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Add level-up ding animation with cheer emote and test button
- Trigger ding when UNIT_FIELD_LEVEL increases for player: plays LevelUp sound, cheer emote animation, and shows screen overlay - renderDingEffect(): 3 expanding golden rings + "LEVEL X!" / "DING!" text drawn via ImDrawList foreground (3s duration, fades out last 0.8s) - triggerDing() wires sound (UiSoundManager::playLevelUp) + emote + overlay - LevelUpCallback in GameHandler fires on genuine level increase (newLevel > oldLevel) - "Test: Level Up" button in escape menu triggers ding at current player level
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5 changed files with 121 additions and 0 deletions
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@ -3886,6 +3886,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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LOG_INFO("Next level XP updated: ", val);
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}
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else if (key == ufPlayerLevel) {
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uint32_t oldLevel = serverPlayerLevel_;
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serverPlayerLevel_ = val;
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LOG_INFO("Level updated: ", val);
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for (auto& ch : characters) {
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@ -3894,6 +3895,9 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
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break;
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}
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}
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if (val > oldLevel && oldLevel > 0 && levelUpCallback_) {
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levelUpCallback_(val);
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}
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}
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else if (key == ufCoinage) {
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playerMoneyCopper_ = val;
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