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Fix minimap arrow orientation and ground-detail foliage transparency
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5 changed files with 45 additions and 91 deletions
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@ -35,7 +35,8 @@ public:
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/// Display quad — call INSIDE the main render pass.
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void render(VkCommandBuffer cmd, const Camera& playerCamera,
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const glm::vec3& centerWorldPos, int screenWidth, int screenHeight);
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const glm::vec3& centerWorldPos, int screenWidth, int screenHeight,
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float playerOrientation = 0.0f, bool hasPlayerOrientation = false);
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void setEnabled(bool enabled) { this->enabled = enabled; }
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bool isEnabled() const { return enabled; }
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