mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-17 09:33:51 +00:00
fixin critical bugs, non critical bugs, sendmail implementation
This commit is contained in:
parent
b2710258dc
commit
888a78d775
15 changed files with 116 additions and 119 deletions
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@ -2660,8 +2660,7 @@ void GameHandler::registerOpcodeHandlers() {
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// Clear cached talent data so the talent screen reflects the reset.
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dispatchTable_[Opcode::SMSG_TALENTS_INVOLUNTARILY_RESET] = [this](network::Packet& packet) {
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// Clear cached talent data so the talent screen reflects the reset.
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learnedTalents_[0].clear();
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learnedTalents_[1].clear();
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if (spellHandler_) spellHandler_->resetTalentState();
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addUIError("Your talents have been reset by the server.");
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addSystemChatMessage("Your talents have been reset by the server.");
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packet.skipAll();
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@ -4917,14 +4916,7 @@ void GameHandler::handleLoginVerifyWorld(network::Packet& packet) {
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// Reset talent initialization so the first SMSG_TALENTS_INFO after login
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// correctly sets the active spec (static locals don't reset across logins).
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talentsInitialized_ = false;
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learnedTalents_[0].clear();
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learnedTalents_[1].clear();
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learnedGlyphs_[0].fill(0);
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learnedGlyphs_[1].fill(0);
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unspentTalentPoints_[0] = 0;
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unspentTalentPoints_[1] = 0;
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activeTalentSpec_ = 0;
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if (spellHandler_) spellHandler_->resetTalentState();
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// Auto-join default chat channels only on first world entry.
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autoJoinDefaultChannels();
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@ -5069,6 +5061,12 @@ void GameHandler::sendRequestVehicleExit() {
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vehicleId_ = 0; // Optimistically clear; server will confirm via SMSG_PLAYER_VEHICLE_DATA(0)
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}
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const std::vector<GameHandler::EquipmentSetInfo>& GameHandler::getEquipmentSets() const {
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if (inventoryHandler_) return inventoryHandler_->getEquipmentSets();
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static const std::vector<EquipmentSetInfo> empty;
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return empty;
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}
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bool GameHandler::supportsEquipmentSets() const {
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return inventoryHandler_ && inventoryHandler_->supportsEquipmentSets();
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}
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@ -698,7 +698,7 @@ void InventoryHandler::handleLootResponse(network::Packet& packet) {
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const bool wotlkLoot = isActiveExpansion("wotlk");
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if (!LootResponseParser::parse(packet, currentLoot_, wotlkLoot)) return;
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const bool hasLoot = !currentLoot_.items.empty() || currentLoot_.gold > 0;
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if (!hasLoot && owner_.casting && owner_.currentCastSpellId != 0 && lastInteractedGoGuid_ != 0) {
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if (!hasLoot && owner_.isCasting() && owner_.getCurrentCastSpellId() != 0 && lastInteractedGoGuid_ != 0) {
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LOG_DEBUG("Ignoring empty SMSG_LOOT_RESPONSE during gather cast");
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return;
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}
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@ -1500,14 +1500,30 @@ void InventoryHandler::refreshMailList() {
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void InventoryHandler::sendMail(const std::string& recipient, const std::string& subject,
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const std::string& body, uint64_t money, uint64_t cod) {
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if (owner_.state != WorldState::IN_WORLD || !owner_.socket || mailboxGuid_ == 0) return;
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std::vector<uint64_t> itemGuids;
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for (const auto& a : mailAttachments_) {
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if (a.occupied()) itemGuids.push_back(a.itemGuid);
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if (owner_.state != WorldState::IN_WORLD) {
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LOG_WARNING("sendMail: not in world");
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return;
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}
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auto packet = SendMailPacket::build(mailboxGuid_, recipient, subject, body, money, cod,
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itemGuids);
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if (!owner_.socket) {
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LOG_WARNING("sendMail: no socket");
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return;
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}
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if (mailboxGuid_ == 0) {
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LOG_WARNING("sendMail: mailboxGuid_ is 0 (mailbox closed?)");
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return;
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}
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// Collect attached item GUIDs
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std::vector<uint64_t> itemGuids;
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for (const auto& att : mailAttachments_) {
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if (att.occupied()) {
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itemGuids.push_back(att.itemGuid);
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}
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}
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auto packet = owner_.packetParsers_->buildSendMail(mailboxGuid_, recipient, subject, body, money, cod, itemGuids);
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LOG_INFO("sendMail: to='", recipient, "' subject='", subject, "' money=", money,
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" attachments=", itemGuids.size(), " mailboxGuid=", mailboxGuid_);
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owner_.socket->send(packet);
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clearMailAttachments();
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}
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bool InventoryHandler::attachItemFromBackpack(int backpackIndex) {
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@ -431,7 +431,7 @@ void MovementHandler::sendMovement(Opcode opcode) {
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const bool wasMoving = (movementInfo.flags & kMoveMask) != 0;
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// Cancel any timed (non-channeled) cast the moment the player starts moving.
