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Vulcan Nightmare
Experimentally bringing up vulcan support
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189 changed files with 12147 additions and 7820 deletions
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assets/shaders/minimap_tile.frag.glsl
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assets/shaders/minimap_tile.frag.glsl
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#version 450
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layout(set = 0, binding = 0) uniform sampler2D uTileTexture;
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layout(location = 0) in vec2 TexCoord;
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = texture(uTileTexture, vec2(TexCoord.y, TexCoord.x));
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}
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