Vulcan Nightmare

Experimentally bringing up vulcan support
This commit is contained in:
Kelsi 2026-02-21 19:41:21 -08:00
parent 863a786c48
commit 83b576e8d9
189 changed files with 12147 additions and 7820 deletions

View file

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#version 450
layout(set = 0, binding = 0) uniform PerFrame {
mat4 view;
mat4 projection;
mat4 lightSpaceMatrix;
vec4 lightDir;
vec4 lightColor;
vec4 ambientColor;
vec4 viewPos;
vec4 fogColor;
vec4 fogParams;
vec4 shadowParams;
};
layout(push_constant) uniform Push {
float screenHeight;
} push;
layout(location = 0) in vec3 aPos;
layout(location = 1) in float aLifeRatio;
layout(location = 2) in float aSize;
layout(location = 3) in float aIsSpark;
layout(location = 0) out float vLifeRatio;
layout(location = 1) out float vIsSpark;
void main() {
vec4 viewPos4 = view * vec4(aPos, 1.0);
float dist = -viewPos4.z;
float scale = aIsSpark > 0.5 ? 0.12 : 0.3;
gl_PointSize = clamp(aSize * scale * push.screenHeight / max(dist, 1.0), 1.0, 64.0);
vLifeRatio = aLifeRatio;
vIsSpark = aIsSpark;
gl_Position = projection * viewPos4;
}