mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-17 09:33:51 +00:00
Implement activity SFX and decouple camera orbit from movement facing
This commit is contained in:
parent
dfc29cad10
commit
8bc50818a9
9 changed files with 592 additions and 12 deletions
|
|
@ -65,6 +65,7 @@ public:
|
|||
void removeInstance(uint32_t instanceId);
|
||||
bool getAnimationState(uint32_t instanceId, uint32_t& animationId, float& animationTimeMs, float& animationDurationMs) const;
|
||||
bool hasAnimation(uint32_t instanceId, uint32_t animationId) const;
|
||||
bool getInstanceModelName(uint32_t instanceId, std::string& modelName) const;
|
||||
|
||||
/** Attach a weapon model to a character instance at the given attachment point. */
|
||||
bool attachWeapon(uint32_t charInstanceId, uint32_t attachmentId,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue