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Fix taxi flight: camera panning, world reload, gryphon display, and animations
- Clear introActive/idleOrbit in externalFollow block so mouse panning works during taxi - Skip full world reload on same-map teleports (taxi landing) by tracking loadedMapId - Collect all model IDs for a path when resolving gryphon display ID (fixes displayId=0) - Remove incorrect MountDisplayId fields from Vanilla/Turtle TaxiNodes DBC layouts - Add Vanilla fly animation IDs (234/229/233) to taxi mount animation candidates
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8 changed files with 85 additions and 19 deletions
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@ -180,6 +180,7 @@ private:
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uint32_t gryphonDisplayId_ = 0;
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uint32_t wyvernDisplayId_ = 0;
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bool lastTaxiFlight_ = false;
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uint32_t loadedMapId_ = 0xFFFFFFFF; // Map ID of currently loaded terrain (0xFFFFFFFF = none)
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float taxiLandingClampTimer_ = 0.0f;
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float worldEntryMovementGraceTimer_ = 0.0f;
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float taxiStreamCooldown_ = 0.0f;
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