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refactor(editor): extract vertex weld into shared cli_weld utility
Three callers were each open-coding the same quantize-and-
bucket pass over vertex positions: --info-mesh-stats,
--info-wob-stats, and --bake-wom-collision. Move the
implementation to cli_weld.{hpp,cpp} as buildWeldMap() and
have each caller pass a flat positions array.
Identical std::map-based exact-equality keying preserved
(unbalanced-hash collisions remain absent). All three call
sites verified to produce byte-identical output:
• info-mesh-stats firepit: 240→80 verts, 0 boundary
• info-wob-stats cube: 8→8 verts, watertight YES
• bake-wom-collision tent: 18→6 verts, 8-tri WOC
About 75 lines of duplication removed; future weld-using
commands now opt in by including one header.
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parent
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6 changed files with 107 additions and 76 deletions
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@ -1,4 +1,5 @@
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#include "cli_world_info.hpp"
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#include "cli_weld.hpp"
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#include "pipeline/wowee_building.hpp"
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#include "pipeline/wowee_collision.hpp"
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@ -12,9 +13,7 @@
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#include <cstdint>
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#include <cstdio>
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#include <cstring>
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#include <map>
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#include <string>
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#include <tuple>
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#include <unordered_map>
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#include <vector>
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@ -126,33 +125,16 @@ int handleInfoWobStats(int& i, int argc, char** argv) {
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return 1;
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}
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gs.tris = g.indices.size() / 3;
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// Build canon[] for this group, optionally welding.
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std::vector<uint32_t> canon(g.vertices.size());
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// Build canon[] for this group, optionally welding via the
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// shared cli_weld utility.
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std::vector<uint32_t> canon;
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if (useWeld) {
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// Tuple key (qx,qy,qz) gives exact equality matching;
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// a hash key would risk false-positive collisions
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// collapsing distinct corners. See cli_mesh_info.cpp
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// for the same pattern.
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const float invEps = 1.0f / std::max(weldEps, 1e-9f);
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using QKey = std::tuple<int64_t, int64_t, int64_t>;
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std::map<QKey, uint32_t> bucket;
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auto qkey = [&](const glm::vec3& p) -> QKey {
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return {static_cast<int64_t>(std::lround(p.x * invEps)),
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static_cast<int64_t>(std::lround(p.y * invEps)),
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static_cast<int64_t>(std::lround(p.z * invEps))};
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};
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for (std::size_t v = 0; v < g.vertices.size(); ++v) {
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QKey k = qkey(g.vertices[v].position);
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auto it = bucket.find(k);
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if (it == bucket.end()) {
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bucket.emplace(k, static_cast<uint32_t>(v));
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canon[v] = static_cast<uint32_t>(v);
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} else {
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canon[v] = it->second;
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}
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}
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gs.uniquePositions = bucket.size();
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std::vector<glm::vec3> positions;
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positions.reserve(g.vertices.size());
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for (const auto& v : g.vertices) positions.push_back(v.position);
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canon = buildWeldMap(positions, weldEps, gs.uniquePositions);
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} else {
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canon.resize(g.vertices.size());
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for (std::size_t v = 0; v < g.vertices.size(); ++v) {
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canon[v] = static_cast<uint32_t>(v);
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}
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