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https://github.com/Kelsidavis/WoWee.git
synced 2026-04-17 01:23:51 +00:00
fixin critical bugs, non critical bugs, sendmail implementation
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parent
b2710258dc
commit
888a78d775
15 changed files with 116 additions and 119 deletions
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@ -226,10 +226,8 @@ bool CharacterRenderer::initialize(VkContext* ctx, VkDescriptorSetLayout perFram
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// --- Load shaders ---
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rendering::VkShaderModule charVert, charFrag;
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charVert.loadFromFile(device, "assets/shaders/character.vert.spv");
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charFrag.loadFromFile(device, "assets/shaders/character.frag.spv");
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if (!charVert.isValid() || !charFrag.isValid()) {
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if (!charVert.loadFromFile(device, "assets/shaders/character.vert.spv") ||
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!charFrag.loadFromFile(device, "assets/shaders/character.frag.spv")) {
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LOG_ERROR("Character: Missing required shaders, cannot initialize");
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return false;
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}
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@ -3287,10 +3285,8 @@ void CharacterRenderer::recreatePipelines() {
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// --- Load shaders ---
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rendering::VkShaderModule charVert, charFrag;
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charVert.loadFromFile(device, "assets/shaders/character.vert.spv");
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charFrag.loadFromFile(device, "assets/shaders/character.frag.spv");
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if (!charVert.isValid() || !charFrag.isValid()) {
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if (!charVert.loadFromFile(device, "assets/shaders/character.vert.spv") ||
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!charFrag.loadFromFile(device, "assets/shaders/character.frag.spv")) {
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LOG_ERROR("CharacterRenderer::recreatePipelines: missing required shaders");
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return;
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}
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@ -273,9 +273,12 @@ void ChargeEffect::recreatePipelines() {
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// ---- Rebuild ribbon trail pipeline (TRIANGLE_STRIP) ----
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{
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VkShaderModule vertModule;
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vertModule.loadFromFile(device, "assets/shaders/charge_ribbon.vert.spv");
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VkShaderModule fragModule;
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fragModule.loadFromFile(device, "assets/shaders/charge_ribbon.frag.spv");
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if (!vertModule.loadFromFile(device, "assets/shaders/charge_ribbon.vert.spv") ||
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!fragModule.loadFromFile(device, "assets/shaders/charge_ribbon.frag.spv")) {
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LOG_ERROR("ChargeEffect::recreatePipelines: failed to load ribbon shader modules");
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return;
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}
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VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
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VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
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@ -323,9 +326,12 @@ void ChargeEffect::recreatePipelines() {
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// ---- Rebuild dust puff pipeline (POINT_LIST) ----
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{
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VkShaderModule vertModule;
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vertModule.loadFromFile(device, "assets/shaders/charge_dust.vert.spv");
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VkShaderModule fragModule;
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fragModule.loadFromFile(device, "assets/shaders/charge_dust.frag.spv");
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if (!vertModule.loadFromFile(device, "assets/shaders/charge_dust.vert.spv") ||
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!fragModule.loadFromFile(device, "assets/shaders/charge_dust.frag.spv")) {
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LOG_ERROR("ChargeEffect::recreatePipelines: failed to load dust shader modules");
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return;
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}
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VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
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VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
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@ -158,9 +158,12 @@ void LensFlare::recreatePipelines() {
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}
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VkShaderModule vertModule;
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vertModule.loadFromFile(device, "assets/shaders/lens_flare.vert.spv");
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VkShaderModule fragModule;
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fragModule.loadFromFile(device, "assets/shaders/lens_flare.frag.spv");
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if (!vertModule.loadFromFile(device, "assets/shaders/lens_flare.vert.spv") ||
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!fragModule.loadFromFile(device, "assets/shaders/lens_flare.frag.spv")) {
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LOG_ERROR("LensFlare::recreatePipelines: failed to load shader modules");
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return;
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}
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VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
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VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
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@ -277,9 +277,12 @@ void Lightning::recreatePipelines() {
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// ---- Rebuild bolt pipeline (LINE_STRIP) ----
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{
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VkShaderModule vertModule;
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vertModule.loadFromFile(device, "assets/shaders/lightning_bolt.vert.spv");
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VkShaderModule fragModule;
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fragModule.loadFromFile(device, "assets/shaders/lightning_bolt.frag.spv");
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if (!vertModule.loadFromFile(device, "assets/shaders/lightning_bolt.vert.spv") ||
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!fragModule.loadFromFile(device, "assets/shaders/lightning_bolt.frag.spv")) {
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LOG_ERROR("Lightning::recreatePipelines: failed to load bolt shader modules");
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return;
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}
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VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
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VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
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@ -315,9 +318,12 @@ void Lightning::recreatePipelines() {
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// ---- Rebuild flash pipeline (TRIANGLE_STRIP) ----
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{
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VkShaderModule vertModule;
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vertModule.loadFromFile(device, "assets/shaders/lightning_flash.vert.spv");
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VkShaderModule fragModule;
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fragModule.loadFromFile(device, "assets/shaders/lightning_flash.frag.spv");
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if (!vertModule.loadFromFile(device, "assets/shaders/lightning_flash.vert.spv") ||
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!fragModule.loadFromFile(device, "assets/shaders/lightning_flash.frag.spv")) {
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LOG_ERROR("Lightning::recreatePipelines: failed to load flash shader modules");
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return;
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}
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VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
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VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
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@ -157,9 +157,12 @@ void MountDust::recreatePipelines() {
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}
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VkShaderModule vertModule;
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vertModule.loadFromFile(device, "assets/shaders/mount_dust.vert.spv");
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VkShaderModule fragModule;
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fragModule.loadFromFile(device, "assets/shaders/mount_dust.frag.spv");
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if (!vertModule.loadFromFile(device, "assets/shaders/mount_dust.vert.spv") ||
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!fragModule.loadFromFile(device, "assets/shaders/mount_dust.frag.spv")) {
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LOG_ERROR("MountDust::recreatePipelines: failed to load shader modules");
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return;
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}
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VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
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VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
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@ -193,9 +193,12 @@ void QuestMarkerRenderer::recreatePipelines() {
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}
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VkShaderModule vertModule;
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vertModule.loadFromFile(device, "assets/shaders/quest_marker.vert.spv");
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VkShaderModule fragModule;
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fragModule.loadFromFile(device, "assets/shaders/quest_marker.frag.spv");
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if (!vertModule.loadFromFile(device, "assets/shaders/quest_marker.vert.spv") ||
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!fragModule.loadFromFile(device, "assets/shaders/quest_marker.frag.spv")) {
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LOG_ERROR("QuestMarkerRenderer::recreatePipelines: failed to load shader modules");
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return;
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}
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VkPipelineShaderStageCreateInfo vertStage = vertModule.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
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VkPipelineShaderStageCreateInfo fragStage = fragModule.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
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@ -3129,7 +3129,6 @@ bool WMORenderer::checkWallCollision(const glm::vec3& from, const glm::vec3& to,
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glm::vec3 moveDir = to - from;
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float moveDistSq = glm::dot(moveDir, moveDir);
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if (moveDistSq < 1e-6f) return false;
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float moveDist = std::sqrt(moveDistSq);
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// Player collision parameters — WoW-style horizontal cylinder
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// Tighter radius when inside for more responsive indoor collision
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