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if (owner_.casting && !owner_.castIsChannel) {
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if (owner_.isCasting() && !owner_.isChanneling()) {
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const bool isPositionalMove =
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opcode == Opcode::MSG_MOVE_START_FORWARD ||
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opcode == Opcode::MSG_MOVE_START_BACKWARD ||
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@ -798,7 +798,7 @@ void MovementHandler::dismount() {
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owner_.socket->send(pkt);
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LOG_INFO("Sent CMSG_CANCEL_AURA (mount spell ", savedMountAura, ") — Classic fallback");
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} else {
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for (const auto& a : owner_.playerAuras) {
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for (const auto& a : owner_.getPlayerAuras()) {
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if (!a.isEmpty() && a.maxDurationMs < 0 && a.casterGuid == owner_.playerGuid) {
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auto pkt = CancelAuraPacket::build(a.spellId);
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owner_.socket->send(pkt);
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@ -1808,6 +1808,9 @@ void MovementHandler::handleTeleportAck(network::Packet& packet) {
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movementInfo.orientation = core::coords::serverToCanonicalYaw(orientation);
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movementInfo.flags = 0;
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// Clear cast bar on teleport — SpellHandler owns the casting_ flag
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if (owner_.spellHandler_) owner_.spellHandler_->resetCastState();
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if (owner_.socket) {
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network::Packet ack(wireOpcode(Opcode::MSG_MOVE_TELEPORT_ACK));
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const bool legacyGuidAck =
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@ -1869,10 +1872,7 @@ void MovementHandler::handleNewWorld(network::Packet& packet) {
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owner_.clearHostileAttackers();
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owner_.stopAutoAttack();
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owner_.tabCycleStale = true;
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owner_.casting = false;
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owner_.castIsChannel = false;
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owner_.currentCastSpellId = 0;
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owner_.castTimeRemaining = 0.0f;
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owner_.resetCastState();
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owner_.craftQueueSpellId_ = 0;
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owner_.craftQueueRemaining_ = 0;
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owner_.queuedSpellId_ = 0;
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@ -1941,12 +1941,7 @@ void MovementHandler::handleNewWorld(network::Packet& packet) {
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owner_.areaTriggerCheckTimer_ = -5.0f;
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owner_.areaTriggerSuppressFirst_ = true;
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owner_.stopAutoAttack();
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owner_.casting = false;
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owner_.castIsChannel = false;
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owner_.currentCastSpellId = 0;
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owner_.pendingGameObjectInteractGuid_ = 0;
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owner_.lastInteractedGoGuid_ = 0;
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owner_.castTimeRemaining = 0.0f;
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owner_.resetCastState();
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owner_.craftQueueSpellId_ = 0;
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owner_.craftQueueRemaining_ = 0;
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owner_.queuedSpellId_ = 0;
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@ -1221,7 +1221,6 @@ void SocialHandler::handleGroupDecline(network::Packet& packet) {
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void SocialHandler::handleGroupList(network::Packet& packet) {
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const bool hasRoles = isActiveExpansion("wotlk");
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const uint32_t prevCount = partyData.memberCount;
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const uint8_t prevLootMethod = partyData.lootMethod;
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const bool wasInGroup = !partyData.isEmpty();
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partyData = GroupListData{};
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@ -136,7 +136,7 @@ void SpellHandler::registerOpcodes(DispatchTable& table) {
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table[Opcode::SMSG_ACHIEVEMENT_EARNED] = [this](network::Packet& packet) {
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handleAchievementEarned(packet);
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};
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table[Opcode::SMSG_EQUIPMENT_SET_LIST] = [this](network::Packet& packet) { handleEquipmentSetList(packet); };
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// SMSG_EQUIPMENT_SET_LIST — owned by InventoryHandler::registerOpcodes
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// ---- Cast result / spell visuals / cooldowns / modifiers ----
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table[Opcode::SMSG_CAST_RESULT] = [this](network::Packet& p) { handleCastResult(p); };
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@ -1423,43 +1423,7 @@ void SpellHandler::handleAchievementEarned(network::Packet& packet) {
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owner_.addonEventCallback_("ACHIEVEMENT_EARNED", {std::to_string(achievementId)});
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}
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void SpellHandler::handleEquipmentSetList(network::Packet& packet) {
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if (packet.getSize() - packet.getReadPos() < 4) return;
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uint32_t count = packet.readUInt32();
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if (count > 10) {
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LOG_WARNING("SMSG_EQUIPMENT_SET_LIST: unexpected count ", count, ", ignoring");
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packet.setReadPos(packet.getSize());
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return;
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}
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equipmentSets_.clear();
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equipmentSets_.reserve(count);
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for (uint32_t i = 0; i < count; ++i) {
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if (packet.getSize() - packet.getReadPos() < 16) break;
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EquipmentSet es;
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es.setGuid = packet.readUInt64();
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es.setId = packet.readUInt32();
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es.name = packet.readString();
