From 8a20ccb69de53a71c1c92097df146b9fffd2ffde Mon Sep 17 00:00:00 2001 From: Kelsi Date: Tue, 10 Mar 2026 11:58:19 -0700 Subject: [PATCH] anim: fix fly animation IDs to 158/159 (FlyIdle/FlyForward) --- src/core/application.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/core/application.cpp b/src/core/application.cpp index 818544e2..27fba61e 100644 --- a/src/core/application.cpp +++ b/src/core/application.cpp @@ -1495,14 +1495,14 @@ void Application::update(float deltaTime) { if (!gotState || curAnimId != 1 /*Death*/) { uint32_t targetAnim; if (isMovingNow) { - if (isFlyingNow) targetAnim = 61u; // Fly (FlyForward) - else if (isSwimmingNow) targetAnim = 42u; // Swim - else if (isWalkingNow) targetAnim = 4u; // Walk - else targetAnim = 5u; // Run + if (isFlyingNow) targetAnim = 159u; // FlyForward + else if (isSwimmingNow) targetAnim = 42u; // Swim + else if (isWalkingNow) targetAnim = 4u; // Walk + else targetAnim = 5u; // Run } else { - if (isFlyingNow) targetAnim = 60u; // FlyIdle (hover) - else if (isSwimmingNow) targetAnim = 41u; // SwimIdle - else targetAnim = 0u; // Stand + if (isFlyingNow) targetAnim = 158u; // FlyIdle (hover) + else if (isSwimmingNow) targetAnim = 41u; // SwimIdle + else targetAnim = 0u; // Stand } charRenderer->playAnimation(instanceId, targetAnim, /*loop=*/true); }