Fix quest turn-in flow and WoW quest text placeholders

This commit is contained in:
Kelsi 2026-02-19 01:12:14 -08:00
parent a37004db03
commit 8efc21115f
6 changed files with 170 additions and 56 deletions

View file

@ -1771,6 +1771,7 @@ void GameHandler::handlePacket(network::Packet& packet) {
// Quest query failed - parse failure reason
if (packet.getSize() - packet.getReadPos() >= 4) {
uint32_t failReason = packet.readUInt32();
pendingTurnInRewardRequest_ = false;
const char* reasonStr = "Unknown";
switch (failReason) {
case 0: reasonStr = "Don't have quest"; break;
@ -1794,6 +1795,11 @@ void GameHandler::handlePacket(network::Packet& packet) {
if (packet.getSize() - packet.getReadPos() >= 4) {
uint32_t questId = packet.readUInt32();
LOG_INFO("Quest completed: questId=", questId);
if (pendingTurnInQuestId_ == questId) {
pendingTurnInQuestId_ = 0;
pendingTurnInNpcGuid_ = 0;
pendingTurnInRewardRequest_ = false;
}
for (auto it = questLog_.begin(); it != questLog_.end(); ++it) {
if (it->questId == questId) {
questLog_.erase(it);
@ -8765,6 +8771,20 @@ void GameHandler::handleQuestRequestItems(network::Packet& packet) {
LOG_WARNING("Failed to parse SMSG_QUESTGIVER_REQUEST_ITEMS");
return;
}
// Expansion-safe fallback: COMPLETE_QUEST is the default flow.
// If a server echoes REQUEST_ITEMS again while still completable,
// request the reward explicitly once.
if (pendingTurnInRewardRequest_ &&
data.questId == pendingTurnInQuestId_ &&
data.npcGuid == pendingTurnInNpcGuid_ &&
data.isCompletable() &&
socket) {
auto rewardReq = QuestgiverRequestRewardPacket::build(data.npcGuid, data.questId);
socket->send(rewardReq);
pendingTurnInRewardRequest_ = false;
}
currentQuestRequestItems_ = data;
questRequestItemsOpen_ = true;
gossipWindowOpen = false;
@ -8814,6 +8834,11 @@ void GameHandler::handleQuestOfferReward(network::Packet& packet) {
return;
}
LOG_INFO("Quest offer reward: questId=", data.questId, " title=\"", data.title, "\"");
if (pendingTurnInQuestId_ == data.questId) {
pendingTurnInQuestId_ = 0;
pendingTurnInNpcGuid_ = 0;
pendingTurnInRewardRequest_ = false;
}
currentQuestOfferReward_ = data;
questOfferRewardOpen_ = true;
questRequestItemsOpen_ = false;
@ -8829,6 +8854,11 @@ void GameHandler::handleQuestOfferReward(network::Packet& packet) {
void GameHandler::completeQuest() {
if (!questRequestItemsOpen_ || state != WorldState::IN_WORLD || !socket) return;
pendingTurnInQuestId_ = currentQuestRequestItems_.questId;
pendingTurnInNpcGuid_ = currentQuestRequestItems_.npcGuid;
pendingTurnInRewardRequest_ = currentQuestRequestItems_.isCompletable();
// Default quest turn-in flow used by all branches.
auto packet = QuestgiverCompleteQuestPacket::build(
currentQuestRequestItems_.npcGuid, currentQuestRequestItems_.questId);
socket->send(packet);
@ -8837,6 +8867,7 @@ void GameHandler::completeQuest() {
}
void GameHandler::closeQuestRequestItems() {
pendingTurnInRewardRequest_ = false;
questRequestItemsOpen_ = false;
currentQuestRequestItems_ = QuestRequestItemsData{};
}
@ -8849,6 +8880,9 @@ void GameHandler::chooseQuestReward(uint32_t rewardIndex) {
auto packet = QuestgiverChooseRewardPacket::build(
npcGuid, currentQuestOfferReward_.questId, rewardIndex);
socket->send(packet);
pendingTurnInQuestId_ = 0;
pendingTurnInNpcGuid_ = 0;
pendingTurnInRewardRequest_ = false;
questOfferRewardOpen_ = false;
currentQuestOfferReward_ = QuestOfferRewardData{};
@ -8861,6 +8895,7 @@ void GameHandler::chooseQuestReward(uint32_t rewardIndex) {
}
void GameHandler::closeQuestOfferReward() {
pendingTurnInRewardRequest_ = false;
questOfferRewardOpen_ = false;
currentQuestOfferReward_ = QuestOfferRewardData{};
}