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es.iconName = packet.readString();
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es.ignoreSlotMask = packet.readUInt32();
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for (int slot = 0; slot < 19; ++slot) {
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if (packet.getSize() - packet.getReadPos() < 8) break;
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es.itemGuids[slot] = packet.readUInt64();
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}
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equipmentSets_.push_back(std::move(es));
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}
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// Populate public-facing info
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equipmentSetInfo_.clear();
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equipmentSetInfo_.reserve(equipmentSets_.size());
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for (const auto& es : equipmentSets_) {
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EquipmentSetInfo info;
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info.setGuid = es.setGuid;
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info.setId = es.setId;
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info.name = es.name;
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info.iconName = es.iconName;
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equipmentSetInfo_.push_back(std::move(info));
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}
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LOG_INFO("SMSG_EQUIPMENT_SET_LIST: ", equipmentSets_.size(), " equipment sets received");
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}
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// SMSG_EQUIPMENT_SET_LIST — moved to InventoryHandler
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// ============================================================
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// Pet spell methods (moved from GameHandler)
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@ -1645,6 +1609,17 @@ void SpellHandler::resetCastState() {
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owner_.lastInteractedGoGuid_ = 0;
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}
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void SpellHandler::resetTalentState() {
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talentsInitialized_ = false;
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learnedTalents_[0].clear();
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learnedTalents_[1].clear();
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learnedGlyphs_[0].fill(0);
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learnedGlyphs_[1].fill(0);
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unspentTalentPoints_[0] = 0;
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unspentTalentPoints_[1] = 0;
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activeTalentSpec_ = 0;
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}
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void SpellHandler::clearUnitCaches() {
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unitCastStates_.clear();
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unitAurasCache_.clear();
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@ -226,10 +226,8 @@ bool CharacterRenderer::initialize(VkContext* ctx, VkDescriptorSetLayout perFram
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// --- Load shaders ---
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rendering::VkShaderModule charVert, charFrag;
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charVert.loadFromFile(device, "assets/shaders/character.vert.spv");
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charFrag.loadFromFile(device, "assets/shaders/character.frag.spv");
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if (!charVert.isValid() || !charFrag.isValid()) {
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if (!charVert.loadFromFile(device, "assets/shaders/character.vert.spv") ||
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!charFrag.loadFromFile(device, "assets/shaders/character.frag.spv")) {
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LOG_ERROR("Character: Missing required shaders, cannot initialize");
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return false;
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}
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@ -3287,10 +3285,8 @@ void CharacterRenderer::recreatePipelines() {
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// --- Load shaders ---
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rendering::VkShaderModule charVert, charFrag;
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charVert.loadFromFile(device, "assets/shaders/character.vert.spv");
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charFrag.loadFromFile(device, "assets/shaders/character.frag.spv");
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if (!charVert.isValid() || !charFrag.isValid()) {
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if (!charVert.loadFromFile(device, "assets/shaders/character.vert.spv") ||
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!charFrag.loadFromFile(device, "assets/shaders/character.frag.spv")) {
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LOG_ERROR("CharacterRenderer::recreatePipelines: missing required shaders");
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return;
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}
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@ -273,9 +273,12 @@ void ChargeEffect::recreatePipelines() {
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// ---- Rebuild ribbon trail pipeline (TRIANGLE_STRIP) ----
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{
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VkShaderModule vertModule;
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vertModule.loadFromFile(device, "assets/shaders/charge_ribbon.vert.spv");
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VkShaderModule fragModule;
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fragModule.loadFromFile(device, "assets/shaders/charge_ribbon.frag.spv");
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if (!vertModule.loadFromFile(device, "assets/shaders/charge_ribbon.vert.spv") ||
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!fragModule.loadFromFile(device, "assets/shaders/charge_ribbon.frag.spv")) {
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LOG_ERROR("ChargeEffect::recreatePipelines: failed to load ribbon shader modules");
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return;
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}
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VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
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VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
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@ -323,9 +326,12 @@ void ChargeEffect::recreatePipelines() {
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// ---- Rebuild dust puff pipeline (POINT_LIST) ----
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{
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VkShaderModule vertModule;
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vertModule.loadFromFile(device, "assets/shaders/charge_dust.vert.spv");
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VkShaderModule fragModule;
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fragModule.loadFromFile(device, "assets/shaders/charge_dust.frag.spv");
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if (!vertModule.loadFromFile(device, "assets/shaders/charge_dust.vert.spv") ||
