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Fix minimap arrow orientation and ground-detail foliage transparency
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5 changed files with 45 additions and 91 deletions
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@ -3183,8 +3183,15 @@ void Renderer::renderWorld(game::World* world, game::GameHandler* gameHandler) {
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glm::vec3 minimapCenter = camera->getPosition();
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if (cameraController && cameraController->isThirdPerson())
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minimapCenter = characterPosition;
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float minimapPlayerOrientation = 0.0f;
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bool hasMinimapPlayerOrientation = false;
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if (gameHandler) {
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minimapPlayerOrientation = gameHandler->getMovementInfo().orientation;
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hasMinimapPlayerOrientation = true;
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}
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minimap->render(currentCmd, *camera, minimapCenter,
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window->getWidth(), window->getHeight());
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window->getWidth(), window->getHeight(),
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minimapPlayerOrientation, hasMinimapPlayerOrientation);
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}
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auto renderEnd = std::chrono::steady_clock::now();
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