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feat(editor): add --gen-texture-gingham 3-tone fabric pattern
40th procedural texture: classic gingham picnic-blanket / shirt fabric — two perpendicular sets of stripes with a darker color where they cross. The crossing creates the characteristic 3-tone checker pattern that's distinct from plain --gen-texture-checker (solid blocks). Useful for picnic blankets, country tablecloths, NPC shirt textures, fabric set dressing. Defaults to 16-px stripe spacing with 8-px stripe width (50% coverage per axis).
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3 changed files with 83 additions and 1 deletions
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@ -113,6 +113,8 @@ void printUsage(const char* argv0) {
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std::printf(" Bubbles: scattered overlapping circles with bright rims (foam, water, magic)\n");
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std::printf(" --gen-texture-spider-web <out.png> <bgHex> <webHex> [spokes] [rings] [W H]\n");
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std::printf(" Spider web: N radial spokes + M concentric polygonal rings centered on the image\n");
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std::printf(" --gen-texture-gingham <out.png> <bgHex> <stripeHex> <crossHex> [spacing] [width] [W H]\n");
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std::printf(" Gingham: 3-tone fabric — bg + perpendicular stripes + darker color where they cross\n");
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std::printf(" --add-texture-to-zone <zoneDir> <png-path> [renameTo]\n");
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std::printf(" Copy an existing PNG into <zoneDir> (optionally renaming it on the way in)\n");
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std::printf(" --gen-mesh <wom-base> <cube|plane|sphere|cylinder|torus|cone|ramp> [size]\n");
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