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feat(editor): add --gen-mesh-shrine canopy primitive
6-component composite: square base slab + 4 cylindrical pillars (12-segment, inset by pillarR so they sit fully on the base) + flat roof slab on top with 5% overhang past the base footprint. Pillars + roof create an open canopy. Defaults: size=1.5, pillarH=2, pillarR=0.1, roofT=0.15. Useful for wayside shrines, gazebos, well covers, market stalls, religious altars in temples. Brings the procedural mesh primitive set to 34. Milestone: kArgRequired entries reaches 300.
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@ -146,6 +146,8 @@ void printUsage(const char* argv0) {
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std::printf(" Tombstone: low rectangular base + vertical tablet (default 0.6/1.0/0.15/0.8)\n");
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std::printf(" --gen-mesh-bench <wom-base> [length] [seatHeight] [seatThickness] [seatWidth]\n");
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std::printf(" Wooden bench: seat plank + 2 leg slabs (default 1.5/0.5/0.06/0.4)\n");
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std::printf(" --gen-mesh-shrine <wom-base> [size] [pillarHeight] [pillarRadius] [roofThickness]\n");
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std::printf(" Small canopy: square base + 4 corner pillars + flat roof slab (default 1.5/2/0.1/0.15)\n");
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std::printf(" Procedural tree: cylindrical trunk + spherical foliage (default 0.1/2.0/0.7)\n");
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std::printf(" --displace-mesh <wom-base> <heightmap.png> [scale]\n");
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std::printf(" Offset each vertex along its normal by heightmap brightness × scale (default 1.0)\n");
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