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refactor(editor): extract vertex weld into shared cli_weld utility
Three callers were each open-coding the same quantize-and-
bucket pass over vertex positions: --info-mesh-stats,
--info-wob-stats, and --bake-wom-collision. Move the
implementation to cli_weld.{hpp,cpp} as buildWeldMap() and
have each caller pass a flat positions array.
Identical std::map-based exact-equality keying preserved
(unbalanced-hash collisions remain absent). All three call
sites verified to produce byte-identical output:
• info-mesh-stats firepit: 240→80 verts, 0 boundary
• info-wob-stats cube: 8→8 verts, watertight YES
• bake-wom-collision tent: 18→6 verts, 8-tri WOC
About 75 lines of duplication removed; future weld-using
commands now opt in by including one header.
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parent
9031bdb620
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6 changed files with 107 additions and 76 deletions
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@ -1,4 +1,5 @@
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#include "cli_mesh_info.hpp"
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#include "cli_weld.hpp"
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#include "pipeline/wowee_model.hpp"
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#include "pipeline/wowee_building.hpp"
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@ -11,10 +12,8 @@
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#include <cstdio>
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#include <cstring>
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#include <filesystem>
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#include <map>
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#include <string>
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#include <system_error>
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#include <tuple>
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#include <unordered_map>
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#include <vector>
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@ -382,34 +381,15 @@ int handleInfoMeshStats(int& i, int argc, char** argv) {
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// when keying edges, so adjacent triangles whose corner
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// vertices happen to share a position (per-face shading
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// emitting duplicates) get unified.
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std::vector<uint32_t> canon(wom.vertices.size());
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std::vector<uint32_t> canon;
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std::size_t uniquePositions = 0;
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if (useWeld) {
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// Use the quantized (qx, qy, qz) tuple as the equality key —
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// a hash key would risk false-positive collisions that
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// incorrectly merge distinct corners (e.g. a cube's 8 corners
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// collapsing to 2). std::map gives exact-match equality at
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// O(log n) per op which is fast enough for any real mesh.
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const float invEps = 1.0f / std::max(weldEps, 1e-9f);
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using QKey = std::tuple<int64_t, int64_t, int64_t>;
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std::map<QKey, uint32_t> bucket;
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auto qkey = [&](const glm::vec3& p) -> QKey {
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return {static_cast<int64_t>(std::lround(p.x * invEps)),
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static_cast<int64_t>(std::lround(p.y * invEps)),
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static_cast<int64_t>(std::lround(p.z * invEps))};
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};
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for (std::size_t v = 0; v < wom.vertices.size(); ++v) {
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QKey k = qkey(wom.vertices[v].position);
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auto it = bucket.find(k);
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if (it == bucket.end()) {
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bucket.emplace(k, static_cast<uint32_t>(v));
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canon[v] = static_cast<uint32_t>(v);
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} else {
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canon[v] = it->second;
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}
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}
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uniquePositions = bucket.size();
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std::vector<glm::vec3> positions;
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positions.reserve(wom.vertices.size());
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for (const auto& v : wom.vertices) positions.push_back(v.position);
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canon = buildWeldMap(positions, weldEps, uniquePositions);
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} else {
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canon.resize(wom.vertices.size());
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for (std::size_t v = 0; v < wom.vertices.size(); ++v) {
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canon[v] = static_cast<uint32_t>(v);
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}
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