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feat: add multi-platform Docker build system for Linux, macOS, and Windows
Replace the single Ubuntu-based container build with a dedicated Dockerfile, build script, and launcher for each target platform. Infrastructure: - Add .dockerignore to minimize Docker build context - Add container/builder-linux.Dockerfile (Ubuntu 24.04, GCC, native build) - Add container/builder-macos.Dockerfile (multi-stage: SDK fetcher + osxcross/Clang 18) - Add container/builder-windows.Dockerfile (LLVM-MinGW 20240619, vcpkg) - Add container/macos/sdk-fetcher.py (auto-fetch macOS SDK from Apple catalog) - Add container/macos/osxcross-toolchain.cmake (auto-detecting CMake toolchain) - Add container/macos/triplets/arm64-osx-cross.cmake - Add container/macos/triplets/x64-osx-cross.cmake - Remove container/builder-ubuntu.Dockerfile (replaced by per-platform Dockerfiles) - Remove container/build-in-container.sh and container/build-wowee.sh (replaced) Build scripts (run inside containers): - Add container/build-linux.sh (tar copy, FidelityFX clone, cmake/ninja) - Add container/build-macos.sh (arch detection, vcpkg triplet, cross-compile) - Add container/build-windows.sh (Vulkan import lib via dlltool, cross-compile) Launcher scripts (run on host): - Add container/run-linux.sh, run-macos.sh, run-windows.sh (bash) - Add container/run-linux.ps1, run-macos.ps1, run-windows.ps1 (PowerShell) Documentation: - Add container/README.md (quick start, options, file structure, troubleshooting) - Add container/FLOW.md (comprehensive build flow for each platform) CMake changes: - Add macOS cross-compile support (VulkanHeaders, -undefined dynamic_lookup) - Add LLVM-MinGW/Windows cross-compile support - Detect osxcross toolchain and vcpkg triplets Other: - Update vcpkg.json with ffmpeg feature flags - Update resources/wowee.rc version string
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25 changed files with 1881 additions and 74 deletions
61
container/run-windows.sh
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container/run-windows.sh
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#!/usr/bin/env bash
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# run-windows.sh — Cross-compile WoWee for Windows (x86_64) inside a Docker container.
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#
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# Usage (run from project root):
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# ./container/run-windows.sh [--rebuild-image]
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#
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# Environment variables:
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# WOWEE_FFX_SDK_REPO — FidelityFX SDK git repo URL (passed through to container)
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# WOWEE_FFX_SDK_REF — FidelityFX SDK git ref / tag (passed through to container)
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# REBUILD_IMAGE — Set to 1 to force a fresh docker build (same as --rebuild-image)
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#
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# Toolchain: LLVM-MinGW (Clang + LLD) targeting x86_64-w64-mingw32-ucrt
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# vcpkg triplet: x64-mingw-static
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set -euo pipefail
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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PROJECT_ROOT="$(cd "${SCRIPT_DIR}/.." && pwd)"
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IMAGE_NAME="wowee-builder-windows"
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BUILD_OUTPUT="${PROJECT_ROOT}/build/windows"
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# Parse arguments
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REBUILD_IMAGE="${REBUILD_IMAGE:-0}"
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for arg in "$@"; do
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case "$arg" in
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--rebuild-image) REBUILD_IMAGE=1 ;;
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*) echo "Unknown argument: $arg" >&2; exit 1 ;;
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esac
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done
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# Verify Docker is available
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if ! command -v docker &>/dev/null; then
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echo "Error: docker is not installed or not in PATH." >&2
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exit 1
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fi
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# Build the image (skip if already present and --rebuild-image not given)
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if [[ "$REBUILD_IMAGE" == "1" ]] || ! docker image inspect "$IMAGE_NAME" &>/dev/null; then
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echo "==> Building Docker image: ${IMAGE_NAME}"
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docker build \
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-f "${SCRIPT_DIR}/builder-windows.Dockerfile" \
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-t "$IMAGE_NAME" \
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"${SCRIPT_DIR}"
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else
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echo "==> Using existing Docker image: ${IMAGE_NAME}"
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fi
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# Create output directory on the host
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mkdir -p "$BUILD_OUTPUT"
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echo "==> Starting Windows cross-compile build (output: ${BUILD_OUTPUT})"
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docker run --rm \
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--mount "type=bind,src=${PROJECT_ROOT},dst=/src,readonly" \
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--mount "type=bind,src=${BUILD_OUTPUT},dst=/out" \
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${WOWEE_FFX_SDK_REPO:+--env "WOWEE_FFX_SDK_REPO=${WOWEE_FFX_SDK_REPO}"} \
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${WOWEE_FFX_SDK_REF:+--env "WOWEE_FFX_SDK_REF=${WOWEE_FFX_SDK_REF}"} \
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"$IMAGE_NAME"
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echo "==> Windows cross-compile build complete. Artifacts in: ${BUILD_OUTPUT}"
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