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https://github.com/Kelsidavis/WoWee.git
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Play looping MP4 behind auth screen
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77a21609a8
commit
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6 changed files with 352 additions and 0 deletions
253
src/rendering/video_player.cpp
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253
src/rendering/video_player.cpp
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#include "rendering/video_player.hpp"
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#include "core/logger.hpp"
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#include <GL/glew.h>
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extern "C" {
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#include <libavformat/avformat.h>
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#include <libavcodec/avcodec.h>
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#include <libswscale/swscale.h>
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#include <libavutil/imgutils.h>
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}
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namespace wowee {
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namespace rendering {
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VideoPlayer::VideoPlayer() = default;
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VideoPlayer::~VideoPlayer() {
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close();
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}
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bool VideoPlayer::open(const std::string& path) {
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if (!path.empty() && sourcePath == path && formatCtx) return true;
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close();
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sourcePath = path;
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AVFormatContext* fmt = nullptr;
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if (avformat_open_input(&fmt, path.c_str(), nullptr, nullptr) != 0) {
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LOG_WARNING("VideoPlayer: failed to open ", path);
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return false;
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}
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if (avformat_find_stream_info(fmt, nullptr) < 0) {
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LOG_WARNING("VideoPlayer: failed to read stream info for ", path);
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avformat_close_input(&fmt);
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return false;
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}
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int streamIndex = -1;
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for (unsigned int i = 0; i < fmt->nb_streams; i++) {
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if (fmt->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_VIDEO) {
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streamIndex = static_cast<int>(i);
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break;
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}
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}
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if (streamIndex < 0) {
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LOG_WARNING("VideoPlayer: no video stream in ", path);
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avformat_close_input(&fmt);
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return false;
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}
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AVCodecParameters* codecpar = fmt->streams[streamIndex]->codecpar;
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const AVCodec* codec = avcodec_find_decoder(codecpar->codec_id);
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if (!codec) {
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LOG_WARNING("VideoPlayer: unsupported codec for ", path);
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avformat_close_input(&fmt);
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return false;
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}
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AVCodecContext* ctx = avcodec_alloc_context3(codec);
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if (!ctx) {
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avformat_close_input(&fmt);
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return false;
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}
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if (avcodec_parameters_to_context(ctx, codecpar) < 0) {
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avcodec_free_context(&ctx);
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avformat_close_input(&fmt);
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return false;
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}
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if (avcodec_open2(ctx, codec, nullptr) < 0) {
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avcodec_free_context(&ctx);
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avformat_close_input(&fmt);
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return false;
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}
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AVFrame* f = av_frame_alloc();
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AVFrame* rgb = av_frame_alloc();
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AVPacket* pkt = av_packet_alloc();
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if (!f || !rgb || !pkt) {
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if (pkt) av_packet_free(&pkt);
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if (rgb) av_frame_free(&rgb);
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if (f) av_frame_free(&f);
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avcodec_free_context(&ctx);
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avformat_close_input(&fmt);
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return false;
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}
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width = ctx->width;
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height = ctx->height;
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if (width <= 0 || height <= 0) {
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av_packet_free(&pkt);
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av_frame_free(&rgb);
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av_frame_free(&f);
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avcodec_free_context(&ctx);
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avformat_close_input(&fmt);
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return false;
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}
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int bufferSize = av_image_get_buffer_size(AV_PIX_FMT_RGB24, width, height, 1);
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rgbBuffer.resize(static_cast<size_t>(bufferSize));
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av_image_fill_arrays(rgb->data, rgb->linesize,
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rgbBuffer.data(), AV_PIX_FMT_RGB24, width, height, 1);
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SwsContext* sws = sws_getContext(width, height, ctx->pix_fmt,
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width, height, AV_PIX_FMT_RGB24,
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SWS_BILINEAR, nullptr, nullptr, nullptr);
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if (!sws) {
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av_packet_free(&pkt);
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av_frame_free(&rgb);
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av_frame_free(&f);
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avcodec_free_context(&ctx);
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avformat_close_input(&fmt);
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return false;
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}
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AVRational fr = fmt->streams[streamIndex]->avg_frame_rate;
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if (fr.num <= 0 || fr.den <= 0) {
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fr = fmt->streams[streamIndex]->r_frame_rate;
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}
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double fps = (fr.num > 0 && fr.den > 0) ? static_cast<double>(fr.num) / fr.den : 30.0;
