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Vulcan Nightmare
Experimentally bringing up vulcan support
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189 changed files with 12147 additions and 7820 deletions
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@ -1,8 +1,8 @@
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#pragma once
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#include <GL/glew.h>
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#include <vulkan/vulkan.h>
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#include <vk_mem_alloc.h>
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#include <glm/glm.hpp>
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#include <memory>
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#include <vector>
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namespace wowee {
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@ -11,18 +11,18 @@ namespace rendering {
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class Camera;
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class CameraController;
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class WaterRenderer;
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class Shader;
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class VkContext;
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class SwimEffects {
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public:
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SwimEffects();
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~SwimEffects();
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bool initialize();
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bool initialize(VkContext* ctx, VkDescriptorSetLayout perFrameLayout);
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void shutdown();
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void update(const Camera& camera, const CameraController& cc,
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const WaterRenderer& water, float deltaTime);
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void render(const Camera& camera);
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void render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet);
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private:
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struct Particle {
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@ -40,10 +40,24 @@ private:
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std::vector<Particle> ripples;
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std::vector<Particle> bubbles;
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GLuint rippleVAO = 0, rippleVBO = 0;
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GLuint bubbleVAO = 0, bubbleVBO = 0;
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std::unique_ptr<Shader> rippleShader;
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std::unique_ptr<Shader> bubbleShader;
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// Vulkan objects
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VkContext* vkCtx = nullptr;
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// Ripple pipeline + dynamic buffer
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VkPipeline ripplePipeline = VK_NULL_HANDLE;
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VkPipelineLayout ripplePipelineLayout = VK_NULL_HANDLE;
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::VkBuffer rippleDynamicVB = VK_NULL_HANDLE;
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VmaAllocation rippleDynamicVBAlloc = VK_NULL_HANDLE;
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VmaAllocationInfo rippleDynamicVBAllocInfo{};
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VkDeviceSize rippleDynamicVBSize = 0;
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// Bubble pipeline + dynamic buffer
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VkPipeline bubblePipeline = VK_NULL_HANDLE;
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VkPipelineLayout bubblePipelineLayout = VK_NULL_HANDLE;
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::VkBuffer bubbleDynamicVB = VK_NULL_HANDLE;
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VmaAllocation bubbleDynamicVBAlloc = VK_NULL_HANDLE;
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VmaAllocationInfo bubbleDynamicVBAllocInfo{};
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VkDeviceSize bubbleDynamicVBSize = 0;
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std::vector<float> rippleVertexData;
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std::vector<float> bubbleVertexData;
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