Implement activity SFX and decouple camera orbit from movement facing

This commit is contained in:
Kelsi 2026-02-03 19:49:56 -08:00
parent dfc29cad10
commit 8bc50818a9
9 changed files with 592 additions and 12 deletions

View file

@ -8,7 +8,7 @@
namespace wowee {
namespace core { class Window; }
namespace game { class World; class ZoneManager; }
namespace audio { class MusicManager; class FootstepManager; enum class FootstepSurface : uint8_t; }
namespace audio { class MusicManager; class FootstepManager; class ActivitySoundManager; enum class FootstepSurface : uint8_t; }
namespace pipeline { class AssetManager; }
namespace rendering {
@ -151,6 +151,7 @@ private:
std::unique_ptr<Minimap> minimap;
std::unique_ptr<audio::MusicManager> musicManager;
std::unique_ptr<audio::FootstepManager> footstepManager;
std::unique_ptr<audio::ActivitySoundManager> activitySoundManager;
std::unique_ptr<game::ZoneManager> zoneManager;
pipeline::AssetManager* cachedAssetManager = nullptr;
@ -182,6 +183,11 @@ private:
uint32_t footstepLastAnimationId = 0;
float footstepLastNormTime = 0.0f;
bool footstepNormInitialized = false;
bool sfxStateInitialized = false;
bool sfxPrevGrounded = true;
bool sfxPrevJumping = false;
bool sfxPrevFalling = false;
bool sfxPrevSwimming = false;
bool terrainEnabled = true;
bool terrainLoaded = false;