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Add per-expansion asset overlay system and fix CharSections DBC layout
Expansion overlays allow each expansion to supplement the base asset data via an assetManifest field in expansion.json, loaded at priority 50 (below HD packs). The asset extractor gains --reference-manifest for delta-only extraction. Also fixes CharSections field indices (VariationIndex=4, ColorIndex=5, Texture1=6) across all DBC layout references.
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13 changed files with 151 additions and 46 deletions
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@ -179,8 +179,8 @@ void CharacterCreateScreen::updateAppearanceRanges() {
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if (raceId != targetRaceId || sexId != targetSexId) continue;
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uint32_t baseSection = dbc->getUInt32(r, csL ? (*csL)["BaseSection"] : 3);
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uint32_t variationIndex = dbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 8);
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uint32_t colorIndex = dbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 9);
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uint32_t variationIndex = dbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 4);
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uint32_t colorIndex = dbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 5);
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if (baseSection == 0 && variationIndex == 0) {
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skinMax = std::max(skinMax, static_cast<int>(colorIndex));
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@ -206,8 +206,8 @@ void CharacterCreateScreen::updateAppearanceRanges() {
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if (raceId != targetRaceId || sexId != targetSexId) continue;
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uint32_t baseSection = dbc->getUInt32(r, csL ? (*csL)["BaseSection"] : 3);
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uint32_t variationIndex = dbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 8);
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uint32_t colorIndex = dbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 9);
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uint32_t variationIndex = dbc->getUInt32(r, csL ? (*csL)["VariationIndex"] : 4);
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uint32_t colorIndex = dbc->getUInt32(r, csL ? (*csL)["ColorIndex"] : 5);
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if (baseSection == 1 && colorIndex == static_cast<uint32_t>(skin)) {
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faceMax = std::max(faceMax, static_cast<int>(variationIndex));
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