
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2 changed files with 67 additions and 2 deletions
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@ -4240,8 +4240,7 @@ void GameScreen::renderQuestObjectiveTracker(game::GameHandler& gameHandler) {
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if (questLog.empty()) return;
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auto* window = core::Application::getInstance().getWindow();
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float screenW = window ? static_cast<float>(window->getWidth()) : 1280.0f;
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float screenH = window ? static_cast<float>(window->getHeight()) : 720.0f;
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float screenW = window ? static_cast<float>(window->getWidth()) : 1280.0f;
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constexpr float TRACKER_W = 220.0f;
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constexpr float RIGHT_MARGIN = 10.0f;
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