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Add Tier 3 commands: guild management, PvP, ready check, and duel forfeit
- Guild commands: /ginfo, /groster, /gmotd, /gpromote, /gdemote, /gquit, /ginvite - PvP toggle: /pvp to toggle PvP flag - Ready check system: /readycheck, /ready, /notready for group coordination - Duel forfeit: /yield, /forfeit, /surrender to cancel active duels
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6 changed files with 492 additions and 0 deletions
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@ -1334,6 +1334,93 @@ network::Packet ShowingCloakPacket::build(bool show) {
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return packet;
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}
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// ============================================================
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// PvP
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// ============================================================
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network::Packet TogglePvpPacket::build() {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_TOGGLE_PVP));
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LOG_DEBUG("Built CMSG_TOGGLE_PVP");
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return packet;
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}
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// ============================================================
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// Guild Commands
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// ============================================================
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network::Packet GuildInfoPacket::build() {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_GUILD_INFO));
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LOG_DEBUG("Built CMSG_GUILD_INFO");
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return packet;
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}
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network::Packet GuildRosterPacket::build() {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_GUILD_GET_ROSTER));
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LOG_DEBUG("Built CMSG_GUILD_GET_ROSTER");
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return packet;
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}
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network::Packet GuildMotdPacket::build(const std::string& motd) {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_GUILD_MOTD));
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packet.writeString(motd);
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LOG_DEBUG("Built CMSG_GUILD_MOTD: ", motd);
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return packet;
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}
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network::Packet GuildPromotePacket::build(const std::string& playerName) {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_GUILD_PROMOTE_MEMBER));
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packet.writeString(playerName);
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LOG_DEBUG("Built CMSG_GUILD_PROMOTE_MEMBER: ", playerName);
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return packet;
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}
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network::Packet GuildDemotePacket::build(const std::string& playerName) {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_GUILD_DEMOTE_MEMBER));
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packet.writeString(playerName);
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LOG_DEBUG("Built CMSG_GUILD_DEMOTE_MEMBER: ", playerName);
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return packet;
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}
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network::Packet GuildLeavePacket::build() {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_GUILD_LEAVE));
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LOG_DEBUG("Built CMSG_GUILD_LEAVE");
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return packet;
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}
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network::Packet GuildInvitePacket::build(const std::string& playerName) {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_GUILD_INVITE));
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packet.writeString(playerName);
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LOG_DEBUG("Built CMSG_GUILD_INVITE: ", playerName);
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return packet;
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}
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// ============================================================
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// Ready Check
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// ============================================================
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network::Packet ReadyCheckPacket::build() {
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network::Packet packet(static_cast<uint16_t>(Opcode::MSG_RAID_READY_CHECK));
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LOG_DEBUG("Built MSG_RAID_READY_CHECK");
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return packet;
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}
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network::Packet ReadyCheckConfirmPacket::build(bool ready) {
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network::Packet packet(static_cast<uint16_t>(Opcode::MSG_RAID_READY_CHECK_CONFIRM));
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packet.writeUInt8(ready ? 1 : 0);
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LOG_DEBUG("Built MSG_RAID_READY_CHECK_CONFIRM: ready=", ready);
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return packet;
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}
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// ============================================================
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// Duel
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// ============================================================
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network::Packet DuelCancelPacket::build() {
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network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_DUEL_CANCELLED));
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LOG_DEBUG("Built CMSG_DUEL_CANCELLED");
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return packet;
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}
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// ============================================================
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// Random Roll
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// ============================================================
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