Vulcan Nightmare

Experimentally bringing up vulcan support
This commit is contained in:
Kelsi 2026-02-21 19:41:21 -08:00
parent 863a786c48
commit 83b576e8d9
189 changed files with 12147 additions and 7820 deletions

View file

@ -1,6 +1,10 @@
#include "rendering/charge_effect.hpp"
#include "rendering/camera.hpp"
#include "rendering/shader.hpp"
#include "rendering/vk_context.hpp"
#include "rendering/vk_shader.hpp"
#include "rendering/vk_pipeline.hpp"
#include "rendering/vk_frame_data.hpp"
#include "rendering/vk_utils.hpp"
#include "rendering/m2_renderer.hpp"
#include "pipeline/m2_loader.hpp"
#include "pipeline/asset_manager.hpp"
@ -8,6 +12,7 @@
#include <glm/gtc/matrix_transform.hpp>
#include <random>
#include <cmath>
#include <cstring>
namespace wowee {
namespace rendering {
@ -26,130 +31,179 @@ static float randFloat(float lo, float hi) {
ChargeEffect::ChargeEffect() = default;
ChargeEffect::~ChargeEffect() { shutdown(); }
bool ChargeEffect::initialize() {
// ---- Ribbon trail shader ----
ribbonShader_ = std::make_unique<Shader>();
bool ChargeEffect::initialize(VkContext* ctx, VkDescriptorSetLayout perFrameLayout) {
vkCtx_ = ctx;
VkDevice device = vkCtx_->getDevice();
const char* ribbonVS = R"(
#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in float aAlpha;
layout (location = 2) in float aHeat;
layout (location = 3) in float aHeight;
std::vector<VkDynamicState> dynamicStates = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
uniform mat4 uView;
uniform mat4 uProjection;
out float vAlpha;
out float vHeat;
out float vHeight;
void main() {
gl_Position = uProjection * uView * vec4(aPos, 1.0);
vAlpha = aAlpha;
vHeat = aHeat;
vHeight = aHeight;
// ---- Ribbon trail pipeline (TRIANGLE_STRIP) ----
{
VkShaderModule vertModule;
if (!vertModule.loadFromFile(device, "assets/shaders/charge_ribbon.vert.spv")) {
LOG_ERROR("Failed to load charge_ribbon vertex shader");
return false;
}
)";
const char* ribbonFS = R"(
#version 330 core
in float vAlpha;
in float vHeat;
in float vHeight;
out vec4 FragColor;
void main() {
// Vertical gradient: top is red/opaque, bottom is transparent
vec3 topColor = vec3(0.9, 0.15, 0.05); // Deep red at top
vec3 midColor = vec3(1.0, 0.5, 0.1); // Orange in middle
vec3 color = mix(midColor, topColor, vHeight);
// Mix with heat (head vs tail along length)
vec3 hotColor = vec3(1.0, 0.6, 0.15);
color = mix(color, hotColor, vHeat * 0.4);
// Bottom fades to transparent, top is opaque
float vertAlpha = smoothstep(0.0, 0.4, vHeight);
FragColor = vec4(color, vAlpha * vertAlpha * 0.7);
VkShaderModule fragModule;
if (!fragModule.loadFromFile(device, "assets/shaders/charge_ribbon.frag.spv")) {
LOG_ERROR("Failed to load charge_ribbon fragment shader");
return false;
}
)";
if (!ribbonShader_->loadFromSource(ribbonVS, ribbonFS)) {
LOG_ERROR("Failed to create charge ribbon shader");
return false;
VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
ribbonPipelineLayout_ = createPipelineLayout(device, {perFrameLayout}, {});
if (ribbonPipelineLayout_ == VK_NULL_HANDLE) {
LOG_ERROR("Failed to create charge ribbon pipeline layout");
return false;
}
// Vertex input: pos(vec3) + alpha(float) + heat(float) + height(float) = 6 floats, stride = 24 bytes
VkVertexInputBindingDescription binding{};
binding.binding = 0;
binding.stride = 6 * sizeof(float);
binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
std::vector<VkVertexInputAttributeDescription> attrs(4);
// location 0: vec3 position
attrs[0].location = 0;
attrs[0].binding = 0;
attrs[0].format = VK_FORMAT_R32G32B32_SFLOAT;
attrs[0].offset = 0;
// location 1: float alpha
