Vulcan Nightmare

Experimentally bringing up vulcan support
This commit is contained in:
Kelsi 2026-02-21 19:41:21 -08:00
parent 863a786c48
commit 83b576e8d9
189 changed files with 12147 additions and 7820 deletions

View file

@ -1,10 +1,14 @@
#include "rendering/lightning.hpp"
#include "rendering/shader.hpp"
#include "rendering/camera.hpp"
#include "rendering/vk_context.hpp"
#include "rendering/vk_shader.hpp"
#include "rendering/vk_pipeline.hpp"
#include "rendering/vk_frame_data.hpp"
#include "rendering/vk_utils.hpp"
#include "core/logger.hpp"
#include <GL/glew.h>
#include <random>
#include <cmath>
#include <cstring>
namespace wowee {
namespace rendering {
@ -41,125 +45,212 @@ Lightning::~Lightning() {
shutdown();
}
bool Lightning::initialize() {
bool Lightning::initialize(VkContext* ctx, VkDescriptorSetLayout perFrameLayout) {
core::Logger::getInstance().info("Initializing lightning system...");
// Create bolt shader
const char* boltVertexSrc = R"(
#version 330 core
layout (location = 0) in vec3 aPos;
vkCtx = ctx;
VkDevice device = vkCtx->getDevice();
uniform mat4 uViewProjection;
uniform float uBrightness;
out float vBrightness;
void main() {
gl_Position = uViewProjection * vec4(aPos, 1.0);
vBrightness = uBrightness;
}
)";
const char* boltFragmentSrc = R"(
#version 330 core
in float vBrightness;
out vec4 FragColor;
void main() {
// Electric blue-white color
vec3 color = mix(vec3(0.6, 0.8, 1.0), vec3(1.0), vBrightness * 0.5);
FragColor = vec4(color, vBrightness);
}
)";
boltShader = std::make_unique<Shader>();
if (!boltShader->loadFromSource(boltVertexSrc, boltFragmentSrc)) {
core::Logger::getInstance().error("Failed to create bolt shader");
return false;
}
// Create flash shader (fullscreen quad)
const char* flashVertexSrc = R"(
#version 330 core
layout (location = 0) in vec2 aPos;
void main() {
gl_Position = vec4(aPos, 0.0, 1.0);
}
)";
const char* flashFragmentSrc = R"(
#version 330 core
uniform float uIntensity;
out vec4 FragColor;
void main() {
// Bright white flash with fade
vec3 color = vec3(1.0);
FragColor = vec4(color, uIntensity * 0.6);
}
)";
flashShader = std::make_unique<Shader>();
if (!flashShader->loadFromSource(flashVertexSrc, flashFragmentSrc)) {
core::Logger::getInstance().error("Failed to create flash shader");
return false;
}
// Create bolt VAO/VBO
glGenVertexArrays(1, &boltVAO);
glGenBuffers(1, &boltVBO);
glBindVertexArray(boltVAO);
glBindBuffer(GL_ARRAY_BUFFER, boltVBO);
// Reserve space for segments
glBufferData(GL_ARRAY_BUFFER, sizeof(glm::vec3) * MAX_SEGMENTS * 2, nullptr, GL_DYNAMIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(glm::vec3), (void*)0);
// Create flash quad VAO/VBO
glGenVertexArrays(1, &flashVAO);
glGenBuffers(1, &flashVBO);
float flashQuad[] = {
-1.0f, -1.0f,
1.0f, -1.0f,
-1.0f, 1.0f,
1.0f, 1.0f
std::vector<VkDynamicState> dynamicStates = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
glBindVertexArray(flashVAO);
glBindBuffer(GL_ARRAY_BUFFER, flashVBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(flashQuad), flashQuad, GL_STATIC_DRAW);
// ---- Bolt pipeline (LINE_STRIP) ----
{
VkShaderModule vertModule;
if (!vertModule.loadFromFile(device, "assets/shaders/lightning_bolt.vert.spv")) {
core::Logger::getInstance().error("Failed to load lightning_bolt vertex shader");
return false;
}
VkShaderModule fragModule;
if (!fragModule.loadFromFile(device, "assets/shaders/lightning_bolt.frag.spv")) {
core::Logger::getInstance().error("Failed to load lightning_bolt fragment shader");
return false;
}
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0);
VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
glBindVertexArray(0);
// Push constant: { float brightness; } = 4 bytes
VkPushConstantRange pushRange{};
pushRange.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
pushRange.offset = 0;
pushRange.size = sizeof(float);
boltPipelineLayout = createPipelineLayout(device, {perFrameLayout}, {pushRange});
if (boltPipelineLayout == VK_NULL_HANDLE) {
core::Logger::getInstance().error("Failed to create bolt pipeline layout");
return false;
}
// Vertex input: position only (vec3)
VkVertexInputBindingDescription binding{};
binding.binding = 0;
binding.stride = sizeof(glm::vec3);
binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
VkVertexInputAttributeDescription posAttr{};
posAttr.location = 0;
posAttr.binding = 0;
posAttr.format = VK_FORMAT_R32G32B32_SFLOAT;
posAttr.offset = 0;
boltPipeline = PipelineBuilder()
.setShaders(vertStage, fragStage)
.setVertexInput({binding}, {posAttr})
.setTopology(VK_PRIMITIVE_TOPOLOGY_LINE_STRIP)
.setRasterization(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE)
.setNoDepthTest() // Always visible (like the GL version)
.setColorBlendAttachment(PipelineBuilder::blendAdditive()) // Additive for electric glow
.setLayout(boltPipelineLayout)
.setRenderPass(vkCtx->getImGuiRenderPass())
.setDynamicStates(dynamicStates)
.build(device);
vertModule.destroy();
fragModule.destroy();
if (boltPipeline == VK_NULL_HANDLE) {
core::Logger::getInstance().error("Failed to create bolt pipeline");
return false;
}
}
// ---- Flash pipeline (fullscreen quad, TRIANGLE_STRIP) ----
{
VkShaderModule vertModule;
if (!vertModule.loadFromFile(device, "assets/shaders/lightning_flash.vert.spv")) {
core::Logger::getInstance().error("Failed to load lightning_flash vertex shader");
return false;
}
VkShaderModule fragModule;
if (!fragModule.loadFromFile(device, "assets/shaders/lightning_flash.frag.spv")) {
core::Logger::getInstance().error("Failed to load lightning_flash fragment shader");
return false;
}
VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
// Push constant: { float intensity; } = 4 bytes
VkPushConstantRange pushRange{};
pushRange.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
pushRange.offset = 0;
pushRange.size = sizeof(float);
flashPipelineLayout = createPipelineLayout(device, {}, {pushRange});
if (flashPipelineLayout == VK_NULL_HANDLE) {
core::Logger::getInstance().error("Failed to create flash pipeline layout");
return false;
}
// Vertex input: position only (vec2)
VkVertexInputBindingDescription binding{};
binding.binding = 0;
binding.stride = 2 * sizeof(float);
binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
VkVertexInputAttributeDescription posAttr{};
posAttr.location = 0;
posAttr.binding = 0;
posAttr.format = VK_FORMAT_R32G32_SFLOAT;
posAttr.offset = 0;
flashPipeline = PipelineBuilder()
.setShaders(vertStage, fragStage)
.setVertexInput({binding}, {posAttr})
.setTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
.setRasterization(VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE)
.setNoDepthTest()
.setColorBlendAttachment(PipelineBuilder::blendAlpha())
.setLayout(flashPipelineLayout)
.setRenderPass(vkCtx->getImGuiRenderPass())
.setDynamicStates(dynamicStates)
.build(device);
vertModule.destroy();
fragModule.destroy();
if (flashPipeline == VK_NULL_HANDLE) {
core::Logger::getInstance().error("Failed to create flash pipeline");
return false;
}
}
// ---- Create dynamic mapped vertex buffer for bolt segments ----
// Each bolt can have up to MAX_SEGMENTS * 2 vec3 entries (segments + branches)
boltDynamicVBSize = MAX_SEGMENTS * 4 * sizeof(glm::vec3); // generous capacity
{
AllocatedBuffer buf = createBuffer(vkCtx->getAllocator(), boltDynamicVBSize,
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VMA_MEMORY_USAGE_CPU_TO_GPU);
boltDynamicVB = buf.buffer;
boltDynamicVBAlloc = buf.allocation;
boltDynamicVBAllocInfo = buf.info;
if (boltDynamicVB == VK_NULL_HANDLE) {
core::Logger::getInstance().error("Failed to create bolt dynamic vertex buffer");
return false;
}
}
// ---- Create static flash quad vertex buffer ----
{
float flashQuad[] = {
-1.0f, -1.0f,
1.0f, -1.0f,
-1.0f, 1.0f,
1.0f, 1.0f
};
AllocatedBuffer buf = uploadBuffer(*vkCtx, flashQuad, sizeof(flashQuad),
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
flashQuadVB = buf.buffer;
flashQuadVBAlloc = buf.allocation;
if (flashQuadVB == VK_NULL_HANDLE) {
core::Logger::getInstance().error("Failed to create flash quad vertex buffer");
return false;
}
}
core::Logger::getInstance().info("Lightning system initialized");
return true;
}
void Lightning::shutdown() {
if (boltVAO) {
glDeleteVertexArrays(1, &boltVAO);
glDeleteBuffers(1, &boltVBO);
boltVAO = 0;
boltVBO = 0;
if (vkCtx) {
VkDevice device = vkCtx->getDevice();
VmaAllocator allocator = vkCtx->getAllocator();
if (boltPipeline != VK_NULL_HANDLE) {
