Vulcan Nightmare

Experimentally bringing up vulcan support
This commit is contained in:
Kelsi 2026-02-21 19:41:21 -08:00
parent 863a786c48
commit 83b576e8d9
189 changed files with 12147 additions and 7820 deletions

View file

@ -4,6 +4,8 @@
#include <memory>
#include <optional>
#include <cstdint>
#include <vulkan/vulkan.h>
#include <vk_mem_alloc.h>
#include <glm/glm.hpp>
namespace wowee {
@ -16,127 +18,77 @@ namespace pipeline {
namespace rendering {
class Camera;
class Shader;
class VkContext;
/**
* Water surface for a single map chunk
*/
struct WaterSurface {
glm::vec3 position; // World position
glm::vec3 origin; // Mesh origin (world)
glm::vec3 stepX; // Mesh X step vector in world space
glm::vec3 stepY; // Mesh Y step vector in world space
float minHeight; // Minimum water height
float maxHeight; // Maximum water height
uint16_t liquidType; // LiquidType.dbc ID (WotLK)
glm::vec3 position;
glm::vec3 origin;
glm::vec3 stepX;
glm::vec3 stepY;
float minHeight;
float maxHeight;
uint16_t liquidType;
// Owning tile coordinates (for per-tile removal)
int tileX = -1, tileY = -1;
// Owning WMO instance ID (for WMO liquid removal, 0 = terrain water)
uint32_t wmoId = 0;
// Water layer dimensions within chunk (0-7 offset, 1-8 size)
uint8_t xOffset = 0;
uint8_t yOffset = 0;
uint8_t width = 8; // Width in tiles (1-8)
uint8_t height = 8; // Height in tiles (1-8)
uint8_t width = 8;
uint8_t height = 8;
// Height map for water surface ((width+1) x (height+1) vertices)
std::vector<float> heights;
// Render mask (which tiles have water)
std::vector<uint8_t> mask;
// Render data
uint32_t vao = 0;
uint32_t vbo = 0;
uint32_t ebo = 0;
// Vulkan render data
::VkBuffer vertexBuffer = VK_NULL_HANDLE;
VmaAllocation vertexAlloc = VK_NULL_HANDLE;
::VkBuffer indexBuffer = VK_NULL_HANDLE;
VmaAllocation indexAlloc = VK_NULL_HANDLE;
int indexCount = 0;
// Per-surface material UBO
::VkBuffer materialUBO = VK_NULL_HANDLE;
VmaAllocation materialAlloc = VK_NULL_HANDLE;
// Material descriptor set (set 1)
VkDescriptorSet materialSet = VK_NULL_HANDLE;
bool hasHeightData() const { return !heights.empty(); }
};
/**
* Water renderer
*
* Renders water surfaces with transparency and animation.
* Supports multiple liquid types (water, ocean, magma, slime).
* Water renderer (Vulkan)
*/
class WaterRenderer {
public:
WaterRenderer();
~WaterRenderer();
bool initialize();
bool initialize(VkContext* ctx, VkDescriptorSetLayout perFrameLayout);
void shutdown();
/**
* Load water surfaces from ADT terrain
* @param terrain The ADT terrain data
* @param append If true, add to existing water instead of replacing
* @param tileX Tile X coordinate for tracking ownership (-1 = untracked)
* @param tileY Tile Y coordinate for tracking ownership (-1 = untracked)
*/
void loadFromTerrain(const pipeline::ADTTerrain& terrain, bool append = false,
int tileX = -1, int tileY = -1);
/**
* Load water surface from WMO liquid data
* @param liquid WMO liquid data from MLIQ chunk
* @param modelMatrix WMO instance model matrix for transforming to world space
* @param wmoId WMO instance ID for tracking ownership
*/
void loadFromWMO(const pipeline::WMOLiquid& liquid, const glm::mat4& modelMatrix, uint32_t wmoId);
/**
* Remove all water surfaces belonging to a specific WMO instance
* @param wmoId WMO instance ID
*/
void removeWMO(uint32_t wmoId);
/**
* Remove all water surfaces belonging to a specific tile
* @param tileX Tile X coordinate
* @param tileY Tile Y coordinate
*/
void removeTile(int tileX, int tileY);
/**
* Clear all water surfaces
*/
void clear();
/**
* Render all water surfaces
*/
void render(const Camera& camera, float time);
void render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet, const Camera& camera, float time);
/**
* Enable/disable water rendering
*/
void setEnabled(bool enabled) { renderingEnabled = enabled; }
bool isEnabled() const { return renderingEnabled; }
/**
* Query the water height at a given world position.
* Returns the highest water surface height at that XY, or nullopt if no water.
*/
std::optional<float> getWaterHeightAt(float glX, float glY) const;
std::optional<uint16_t> getWaterTypeAt(float glX, float glY) const;
/**
* Get water surface count
*/
int getSurfaceCount() const { return static_cast<int>(surfaces.size()); }
/**
* Set fog parameters
*/
void setFog(const glm::vec3& color, float start, float end) {
fogColor = color; fogStart = start; fogEnd = end;
}
private:
void createWaterMesh(WaterSurface& surface);
void destroyWaterMesh(WaterSurface& surface);
@ -144,14 +96,20 @@ private:
glm::vec4 getLiquidColor(uint16_t liquidType) const;
float getLiquidAlpha(uint16_t liquidType) const;
std::unique_ptr<Shader> waterShader;
void updateMaterialUBO(WaterSurface& surface);
VkDescriptorSet allocateMaterialSet();
VkContext* vkCtx = nullptr;
// Pipeline
VkPipeline waterPipeline = VK_NULL_HANDLE;
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
VkDescriptorSetLayout materialSetLayout = VK_NULL_HANDLE;
VkDescriptorPool materialDescPool = VK_NULL_HANDLE;
static constexpr uint32_t MAX_WATER_SETS = 2048;
std::vector<WaterSurface> surfaces;
bool renderingEnabled = true;
// Fog parameters
glm::vec3 fogColor = glm::vec3(0.5f, 0.6f, 0.7f);
float fogStart = 800.0f; // Match WMO renderer fog settings
float fogEnd = 1500.0f;
};
} // namespace rendering