Add Tier 3 commands: guild management, PvP, ready check, and duel forfeit

- Guild commands: /ginfo, /groster, /gmotd, /gpromote, /gdemote, /gquit, /ginvite
- PvP toggle: /pvp to toggle PvP flag
- Ready check system: /readycheck, /ready, /notready for group coordination
- Duel forfeit: /yield, /forfeit, /surrender to cancel active duels
This commit is contained in:
kelsi davis 2026-02-07 13:09:12 -08:00
parent acef7ccbec
commit 85a7d66c4e
6 changed files with 492 additions and 0 deletions

View file

@ -1178,6 +1178,134 @@ void GameScreen::sendChatMessage(game::GameHandler& gameHandler) {
return;
}
// /pvp command
if (cmdLower == "pvp") {
gameHandler.togglePvp();
chatInputBuffer[0] = '\0';
return;
}
// /ginfo command
if (cmdLower == "ginfo" || cmdLower == "guildinfo") {
gameHandler.requestGuildInfo();
chatInputBuffer[0] = '\0';
return;
}
// /groster command
if (cmdLower == "groster" || cmdLower == "guildroster") {
gameHandler.requestGuildRoster();
chatInputBuffer[0] = '\0';
return;
}
// /gmotd command
if (cmdLower == "gmotd" || cmdLower == "guildmotd") {
if (spacePos != std::string::npos) {
std::string motd = command.substr(spacePos + 1);
gameHandler.setGuildMotd(motd);
chatInputBuffer[0] = '\0';
return;
}
game::MessageChatData msg;
msg.type = game::ChatType::SYSTEM;
msg.language = game::ChatLanguage::UNIVERSAL;
msg.message = "Usage: /gmotd <message>";
gameHandler.addLocalChatMessage(msg);
chatInputBuffer[0] = '\0';
return;
}
// /gpromote command
if (cmdLower == "gpromote" || cmdLower == "guildpromote") {
if (spacePos != std::string::npos) {
std::string playerName = command.substr(spacePos + 1);
gameHandler.promoteGuildMember(playerName);
chatInputBuffer[0] = '\0';
return;
}
game::MessageChatData msg;
msg.type = game::ChatType::SYSTEM;
msg.language = game::ChatLanguage::UNIVERSAL;
msg.message = "Usage: /gpromote <player>";
gameHandler.addLocalChatMessage(msg);
chatInputBuffer[0] = '\0';
return;
}
// /gdemote command
if (cmdLower == "gdemote" || cmdLower == "guilddemote") {
if (spacePos != std::string::npos) {
std::string playerName = command.substr(spacePos + 1);
gameHandler.demoteGuildMember(playerName);
chatInputBuffer[0] = '\0';
return;
}
game::MessageChatData msg;
msg.type = game::ChatType::SYSTEM;
msg.language = game::ChatLanguage::UNIVERSAL;
msg.message = "Usage: /gdemote <player>";
gameHandler.addLocalChatMessage(msg);
chatInputBuffer[0] = '\0';
return;
}
// /gquit command
if (cmdLower == "gquit" || cmdLower == "guildquit" || cmdLower == "leaveguild") {
gameHandler.leaveGuild();
chatInputBuffer[0] = '\0';
return;
}
// /ginvite command
if (cmdLower == "ginvite" || cmdLower == "guildinvite") {
if (spacePos != std::string::npos) {
std::string playerName = command.substr(spacePos + 1);
gameHandler.inviteToGuild(playerName);
chatInputBuffer[0] = '\0';
return;
}
game::MessageChatData msg;
msg.type = game::ChatType::SYSTEM;
msg.language = game::ChatLanguage::UNIVERSAL;
msg.message = "Usage: /ginvite <player>";
gameHandler.addLocalChatMessage(msg);
chatInputBuffer[0] = '\0';
return;
}
// /readycheck command
if (cmdLower == "readycheck" || cmdLower == "rc") {
gameHandler.initiateReadyCheck();
chatInputBuffer[0] = '\0';
return;
}
// /ready command (respond yes to ready check)
if (cmdLower == "ready") {
gameHandler.respondToReadyCheck(true);
chatInputBuffer[0] = '\0';
return;
}
// /notready command (respond no to ready check)
if (cmdLower == "notready" || cmdLower == "nr") {
gameHandler.respondToReadyCheck(false);
chatInputBuffer[0] = '\0';
return;
}
// /yield or /forfeit command
if (cmdLower == "yield" || cmdLower == "forfeit" || cmdLower == "surrender") {
gameHandler.forfeitDuel();
chatInputBuffer[0] = '\0';
return;
}
// Chat channel slash commands
bool isChannelCommand = false;
if (cmdLower == "s" || cmdLower == "say") {