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Fix /unstuckgy hang by skipping WMO floor search
Add CameraController::teleportTo() that directly places the player at the target position without the expensive floor-search loop in reset(). The loop does hundreds of WMO collision checks which hangs in cities.
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3 changed files with 29 additions and 2 deletions
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@ -42,6 +42,7 @@ public:
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}
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void reset();
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void teleportTo(const glm::vec3& pos);
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void setOnlineMode(bool online) { onlineMode = online; }
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void startIntroPan(float durationSec = 2.8f, float orbitDegrees = 140.0f);
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bool isIntroActive() const { return introActive; }
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