attrs[1].location = 1;
attrs[1].binding = 0;
attrs[1].format = VK_FORMAT_R32_SFLOAT;
attrs[1].offset = 3 * sizeof(float);
// location 2: float heat
attrs[2].location = 2;
attrs[2].binding = 0;
attrs[2].format = VK_FORMAT_R32_SFLOAT;
attrs[2].offset = 4 * sizeof(float);
// location 3: float height
attrs[3].location = 3;
attrs[3].binding = 0;
attrs[3].format = VK_FORMAT_R32_SFLOAT;
attrs[3].offset = 5 * sizeof(float);
ribbonPipeline_ = PipelineBuilder()
.setShaders(vertStage, fragStage)
.setVertexInput({binding}, attrs)
.setTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
.setRasterization(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE)
.setDepthTest(true, false, VK_COMPARE_OP_LESS)
.setColorBlendAttachment(PipelineBuilder::blendAdditive()) // Additive blend for fiery glow
.setLayout(ribbonPipelineLayout_)
.setRenderPass(vkCtx_->getImGuiRenderPass())
.setDynamicStates(dynamicStates)
.build(device);
vertModule.destroy();
fragModule.destroy();
if (ribbonPipeline_ == VK_NULL_HANDLE) {
LOG_ERROR("Failed to create charge ribbon pipeline");
return false;
}
}
glGenVertexArrays(1, &ribbonVao_);
glGenBuffers(1, &ribbonVbo_);
glBindVertexArray(ribbonVao_);
glBindBuffer(GL_ARRAY_BUFFER, ribbonVbo_);
// pos(3) + alpha(1) + heat(1) + height(1) = 6 floats
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 1, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*)(3 * sizeof(float)));
glEnableVertexAttribArray(1);
glVertexAttribPointer(2, 1, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*)(4 * sizeof(float)));
glEnableVertexAttribArray(2);
glVertexAttribPointer(3, 1, GL_FLOAT, GL_FALSE, 6 * sizeof(float), (void*)(5 * sizeof(float)));
glEnableVertexAttribArray(3);
glBindVertexArray(0);
// ---- Dust puff pipeline (POINT_LIST) ----
{
VkShaderModule vertModule;
if (!vertModule.loadFromFile(device, "assets/shaders/charge_dust.vert.spv")) {
LOG_ERROR("Failed to load charge_dust vertex shader");
return false;
}
VkShaderModule fragModule;
if (!fragModule.loadFromFile(device, "assets/shaders/charge_dust.frag.spv")) {
LOG_ERROR("Failed to load charge_dust fragment shader");
return false;
}
VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
dustPipelineLayout_ = createPipelineLayout(device, {perFrameLayout}, {});
if (dustPipelineLayout_ == VK_NULL_HANDLE) {
LOG_ERROR("Failed to create charge dust pipeline layout");
return false;
}
// Vertex input: pos(vec3) + size(float) + alpha(float) = 5 floats, stride = 20 bytes
VkVertexInputBindingDescription binding{};
binding.binding = 0;
binding.stride = 5 * sizeof(float);
binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
std::vector<VkVertexInputAttributeDescription> attrs(3);
attrs[0].location = 0;
attrs[0].binding = 0;
attrs[0].format = VK_FORMAT_R32G32B32_SFLOAT;
attrs[0].offset = 0;
attrs[1].location = 1;
attrs[1].binding = 0;
attrs[1].format = VK_FORMAT_R32_SFLOAT;
attrs[1].offset = 3 * sizeof(float);
attrs[2].location = 2;
attrs[2].binding = 0;
attrs[2].format = VK_FORMAT_R32_SFLOAT;
attrs[2].offset = 4 * sizeof(float);
dustPipeline_ = PipelineBuilder()
.setShaders(vertStage, fragStage)
.setVertexInput({binding}, attrs)
.setTopology(VK_PRIMITIVE_TOPOLOGY_POINT_LIST)
.setRasterization(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE)
.setDepthTest(true, false, VK_COMPARE_OP_LESS)
.setColorBlendAttachment(PipelineBuilder::blendAlpha())
.setLayout(dustPipelineLayout_)
.setRenderPass(vkCtx_->getImGuiRenderPass())
.setDynamicStates(dynamicStates)
.build(device);
vertModule.destroy();
fragModule.destroy();
if (dustPipeline_ == VK_NULL_HANDLE) {
LOG_ERROR("Failed to create charge dust pipeline");
