mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-23 15:50:20 +00:00
Rate-limit icon GPU uploads in spellbook, action bar, and inventory screens
Opening the spellbook on a new tab, logging in with many auras/action slots, or opening a full bag all triggered synchronous BLP-decode + GPU uploads for every uncached icon in one frame, causing a visible stall. Apply the same 4-per-frame upload cap that was added to talent_screen, so icons load progressively.
This commit is contained in:
parent
6dd7213083
commit
8c2f69ca0e
3 changed files with 27 additions and 0 deletions
|
|
@ -4108,6 +4108,14 @@ VkDescriptorSet GameScreen::getSpellIcon(uint32_t spellId, pipeline::AssetManage
|
|||
}
|
||||
}
|
||||
|
||||
// Rate-limit GPU uploads per frame to prevent stalls when many icons are uncached
|
||||
// (e.g., first login, after loading screen, or many new auras appearing at once).
|
||||
static int gsLoadsThisFrame = 0;
|
||||
static int gsLastImGuiFrame = -1;
|
||||
int gsCurFrame = ImGui::GetFrameCount();
|
||||
if (gsCurFrame != gsLastImGuiFrame) { gsLoadsThisFrame = 0; gsLastImGuiFrame = gsCurFrame; }
|
||||
if (gsLoadsThisFrame >= 4) return VK_NULL_HANDLE; // defer — do NOT cache null here
|
||||
|
||||
// Look up spellId -> SpellIconID -> icon path
|
||||
auto iit = spellIconIds_.find(spellId);
|
||||
if (iit == spellIconIds_.end()) {
|
||||
|
|
@ -4143,6 +4151,7 @@ VkDescriptorSet GameScreen::getSpellIcon(uint32_t spellId, pipeline::AssetManage
|
|||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
++gsLoadsThisFrame;
|
||||
VkDescriptorSet ds = vkCtx->uploadImGuiTexture(image.data.data(), image.width, image.height);
|
||||
spellIconCache_[spellId] = ds;
|
||||
return ds;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue