mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-10 11:03:51 +00:00
feat(editor): add --gen-texture-crackle Voronoi cell-boundary
78th procedural texture: fine cracks following Voronoi cell boundaries. For each pixel, the algorithm finds the two nearest jittered cell centers (across 9 surrounding cells); the difference between (distance to second-nearest) and (distance to nearest) approximates distance to the cell boundary line. Pixels under crackW from the boundary get the crack color; inside cells get the base. Distinct from --gen-texture-cracked (wide stone cracks at large scale via random walk) and --gen-texture-frost (6-spike crystal rosettes from seeded points) — crackle is the fine-mud / dry-leather / parched-earth variant for desert ground / aged-document / drought-cracked-mud zones. Useful for desert-floor zones, aged-leather armor sections, parched-earth dungeon floors, dragon-burned ground, mummified-flesh trim, ancient-document parchment.
This commit is contained in:
parent
dc29f7f135
commit
8c79b732e3
3 changed files with 92 additions and 1 deletions
|
|
@ -189,6 +189,8 @@ void printUsage(const char* argv0) {
|
|||
std::printf(" Pinwheel: alternating colored triangular wedges radiating from center (mandala / wind-rose / wheel inlay)\n");
|
||||
std::printf(" --gen-texture-scratched-metal <out.png> <baseHex> <scratchHex> [scratchCount] [maxLen] [seed] [W H]\n");
|
||||
std::printf(" Scratched metal: base color overlaid with N angled hash-derived line segments (worn armor / blades)\n");
|
||||
std::printf(" --gen-texture-crackle <out.png> <baseHex> <crackHex> [stride] [crackW] [seed] [W H]\n");
|
||||
std::printf(" Crackle: fine Voronoi cell-boundary cracks (dried mud / parched earth / aged leather)\n");
|
||||
std::printf(" --add-texture-to-zone <zoneDir> <png-path> [renameTo]\n");
|
||||
std::printf(" Copy an existing PNG into <zoneDir> (optionally renaming it on the way in)\n");
|
||||
std::printf(" --gen-mesh <wom-base> <cube|plane|sphere|cylinder|torus|cone|ramp> [size]\n");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue