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feat(editor): add --gen-texture-crackle Voronoi cell-boundary
78th procedural texture: fine cracks following Voronoi cell boundaries. For each pixel, the algorithm finds the two nearest jittered cell centers (across 9 surrounding cells); the difference between (distance to second-nearest) and (distance to nearest) approximates distance to the cell boundary line. Pixels under crackW from the boundary get the crack color; inside cells get the base. Distinct from --gen-texture-cracked (wide stone cracks at large scale via random walk) and --gen-texture-frost (6-spike crystal rosettes from seeded points) — crackle is the fine-mud / dry-leather / parched-earth variant for desert ground / aged-document / drought-cracked-mud zones. Useful for desert-floor zones, aged-leather armor sections, parched-earth dungeon floors, dragon-burned ground, mummified-flesh trim, ancient-document parchment.
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3 changed files with 92 additions and 1 deletions
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@ -115,7 +115,7 @@ const char* const kArgRequired[] = {
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"--gen-texture-ironbark", "--gen-texture-mold",
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"--gen-texture-embroidery", "--gen-texture-lightbeam",
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"--gen-texture-dewdrops", "--gen-texture-pinwheel",
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"--gen-texture-scratched-metal",
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"--gen-texture-scratched-metal", "--gen-texture-crackle",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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