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Fix /unstuck to use full floor search via camera reset
The previous approach used getFloorHeight which has tight spatial query bounds and couldn't find WMO floors far above the player. Now uses reset() which does multi-radius WMO/terrain scanning.
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2 changed files with 5 additions and 25 deletions
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@ -50,6 +50,7 @@ public:
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const glm::vec3& getDefaultPosition() const { return defaultPosition; }
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bool isMoving() const;
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float getYaw() const { return yaw; }
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float getPitch() const { return pitch; }
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float getFacingYaw() const { return facingYaw; }
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bool isThirdPerson() const { return thirdPerson; }
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bool isGrounded() const { return grounded; }
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