vkDestroyPipeline(device, boltPipeline, nullptr);
boltPipeline = VK_NULL_HANDLE;
}
if (boltPipelineLayout != VK_NULL_HANDLE) {
vkDestroyPipelineLayout(device, boltPipelineLayout, nullptr);
boltPipelineLayout = VK_NULL_HANDLE;
}
if (boltDynamicVB != VK_NULL_HANDLE) {
vmaDestroyBuffer(allocator, boltDynamicVB, boltDynamicVBAlloc);
boltDynamicVB = VK_NULL_HANDLE;
boltDynamicVBAlloc = VK_NULL_HANDLE;
}
if (flashPipeline != VK_NULL_HANDLE) {
vkDestroyPipeline(device, flashPipeline, nullptr);
flashPipeline = VK_NULL_HANDLE;
}
if (flashPipelineLayout != VK_NULL_HANDLE) {
vkDestroyPipelineLayout(device, flashPipelineLayout, nullptr);
flashPipelineLayout = VK_NULL_HANDLE;
}
if (flashQuadVB != VK_NULL_HANDLE) {
vmaDestroyBuffer(allocator, flashQuadVB, flashQuadVBAlloc);
flashQuadVB = VK_NULL_HANDLE;
flashQuadVBAlloc = VK_NULL_HANDLE;
}
}
if (flashVAO) {
glDeleteVertexArrays(1, &flashVAO);
glDeleteBuffers(1, &flashVBO);
flashVAO = 0;
flashVBO = 0;
}
boltShader.reset();
flashShader.reset();
vkCtx = nullptr;
}
void Lightning::update(float deltaTime, const Camera& camera) {
@ -325,73 +416,65 @@ void Lightning::generateBoltSegments(const glm::vec3& start, const glm::vec3& en
segments.push_back(end);
}
void Lightning::render([[maybe_unused]] const Camera& camera, const glm::mat4& view, const glm::mat4& projection) {
void Lightning::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet) {
if (!enabled) {
return;
}
glm::mat4 viewProj = projection * view;
renderBolts(viewProj);
renderFlash();
renderBolts(cmd, perFrameSet);
renderFlash(cmd);
}
void Lightning::renderBolts(const glm::mat4& viewProj) {
// Enable additive blending for electric glow
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glDisable(GL_DEPTH_TEST); // Always visible
void Lightning::renderBolts(VkCommandBuffer cmd, VkDescriptorSet perFrameSet) {
if (boltPipeline == VK_NULL_HANDLE) return;
boltShader->use();
boltShader->setUniform("uViewProjection", viewProj);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, boltPipeline);
vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, boltPipelineLayout,
0, 1, &perFrameSet, 0, nullptr);
glBindVertexArray(boltVAO);
glLineWidth(3.0f);
VkDeviceSize offset = 0;
vkCmdBindVertexBuffers(cmd, 0, 1, &boltDynamicVB, &offset);
for (const auto& bolt : bolts) {
if (!bolt.active || bolt.segments.empty()) {
continue;
}
boltShader->setUniform("uBrightness", bolt.brightness);
// Upload bolt segments to mapped buffer
VkDeviceSize uploadSize = bolt.segments.size() * sizeof(glm::vec3);
if (uploadSize > boltDynamicVBSize) {
// Clamp to buffer size
uploadSize = boltDynamicVBSize;
}
if (boltDynamicVBAllocInfo.pMappedData) {
std::memcpy(boltDynamicVBAllocInfo.pMappedData, bolt.segments.data(), uploadSize);
}
// Upload segments
glBindBuffer(GL_ARRAY_BUFFER, boltVBO);
glBufferSubData(GL_ARRAY_BUFFER, 0,
bolt.segments.size() * sizeof(glm::vec3),
bolt.segments.data());
// Push brightness
vkCmdPushConstants(cmd, boltPipelineLayout,
VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
0, sizeof(float), &bolt.brightness);
// Draw as line strip
glDrawArrays(GL_LINE_STRIP, 0, static_cast<GLsizei>(bolt.segments.size()));
uint32_t vertexCount = static_cast<uint32_t>(uploadSize / sizeof(glm::vec3));
vkCmdDraw(cmd, vertexCount, 1, 0, 0);
}
glLineWidth(1.0f);
glBindVertexArray(0);
glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void Lightning::renderFlash() {
if (!flash.active || flash.intensity <= 0.01f) {
void Lightning::renderFlash(VkCommandBuffer cmd) {
if (!flash.active || flash.intensity <= 0.01f || flashPipeline == VK_NULL_HANDLE) {
return;
}
// Fullscreen flash overlay
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, flashPipeline);
flashShader->use();
flashShader->setUniform("uIntensity", flash.intensity);
// Push flash intensity
vkCmdPushConstants(cmd, flashPipelineLayout,
VK_SHADER_STAGE_FRAGMENT_BIT,
0, sizeof(float), &flash.intensity);
glBindVertexArray(flashVAO);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindVertexArray(0);
glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
VkDeviceSize offset = 0;
vkCmdBindVertexBuffers(cmd, 0, 1, &flashQuadVB, &offset);
vkCmdDraw(cmd, 4, 1, 0, 0);
}
void Lightning::setEnabled(bool enabled) {