Implement activity SFX and decouple camera orbit from movement facing

This commit is contained in:
Kelsi 2026-02-03 19:49:56 -08:00
parent dfc29cad10
commit 8bc50818a9
9 changed files with 592 additions and 12 deletions

View file

@ -65,6 +65,7 @@ public:
void removeInstance(uint32_t instanceId);
bool getAnimationState(uint32_t instanceId, uint32_t& animationId, float& animationTimeMs, float& animationDurationMs) const;
bool hasAnimation(uint32_t instanceId, uint32_t animationId) const;
bool getInstanceModelName(uint32_t instanceId, std::string& modelName) const;
/** Attach a weapon model to a character instance at the given attachment point. */
bool attachWeapon(uint32_t charInstanceId, uint32_t attachmentId,