Play looping MP4 behind auth screen

This commit is contained in:
Kelsi 2026-02-05 15:34:29 -08:00
parent 77a21609a8
commit 8c3aa6542e
6 changed files with 352 additions and 0 deletions

View file

@ -0,0 +1,253 @@
#include "rendering/video_player.hpp"
#include "core/logger.hpp"
#include <GL/glew.h>
extern "C" {
#include <libavformat/avformat.h>
#include <libavcodec/avcodec.h>
#include <libswscale/swscale.h>
#include <libavutil/imgutils.h>
}
namespace wowee {
namespace rendering {
VideoPlayer::VideoPlayer() = default;
VideoPlayer::~VideoPlayer() {
close();
}
bool VideoPlayer::open(const std::string& path) {
if (!path.empty() && sourcePath == path && formatCtx) return true;
close();
sourcePath = path;
AVFormatContext* fmt = nullptr;
if (avformat_open_input(&fmt, path.c_str(), nullptr, nullptr) != 0) {
LOG_WARNING("VideoPlayer: failed to open ", path);
return false;
}
if (avformat_find_stream_info(fmt, nullptr) < 0) {
LOG_WARNING("VideoPlayer: failed to read stream info for ", path);
avformat_close_input(&fmt);
return false;
}
int streamIndex = -1;
for (unsigned int i = 0; i < fmt->nb_streams; i++) {
if (fmt->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_VIDEO) {
streamIndex = static_cast<int>(i);
break;
}
}
if (streamIndex < 0) {
LOG_WARNING("VideoPlayer: no video stream in ", path);
avformat_close_input(&fmt);
return false;
}
AVCodecParameters* codecpar = fmt->streams[streamIndex]->codecpar;
const AVCodec* codec = avcodec_find_decoder(codecpar->codec_id);
if (!codec) {
LOG_WARNING("VideoPlayer: unsupported codec for ", path);
avformat_close_input(&fmt);
return false;
}
AVCodecContext* ctx = avcodec_alloc_context3(codec);
if (!ctx) {
avformat_close_input(&fmt);
return false;
}
if (avcodec_parameters_to_context(ctx, codecpar) < 0) {
avcodec_free_context(&ctx);
avformat_close_input(&fmt);
return false;
}
if (avcodec_open2(ctx, codec, nullptr) < 0) {
avcodec_free_context(&ctx);
avformat_close_input(&fmt);
return false;
}
AVFrame* f = av_frame_alloc();
AVFrame* rgb = av_frame_alloc();
AVPacket* pkt = av_packet_alloc();
if (!f || !rgb || !pkt) {
if (pkt) av_packet_free(&pkt);
if (rgb) av_frame_free(&rgb);
if (f) av_frame_free(&f);
avcodec_free_context(&ctx);
avformat_close_input(&fmt);
return false;
}
width = ctx->width;
height = ctx->height;
if (width <= 0 || height <= 0) {
av_packet_free(&pkt);
av_frame_free(&rgb);
av_frame_free(&f);
avcodec_free_context(&ctx);
avformat_close_input(&fmt);
return false;
}
int bufferSize = av_image_get_buffer_size(AV_PIX_FMT_RGB24, width, height, 1);
rgbBuffer.resize(static_cast<size_t>(bufferSize));
av_image_fill_arrays(rgb->data, rgb->linesize,
rgbBuffer.data(), AV_PIX_FMT_RGB24, width, height, 1);
SwsContext* sws = sws_getContext(width, height, ctx->pix_fmt,
width, height, AV_PIX_FMT_RGB24,
SWS_BILINEAR, nullptr, nullptr, nullptr);
if (!sws) {
av_packet_free(&pkt);
av_frame_free(&rgb);
av_frame_free(&f);
avcodec_free_context(&ctx);
avformat_close_input(&fmt);
return false;
}
