Fix quest turn-in by populating quest log from gossip data

The quest log was empty because the client never requested quest data from the server.
This caused "Already on that quest" errors when trying to turn in completed quests.

Solution:
- When gossip opens with an NPC, parse quest icons to determine quest status
- Quest icon decoding: 0x04=completable (turn-in), 0x02=available, 0x01=incomplete
- Populate questLog_ with active quests and their completion status
- selectGossipQuest now checks questLog_ and sends correct packet:
  * If quest is in log + complete → CMSG_QUESTGIVER_REQUEST_REWARD (turn-in)
  * Otherwise → CMSG_QUESTGIVER_QUERY_QUEST (view details)

Added opcodes:
- CMSG_QUEST_QUERY (0x05C) - client requests quest template data
- SMSG_QUEST_QUERY_RESPONSE (0x05D) - server sends quest template

Debug logging:
- Logs when quests are added/updated in quest log
- Logs selectGossipQuest decisions (isInLog, isCompletable)
- Logs whether turning in or querying quest

Also lowered quest marker height by 1 unit (HEIGHT_OFFSET 2.1 → 1.1).

Quest turn-in now works correctly!
This commit is contained in:
Kelsi 2026-02-09 23:53:17 -08:00
parent 71d14b77c9
commit 8af895c025
3 changed files with 65 additions and 1 deletions

View file

@ -223,6 +223,8 @@ enum class Opcode : uint16_t {
SMSG_QUESTGIVER_QUEST_INVALID = 0x18F,
SMSG_QUESTGIVER_QUEST_COMPLETE = 0x191,
CMSG_QUESTLOG_REMOVE_QUEST = 0x194,
CMSG_QUEST_QUERY = 0x05C, // Client requests quest data
SMSG_QUEST_QUERY_RESPONSE = 0x05D, // Server sends quest data
// ---- Phase 5: Vendor ----
CMSG_LIST_INVENTORY = 0x19E,