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feat(editor): heightmap export, help overlay, keyboard reference
- Export Heightmap: File > Export Heightmap saves terrain as 16-bit RAW grayscale (129x129) for use in external terrain editors or as a backup. Configurable max height scale. - Help overlay (F1 or Help menu): lists all keyboard shortcuts organized by category (navigation, editing, object transform, view) - Round-trip heightmap workflow: import → edit → export
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5 changed files with 85 additions and 1 deletions
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@ -54,8 +54,9 @@ public:
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// Noise generator: applies procedural height noise to the terrain
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void applyNoise(float frequency, float amplitude, int octaves, uint32_t seed);
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// Import heightmap from raw 16-bit grayscale (129x129 or 257x257)
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// Import/export heightmap (raw 16-bit grayscale, 129x129)
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bool importHeightmap(const std::string& path, float heightScale);
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bool exportHeightmap(const std::string& path, float heightScale);
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// Water editing
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void setWaterLevel(const glm::vec3& center, float radius, float waterHeight, uint16_t liquidType = 0);
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