AVRational fr = fmt->streams[streamIndex]->avg_frame_rate;
if (fr.num <= 0 || fr.den <= 0) {
fr = fmt->streams[streamIndex]->r_frame_rate;
}
double fps = (fr.num > 0 && fr.den > 0) ? static_cast<double>(fr.num) / fr.den : 30.0;
if (fps <= 0.0) fps = 30.0;
frameTime = 1.0 / fps;
accumulator = 0.0;
eof = false;
formatCtx = fmt;
codecCtx = ctx;
frame = f;
rgbFrame = rgb;
packet = pkt;
swsCtx = sws;
videoStreamIndex = streamIndex;
textureReady = false;
return true;
}
void VideoPlayer::close() {
if (textureId) {
glDeleteTextures(1, &textureId);
textureId = 0;
}
textureReady = false;
if (packet) {
av_packet_free(reinterpret_cast<AVPacket**>(&packet));
packet = nullptr;
}
if (rgbFrame) {
av_frame_free(reinterpret_cast<AVFrame**>(&rgbFrame));
rgbFrame = nullptr;
}
if (frame) {
av_frame_free(reinterpret_cast<AVFrame**>(&frame));
frame = nullptr;
}
if (codecCtx) {
avcodec_free_context(reinterpret_cast<AVCodecContext**>(&codecCtx));
codecCtx = nullptr;
}
if (formatCtx) {
avformat_close_input(reinterpret_cast<AVFormatContext**>(&formatCtx));
formatCtx = nullptr;
}
if (swsCtx) {
sws_freeContext(reinterpret_cast<SwsContext*>(swsCtx));
swsCtx = nullptr;
}
videoStreamIndex = -1;
width = 0;
height = 0;
rgbBuffer.clear();
}
void VideoPlayer::update(float deltaTime) {
if (!formatCtx || !codecCtx) return;
accumulator += deltaTime;
while (accumulator >= frameTime) {
if (!decodeNextFrame()) break;
accumulator -= frameTime;
}
}
bool VideoPlayer::decodeNextFrame() {
AVFormatContext* fmt = reinterpret_cast<AVFormatContext*>(formatCtx);
AVCodecContext* ctx = reinterpret_cast<AVCodecContext*>(codecCtx);
AVFrame* f = reinterpret_cast<AVFrame*>(frame);
AVFrame* rgb = reinterpret_cast<AVFrame*>(rgbFrame);
AVPacket* pkt = reinterpret_cast<AVPacket*>(packet);
SwsContext* sws = reinterpret_cast<SwsContext*>(swsCtx);
while (true) {
int ret = av_read_frame(fmt, pkt);
if (ret < 0) {
if (av_seek_frame(fmt, videoStreamIndex, 0, AVSEEK_FLAG_BACKWARD) >= 0) {
avcodec_flush_buffers(ctx);
continue;
}
return false;
}
if (pkt->stream_index != videoStreamIndex) {
av_packet_unref(pkt);
continue;
}
if (avcodec_send_packet(ctx, pkt) < 0) {
av_packet_unref(pkt);
continue;
}
av_packet_unref(pkt);
ret = avcodec_receive_frame(ctx, f);
if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) {
continue;
}
if (ret < 0) {
continue;
}
sws_scale(sws,
f->data, f->linesize,
0, ctx->height,
rgb->data, rgb->linesize);
uploadFrame();
return true;
}
}
void VideoPlayer::uploadFrame() {
if (width <= 0 || height <= 0) return;
if (!textureId) {
glGenTextures(1, &textureId);
glBindTexture(GL_TEXTURE_2D, textureId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0,
GL_RGB, GL_UNSIGNED_BYTE, rgbBuffer.data());
glBindTexture(GL_TEXTURE_2D, 0);
textureReady = true;
return;
}
glBindTexture(GL_TEXTURE_2D, textureId);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_RGB, GL_UNSIGNED_BYTE, rgbBuffer.data());
glBindTexture(GL_TEXTURE_2D, 0);
textureReady = true;
}
} // namespace rendering
} // namespace wowee