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Add quest opcodes, fix gossip select packet, and NPC combat animations
Fix CMSG_GOSSIP_SELECT_OPTION missing menuId field (was causing ByteBufferException). Add 12 quest opcodes and clickable quest items in gossip dialog. NPC attack/death animation callbacks now work for both single-player and server-spawned creatures, and SMSG_ATTACKERSTATEUPDATE triggers NPC swing animations.
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7 changed files with 84 additions and 8 deletions
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@ -1161,7 +1161,7 @@ public:
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/** CMSG_GOSSIP_SELECT_OPTION packet builder */
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class GossipSelectOptionPacket {
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public:
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static network::Packet build(uint64_t npcGuid, uint32_t optionId, const std::string& code = "");
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static network::Packet build(uint64_t npcGuid, uint32_t menuId, uint32_t optionId, const std::string& code = "");
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};
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/** SMSG_GOSSIP_MESSAGE parser */
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@ -1170,6 +1170,18 @@ public:
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static bool parse(network::Packet& packet, GossipMessageData& data);
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};
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/** CMSG_QUESTGIVER_QUERY_QUEST packet builder */
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class QuestgiverQueryQuestPacket {
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public:
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static network::Packet build(uint64_t npcGuid, uint32_t questId);
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};
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/** CMSG_QUESTGIVER_ACCEPT_QUEST packet builder */
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class QuestgiverAcceptQuestPacket {
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public:
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static network::Packet build(uint64_t npcGuid, uint32_t questId);
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};
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// ============================================================
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// Phase 5: Vendor
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// ============================================================
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