Vulcan Nightmare

Experimentally bringing up vulcan support
This commit is contained in:
Kelsi 2026-02-21 19:41:21 -08:00
parent 863a786c48
commit 83b576e8d9
189 changed files with 12147 additions and 7820 deletions

View file

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#include "rendering/vk_render_target.hpp"
#include "rendering/vk_context.hpp"
#include "core/logger.hpp"
namespace wowee {
namespace rendering {
VkRenderTarget::~VkRenderTarget() {
// Must call destroy() explicitly with device/allocator before destruction
}
bool VkRenderTarget::create(VkContext& ctx, uint32_t width, uint32_t height, VkFormat format) {
VkDevice device = ctx.getDevice();
VmaAllocator allocator = ctx.getAllocator();
// Create color image (COLOR_ATTACHMENT + SAMPLED for reading in subsequent passes)
colorImage_ = createImage(device, allocator, width, height, format,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
if (!colorImage_.image) {
LOG_ERROR("VkRenderTarget: failed to create color image (", width, "x", height, ")");
return false;
}
// Create sampler (linear filtering, clamp to edge)
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.minFilter = VK_FILTER_LINEAR;
samplerInfo.magFilter = VK_FILTER_LINEAR;
samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
samplerInfo.minLod = 0.0f;
samplerInfo.maxLod = 0.0f;
if (vkCreateSampler(device, &samplerInfo, nullptr, &sampler_) != VK_SUCCESS) {
LOG_ERROR("VkRenderTarget: failed to create sampler");
destroy(device, allocator);
return false;
}
// Create render pass
// Color attachment: UNDEFINED -> COLOR_ATTACHMENT_OPTIMAL (during pass)
// -> SHADER_READ_ONLY_OPTIMAL (final layout, ready for sampling)
VkAttachmentDescription colorAttachment{};
colorAttachment.format = format;
colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorAttachment.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkAttachmentReference colorRef{};
colorRef.attachment = 0;
colorRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass{};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorRef;
// Dependency: external -> subpass 0 (wait for previous reads to finish)
VkSubpassDependency dependency{};
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.srcAccessMask = VK_ACCESS_SHADER_READ_BIT;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
VkRenderPassCreateInfo rpInfo{};
rpInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
rpInfo.attachmentCount = 1;
rpInfo.pAttachments = &colorAttachment;
rpInfo.subpassCount = 1;
rpInfo.pSubpasses = &subpass;
rpInfo.dependencyCount = 1;
rpInfo.pDependencies = &dependency;
if (vkCreateRenderPass(device, &rpInfo, nullptr, &renderPass_) != VK_SUCCESS) {
LOG_ERROR("VkRenderTarget: failed to create render pass");
destroy(device, allocator);
return false;
}
// Create framebuffer
VkFramebufferCreateInfo fbInfo{};
fbInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
fbInfo.renderPass = renderPass_;
fbInfo.attachmentCount = 1;
fbInfo.pAttachments = &colorImage_.imageView;
fbInfo.width = width;
fbInfo.height = height;
fbInfo.layers = 1;
if (vkCreateFramebuffer(device, &fbInfo, nullptr, &framebuffer_) != VK_SUCCESS) {
LOG_ERROR("VkRenderTarget: failed to create framebuffer");
destroy(device, allocator);
return false;
}
LOG_INFO("VkRenderTarget created (", width, "x", height, ")");
return true;
}
void VkRenderTarget::destroy(VkDevice device, VmaAllocator allocator) {
if (framebuffer_) {
vkDestroyFramebuffer(device, framebuffer_, nullptr);
framebuffer_ = VK_NULL_HANDLE;
}
if (renderPass_) {
vkDestroyRenderPass(device, renderPass_, nullptr);
renderPass_ = VK_NULL_HANDLE;
}
if (sampler_) {
vkDestroySampler(device, sampler_, nullptr);
sampler_ = VK_NULL_HANDLE;
}
destroyImage(device, allocator, colorImage_);
}
void VkRenderTarget::beginPass(VkCommandBuffer cmd, const VkClearColorValue& clear) {
VkRenderPassBeginInfo rpBegin{};
rpBegin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
rpBegin.renderPass = renderPass_;
rpBegin.framebuffer = framebuffer_;
rpBegin.renderArea.offset = {0, 0};
rpBegin.renderArea.extent = getExtent();
VkClearValue clearValue{};
clearValue.color = clear;
rpBegin.clearValueCount = 1;
rpBegin.pClearValues = &clearValue;
vkCmdBeginRenderPass(cmd, &rpBegin, VK_SUBPASS_CONTENTS_INLINE);
// Set viewport and scissor to match render target
VkViewport viewport{};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = static_cast<float>(colorImage_.extent.width);
viewport.height = static_cast<float>(colorImage_.extent.height);
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(cmd, 0, 1, &viewport);
VkRect2D scissor{};
scissor.offset = {0, 0};
scissor.extent = getExtent();
vkCmdSetScissor(cmd, 0, 1, &scissor);
}
void VkRenderTarget::endPass(VkCommandBuffer cmd) {
vkCmdEndRenderPass(cmd);
// Image is now in SHADER_READ_ONLY_OPTIMAL (from render pass finalLayout)
}
VkDescriptorImageInfo VkRenderTarget::descriptorInfo() const {
VkDescriptorImageInfo info{};
info.sampler = sampler_;
info.imageView = colorImage_.imageView;
info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
return info;
}
} // namespace rendering
} // namespace wowee