return false;
}
}
// ---- Create dynamic mapped vertex buffers ----
// Ribbon: MAX_TRAIL_POINTS * 2 vertices * 6 floats each
ribbonDynamicVBSize_ = MAX_TRAIL_POINTS * 2 * 6 * sizeof(float);
{
AllocatedBuffer buf = createBuffer(vkCtx_->getAllocator(), ribbonDynamicVBSize_,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU);
ribbonDynamicVB_ = buf.buffer;
ribbonDynamicVBAlloc_ = buf.allocation;
ribbonDynamicVBAllocInfo_ = buf.info;
if (ribbonDynamicVB_ == VK_NULL_HANDLE) {
LOG_ERROR("Failed to create charge ribbon dynamic vertex buffer");
return false;
}
}
// Dust: MAX_DUST * 5 floats each
dustDynamicVBSize_ = MAX_DUST * 5 * sizeof(float);
{
AllocatedBuffer buf = createBuffer(vkCtx_->getAllocator(), dustDynamicVBSize_,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU);
dustDynamicVB_ = buf.buffer;
dustDynamicVBAlloc_ = buf.allocation;
dustDynamicVBAllocInfo_ = buf.info;
if (dustDynamicVB_ == VK_NULL_HANDLE) {
LOG_ERROR("Failed to create charge dust dynamic vertex buffer");
return false;
}
}
ribbonVerts_.reserve(MAX_TRAIL_POINTS * 2 * 6);
// ---- Dust puff shader (small point sprites) ----
dustShader_ = std::make_unique<Shader>();
const char* dustVS = R"(
#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in float aSize;
layout (location = 2) in float aAlpha;
uniform mat4 uView;
uniform mat4 uProjection;
out float vAlpha;
void main() {
gl_Position = uProjection * uView * vec4(aPos, 1.0);
gl_PointSize = aSize;
vAlpha = aAlpha;
}
)";
const char* dustFS = R"(
#version 330 core
in float vAlpha;
out vec4 FragColor;
void main() {
vec2 coord = gl_PointCoord - vec2(0.5);
float dist = length(coord);
if (dist > 0.5) discard;
float alpha = smoothstep(0.5, 0.0, dist) * vAlpha;
vec3 dustColor = vec3(0.65, 0.55, 0.40);
FragColor = vec4(dustColor, alpha * 0.45);
}
)";
if (!dustShader_->loadFromSource(dustVS, dustFS)) {
LOG_ERROR("Failed to create charge dust shader");
return false;
}
glGenVertexArrays(1, &dustVao_);
glGenBuffers(1, &dustVbo_);
glBindVertexArray(dustVao_);
glBindBuffer(GL_ARRAY_BUFFER, dustVbo_);
// pos(3) + size(1) + alpha(1) = 5 floats
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 1, GL_FLOAT, GL_FALSE, 5 * sizeof(float), (void*)(3 * sizeof(float)));
glEnableVertexAttribArray(1);
glVertexAttribPointer(2, 1, GL_FLOAT, GL_FALSE, 5 * sizeof(float), (void*)(4 * sizeof(float)));
glEnableVertexAttribArray(2);
glBindVertexArray(0);
dustVerts_.reserve(MAX_DUST * 5);
dustPuffs_.reserve(MAX_DUST);
@ -157,16 +211,42 @@ bool ChargeEffect::initialize() {
}
void ChargeEffect::shutdown() {
if (ribbonVao_) glDeleteVertexArrays(1, &ribbonVao_);
if (ribbonVbo_) glDeleteBuffers(1, &ribbonVbo_);
ribbonVao_ = 0; ribbonVbo_ = 0;
if (dustVao_) glDeleteVertexArrays(1, &dustVao_);
if (dustVbo_) glDeleteBuffers(1, &dustVbo_);
dustVao_ = 0; dustVbo_ = 0;
if (vkCtx_) {
VkDevice device = vkCtx_->getDevice();
VmaAllocator allocator = vkCtx_->getAllocator();
if (ribbonPipeline_ != VK_NULL_HANDLE) {
vkDestroyPipeline(device, ribbonPipeline_, nullptr);
ribbonPipeline_ = VK_NULL_HANDLE;
}
if (ribbonPipelineLayout_ != VK_NULL_HANDLE) {
vkDestroyPipelineLayout(device, ribbonPipelineLayout_, nullptr);
ribbonPipelineLayout_ = VK_NULL_HANDLE;
}
if (ribbonDynamicVB_ != VK_NULL_HANDLE) {
vmaDestroyBuffer(allocator, ribbonDynamicVB_, ribbonDynamicVBAlloc_);
ribbonDynamicVB_ = VK_NULL_HANDLE;
ribbonDynamicVBAlloc_ = VK_NULL_HANDLE;
}
if (dustPipeline_ != VK_NULL_HANDLE) {
vkDestroyPipeline(device, dustPipeline_, nullptr);
dustPipeline_ = VK_NULL_HANDLE;
}
if (dustPipelineLayout_ != VK_NULL_HANDLE) {
vkDestroyPipelineLayout(device, dustPipelineLayout_, nullptr);
