Fix Warden response packet write method

This commit is contained in:
Kelsi 2026-02-12 01:54:33 -08:00
parent fcaa70b5e3
commit 89fb0e3663

View file

@ -1900,7 +1900,7 @@ void GameHandler::handleWardenData(network::Packet& packet) {
// Build and send response
for (uint8_t byte : responseData) {
response.write(&byte, 1);
response.writeUInt8(byte);
}
if (socket && socket->isConnected()) {