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fixin critical bugs, non critical bugs, sendmail implementation
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15 changed files with 116 additions and 119 deletions
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@ -3129,7 +3129,6 @@ bool WMORenderer::checkWallCollision(const glm::vec3& from, const glm::vec3& to,
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glm::vec3 moveDir = to - from;
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float moveDistSq = glm::dot(moveDir, moveDir);
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if (moveDistSq < 1e-6f) return false;
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float moveDist = std::sqrt(moveDistSq);
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// Player collision parameters — WoW-style horizontal cylinder
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// Tighter radius when inside for more responsive indoor collision
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