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if (fps <= 0.0) fps = 30.0;
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frameTime = 1.0 / fps;
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accumulator = 0.0;
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eof = false;
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formatCtx = fmt;
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codecCtx = ctx;
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frame = f;
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rgbFrame = rgb;
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packet = pkt;
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swsCtx = sws;
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videoStreamIndex = streamIndex;
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textureReady = false;
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return true;
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}
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void VideoPlayer::close() {
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if (textureId) {
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glDeleteTextures(1, &textureId);
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textureId = 0;
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}
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textureReady = false;
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if (packet) {
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av_packet_free(reinterpret_cast<AVPacket**>(&packet));
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packet = nullptr;
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}
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if (rgbFrame) {
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av_frame_free(reinterpret_cast<AVFrame**>(&rgbFrame));
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rgbFrame = nullptr;
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}
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if (frame) {
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av_frame_free(reinterpret_cast<AVFrame**>(&frame));
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frame = nullptr;
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}
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if (codecCtx) {
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avcodec_free_context(reinterpret_cast<AVCodecContext**>(&codecCtx));
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codecCtx = nullptr;
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}
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if (formatCtx) {
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avformat_close_input(reinterpret_cast<AVFormatContext**>(&formatCtx));
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formatCtx = nullptr;
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}
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if (swsCtx) {
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sws_freeContext(reinterpret_cast<SwsContext*>(swsCtx));
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swsCtx = nullptr;
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}
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videoStreamIndex = -1;
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width = 0;
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height = 0;
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rgbBuffer.clear();
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}
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void VideoPlayer::update(float deltaTime) {
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if (!formatCtx || !codecCtx) return;
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accumulator += deltaTime;
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while (accumulator >= frameTime) {
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if (!decodeNextFrame()) break;
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accumulator -= frameTime;
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}
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}
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bool VideoPlayer::decodeNextFrame() {
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AVFormatContext* fmt = reinterpret_cast<AVFormatContext*>(formatCtx);
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AVCodecContext* ctx = reinterpret_cast<AVCodecContext*>(codecCtx);
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AVFrame* f = reinterpret_cast<AVFrame*>(frame);
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AVFrame* rgb = reinterpret_cast<AVFrame*>(rgbFrame);
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AVPacket* pkt = reinterpret_cast<AVPacket*>(packet);
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SwsContext* sws = reinterpret_cast<SwsContext*>(swsCtx);
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while (true) {
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int ret = av_read_frame(fmt, pkt);
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if (ret < 0) {
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if (av_seek_frame(fmt, videoStreamIndex, 0, AVSEEK_FLAG_BACKWARD) >= 0) {
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avcodec_flush_buffers(ctx);
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continue;
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}
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return false;
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}
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if (pkt->stream_index != videoStreamIndex) {
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av_packet_unref(pkt);
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continue;
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}
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if (avcodec_send_packet(ctx, pkt) < 0) {
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av_packet_unref(pkt);
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continue;
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}
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av_packet_unref(pkt);
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ret = avcodec_receive_frame(ctx, f);
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if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) {
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continue;
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}
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if (ret < 0) {
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continue;
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}
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sws_scale(sws,
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f->data, f->linesize,
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0, ctx->height,
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rgb->data, rgb->linesize);
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uploadFrame();
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return true;
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}
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}
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void VideoPlayer::uploadFrame() {
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if (width <= 0 || height <= 0) return;
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if (!textureId) {
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glGenTextures(1, &textureId);
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glBindTexture(GL_TEXTURE_2D, textureId);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0,
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GL_RGB, GL_UNSIGNED_BYTE, rgbBuffer.data());
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glBindTexture(GL_TEXTURE_2D, 0);
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textureReady = true;
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return;
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}
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glBindTexture(GL_TEXTURE_2D, textureId);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
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GL_RGB, GL_UNSIGNED_BYTE, rgbBuffer.data());
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glBindTexture(GL_TEXTURE_2D, 0);
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textureReady = true;
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}
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} // namespace rendering
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} // namespace wowee
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