Handle defense messages, death/corpse, barber shop, channel count, gametime

- SMSG_DEFENSE_MESSAGE: display PvP zone attack alerts in system chat
- SMSG_CORPSE_RECLAIM_DELAY: notify player of corpse reclaim timer
- SMSG_DEATH_RELEASE_LOC: log spirit healer coordinates after death
- SMSG_ENABLE_BARBER_SHOP: log barber shop activation (no UI yet)
- SMSG_FEIGN_DEATH_RESISTED: show resisted feign death message
- SMSG_CHANNEL_MEMBER_COUNT: consume channel member count update
- SMSG_GAMETIME_SET/UPDATE/BIAS, SMSG_GAMESPEED_SET: consume server time sync
- SMSG_ACHIEVEMENT_DELETED/CRITERIA_DELETED: consume removal notifications
- Fix unused screenH variable warning in quest objective tracker
This commit is contained in:
Kelsi 2026-03-09 15:09:50 -07:00
parent d84adb2120
commit 830bb3f105
2 changed files with 67 additions and 2 deletions

View file

@ -4240,8 +4240,7 @@ void GameScreen::renderQuestObjectiveTracker(game::GameHandler& gameHandler) {
if (questLog.empty()) return;
auto* window = core::Application::getInstance().getWindow();
float screenW = window ? static_cast<float>(window->getWidth()) : 1280.0f;
float screenH = window ? static_cast<float>(window->getHeight()) : 720.0f;
float screenW = window ? static_cast<float>(window->getWidth()) : 1280.0f;
constexpr float TRACKER_W = 220.0f;
constexpr float RIGHT_MARGIN = 10.0f;