Improve equipment texture performance and accuracy

Cache composite textures by input key so identical NPC equipment
combos share one GPU texture. Use DBC layout system for
ItemDisplayInfo texture component fields instead of hardcoded
indices (cross-expansion support). Selective player equipment
re-emission on item query response instead of broadcasting to
all players.
This commit is contained in:
Kelsi 2026-02-14 15:48:58 -08:00
parent a3366931be
commit 8395f77325
8 changed files with 78 additions and 12 deletions

View file

@ -5,7 +5,10 @@
},
"ItemDisplayInfo": {
"ID": 0, "LeftModel": 1, "LeftModelTexture": 3,
"InventoryIcon": 5, "GeosetGroup1": 7, "GeosetGroup3": 9
"InventoryIcon": 5, "GeosetGroup1": 7, "GeosetGroup3": 9,
"TextureArmUpper": 14, "TextureArmLower": 15, "TextureHand": 16,
"TextureTorsoUpper": 17, "TextureTorsoLower": 18,
"TextureLegUpper": 19, "TextureLegLower": 20, "TextureFoot": 21
},
"CharSections": {
"RaceID": 1, "SexID": 2, "BaseSection": 3,

View file

@ -5,7 +5,10 @@
},
"ItemDisplayInfo": {
"ID": 0, "LeftModel": 1, "LeftModelTexture": 3,
"InventoryIcon": 5, "GeosetGroup1": 7, "GeosetGroup3": 9
"InventoryIcon": 5, "GeosetGroup1": 7, "GeosetGroup3": 9,
"TextureArmUpper": 14, "TextureArmLower": 15, "TextureHand": 16,
"TextureTorsoUpper": 17, "TextureTorsoLower": 18,
"TextureLegUpper": 19, "TextureLegLower": 20, "TextureFoot": 21
},
"CharSections": {
"RaceID": 1, "SexID": 2, "BaseSection": 3,

View file

@ -5,7 +5,10 @@
},
"ItemDisplayInfo": {
"ID": 0, "LeftModel": 1, "LeftModelTexture": 3,
"InventoryIcon": 5, "GeosetGroup1": 7, "GeosetGroup3": 9
"InventoryIcon": 5, "GeosetGroup1": 7, "GeosetGroup3": 9,
"TextureArmUpper": 14, "TextureArmLower": 15, "TextureHand": 16,
"TextureTorsoUpper": 17, "TextureTorsoLower": 18,
"TextureLegUpper": 19, "TextureLegLower": 20, "TextureFoot": 21
},
"CharSections": {
"RaceID": 1, "SexID": 2, "BaseSection": 3,

View file

@ -5,7 +5,10 @@
},
"ItemDisplayInfo": {
"ID": 0, "LeftModel": 1, "LeftModelTexture": 3,
"InventoryIcon": 5, "GeosetGroup1": 7, "GeosetGroup3": 9
"InventoryIcon": 5, "GeosetGroup1": 7, "GeosetGroup3": 9,
"TextureArmUpper": 14, "TextureArmLower": 15, "TextureHand": 16,
"TextureTorsoUpper": 17, "TextureTorsoLower": 18,
"TextureLegUpper": 19, "TextureLegLower": 20, "TextureFoot": 21
},
"CharSections": {
"RaceID": 1, "SexID": 2, "BaseSection": 3,