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fix(rendering): alpha-to-coverage for hair, skip eye glow geosets, add missing include
- Enable alpha-to-coverage on alphaTestPipeline for smooth hair edges when MSAA is active (both init and recreatePipelines paths) - Shader uses fwidth()-based alpha rescaling for clean coverage - Skip group 17/18 geosets (DK/NE eye glow) when no geoset filter is set — prevents blue eye glow on all NPCs - Add missing <libgen.h> include for dirname() on Linux
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4 changed files with 35 additions and 9 deletions
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@ -15,6 +15,7 @@
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#include <X11/Xlib.h>
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#include <execinfo.h>
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#include <unistd.h>
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#include <libgen.h>
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#include <cstring>
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// Keep a persistent X11 connection for emergency mouse release in signal handlers.
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