dustPipelineLayout_ = VK_NULL_HANDLE;
}
if (dustDynamicVB_ != VK_NULL_HANDLE) {
vmaDestroyBuffer(allocator, dustDynamicVB_, dustDynamicVBAlloc_);
dustDynamicVB_ = VK_NULL_HANDLE;
dustDynamicVBAlloc_ = VK_NULL_HANDLE;
}
}
vkCtx_ = nullptr;
trail_.clear();
dustPuffs_.clear();
ribbonShader_.reset();
dustShader_.reset();
}
void ChargeEffect::tryLoadM2Models(M2Renderer* m2Renderer, pipeline::AssetManager* assets) {
@ -345,9 +425,11 @@ void ChargeEffect::update(float deltaTime) {
}
}
void ChargeEffect::render(const Camera& camera) {
void ChargeEffect::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet) {
VkDeviceSize offset = 0;
// ---- Render ribbon trail as triangle strip ----
if (trail_.size() >= 2 && ribbonShader_) {
if (trail_.size() >= 2 && ribbonPipeline_ != VK_NULL_HANDLE) {
ribbonVerts_.clear();
int n = static_cast<int>(trail_.size());
@ -385,28 +467,21 @@ void ChargeEffect::render(const Camera& camera) {
ribbonVerts_.push_back(1.0f); // height = top
}
glBindBuffer(GL_ARRAY_BUFFER, ribbonVbo_);
glBufferData(GL_ARRAY_BUFFER, ribbonVerts_.size() * sizeof(float),
ribbonVerts_.data(), GL_DYNAMIC_DRAW);
// Upload to mapped buffer
VkDeviceSize uploadSize = ribbonVerts_.size() * sizeof(float);
if (uploadSize > 0 && ribbonDynamicVBAllocInfo_.pMappedData) {
std::memcpy(ribbonDynamicVBAllocInfo_.pMappedData, ribbonVerts_.data(), uploadSize);
}
ribbonShader_->use();
ribbonShader_->setUniform("uView", camera.getViewMatrix());
ribbonShader_->setUniform("uProjection", camera.getProjectionMatrix());
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE); // Additive blend for fiery glow
glDepthMask(GL_FALSE);
glBindVertexArray(ribbonVao_);
glDrawArrays(GL_TRIANGLE_STRIP, 0, static_cast<GLsizei>(n * 2));
glBindVertexArray(0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask(GL_TRUE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, ribbonPipeline_);
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, ribbonPipelineLayout_,
0, 1, &perFrameSet, 0, nullptr);
vkCmdBindVertexBuffers(cmd, 0, 1, &ribbonDynamicVB_, &offset);
vkCmdDraw(cmd, static_cast<uint32_t>(n * 2), 1, 0, 0);
}
// ---- Render dust puffs ----
if (!dustPuffs_.empty() && dustShader_) {
if (!dustPuffs_.empty() && dustPipeline_ != VK_NULL_HANDLE) {
dustVerts_.clear();
for (const auto& d : dustPuffs_) {
dustVerts_.push_back(d.position.x);
@ -416,25 +491,17 @@ void ChargeEffect::render(const Camera& camera) {
dustVerts_.push_back(d.alpha);
}
glBindBuffer(GL_ARRAY_BUFFER, dustVbo_);
glBufferData(GL_ARRAY_BUFFER, dustVerts_.size() * sizeof(float),
dustVerts_.data(), GL_DYNAMIC_DRAW);
// Upload to mapped buffer
VkDeviceSize uploadSize = dustVerts_.size() * sizeof(float);
if (uploadSize > 0 && dustDynamicVBAllocInfo_.pMappedData) {
std::memcpy(dustDynamicVBAllocInfo_.pMappedData, dustVerts_.data(), uploadSize);
}
dustShader_->use();
dustShader_->setUniform("uView", camera.getViewMatrix());
dustShader_->setUniform("uProjection", camera.getProjectionMatrix());
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDepthMask(GL_FALSE);
glEnable(GL_PROGRAM_POINT_SIZE);
glBindVertexArray(dustVao_);
glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(dustPuffs_.size()));
glBindVertexArray(0);
glDepthMask(GL_TRUE);
glDisable(GL_PROGRAM_POINT_SIZE);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, dustPipeline_);
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, dustPipelineLayout_,
0, 1, &perFrameSet, 0, nullptr);
vkCmdBindVertexBuffers(cmd, 0, 1, &dustDynamicVB_, &offset);
vkCmdDraw(cmd, static_cast<uint32_t>(dustPuffs_.size()), 1, 0, 0);
}
}