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!fragModule.loadFromFile(device, "assets/shaders/charge_dust.frag.spv")) {
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LOG_ERROR("ChargeEffect::recreatePipelines: failed to load dust shader modules");
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return;
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}
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VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
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VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
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@ -158,9 +158,12 @@ void LensFlare::recreatePipelines() {
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}
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VkShaderModule vertModule;
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vertModule.loadFromFile(device, "assets/shaders/lens_flare.vert.spv");
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VkShaderModule fragModule;
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fragModule.loadFromFile(device, "assets/shaders/lens_flare.frag.spv");
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if (!vertModule.loadFromFile(device, "assets/shaders/lens_flare.vert.spv") ||
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!fragModule.loadFromFile(device, "assets/shaders/lens_flare.frag.spv")) {
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LOG_ERROR("LensFlare::recreatePipelines: failed to load shader modules");
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return;
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}
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VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
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VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
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@ -277,9 +277,12 @@ void Lightning::recreatePipelines() {
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// ---- Rebuild bolt pipeline (LINE_STRIP) ----
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{
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VkShaderModule vertModule;
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vertModule.loadFromFile(device, "assets/shaders/lightning_bolt.vert.spv");
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VkShaderModule fragModule;
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fragModule.loadFromFile(device, "assets/shaders/lightning_bolt.frag.spv");
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if (!vertModule.loadFromFile(device, "assets/shaders/lightning_bolt.vert.spv") ||
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!fragModule.loadFromFile(device, "assets/shaders/lightning_bolt.frag.spv")) {
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LOG_ERROR("Lightning::recreatePipelines: failed to load bolt shader modules");
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return;
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}
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VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
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VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
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@ -315,9 +318,12 @@ void Lightning::recreatePipelines() {
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// ---- Rebuild flash pipeline (TRIANGLE_STRIP) ----
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{
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VkShaderModule vertModule;
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vertModule.loadFromFile(device, "assets/shaders/lightning_flash.vert.spv");
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VkShaderModule fragModule;
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fragModule.loadFromFile(device, "assets/shaders/lightning_flash.frag.spv");
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if (!vertModule.loadFromFile(device, "assets/shaders/lightning_flash.vert.spv") ||
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!fragModule.loadFromFile(device, "assets/shaders/lightning_flash.frag.spv")) {
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LOG_ERROR("Lightning::recreatePipelines: failed to load flash shader modules");
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return;
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}
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VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
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VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
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@ -157,9 +157,12 @@ void MountDust::recreatePipelines() {
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}
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VkShaderModule vertModule;
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vertModule.loadFromFile(device, "assets/shaders/mount_dust.vert.spv");
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VkShaderModule fragModule;
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fragModule.loadFromFile(device, "assets/shaders/mount_dust.frag.spv");
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if (!vertModule.loadFromFile(device, "assets/shaders/mount_dust.vert.spv") ||
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!fragModule.loadFromFile(device, "assets/shaders/mount_dust.frag.spv")) {
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LOG_ERROR("MountDust::recreatePipelines: failed to load shader modules");
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return;
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}
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VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
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VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
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@ -193,9 +193,12 @@ void QuestMarkerRenderer::recreatePipelines() {
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}
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VkShaderModule vertModule;
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vertModule.loadFromFile(device, "assets/shaders/quest_marker.vert.spv");
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VkShaderModule fragModule;
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fragModule.loadFromFile(device, "assets/shaders/quest_marker.frag.spv");
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if (!vertModule.loadFromFile(device, "assets/shaders/quest_marker.vert.spv") ||
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!fragModule.loadFromFile(device, "assets/shaders/quest_marker.frag.spv")) {
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LOG_ERROR("QuestMarkerRenderer::recreatePipelines: failed to load shader modules");
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return;
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}
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VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
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VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
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@ -3129,7 +3129,6 @@ bool WMORenderer::checkWallCollision(const glm::vec3& from, const glm::vec3& to,
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glm::vec3 moveDir = to - from;
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float moveDistSq = glm::dot(moveDir, moveDir);
|
||||
if (moveDistSq < 1e-6f) return false;
|
||||
float moveDist = std::sqrt(moveDistSq);
|
||||
|
||||
// Player collision parameters — WoW-style horizontal cylinder
|
||||
// Tighter radius when inside for more responsive indoor collision
|
||||
|
|
|
|||
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Add table
Add a link
Reference in a new issue