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feat(editor): add --gen-texture-rope twisted-cordage pattern
51st procedural texture: two interleaved sinusoidal strands running along the Y axis. Each strand's X position oscillates as W/4·sin(2π·y/period); the second strand is phase-shifted by π so the two snake around each other forming the classic helical twist of a tightened rope. Within each strand, brightness rises from 0.55 at the edge to 1.0 at the centerline (cos² falloff) — gives the rounded 3D appearance of cylindrical fibers without a separate shadow pass. Useful for hanging ropes, ship rigging, tied-bundle textures, suspension bridges, market-stall awning ties, and any "twisted cord" surface where a flat color would read as ribbon rather than rope. Default 24-pixel period with 8-pixel strands renders cleanly at 256x256 with about 10 visible twists.
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@ -4586,6 +4586,97 @@ int handleKnit(int& i, int argc, char** argv) {
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return 0;
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}
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int handleRope(int& i, int argc, char** argv) {
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// Twisted rope/cordage: two interleaved sinusoidal strands
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// running along the Y axis. Each strand's X position oscillates
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// as cellW/2 * sin(2π·y/period), and the second strand is phase-
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// shifted by π so the two snake around each other forming the
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// classic helical twist. Highlight banding within each strand
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// (brightness * cos²) gives the rounded 3D appearance of
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// tightened twine. Useful for hanging ropes, ship rigging,
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// tied-bundle textures, suspension bridges, market awning ties.
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std::string outPath = argv[++i];
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std::string bgHex = argv[++i];
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std::string ropeHex = argv[++i];
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int period = 24;
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int strandW = 8;
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int W = 256, H = 256;
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { period = std::stoi(argv[++i]); } catch (...) {}
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}
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { strandW = std::stoi(argv[++i]); } catch (...) {}
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}
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { W = std::stoi(argv[++i]); } catch (...) {}
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}
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if (i + 1 < argc && argv[i + 1][0] != '-') {
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try { H = std::stoi(argv[++i]); } catch (...) {}
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}
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if (W < 1 || H < 1 || W > 8192 || H > 8192 ||
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period < 4 || period > 1024 ||
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strandW < 2 || strandW > W) {
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std::fprintf(stderr,
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"gen-texture-rope: invalid dims (W/H 1..8192, period 4..1024, "
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"strandW 2..W)\n");
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return 1;
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}
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uint8_t br_, bg_, bb_, rr_, rg_, rb_;
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if (!parseHex(bgHex, br_, bg_, bb_) ||
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!parseHex(ropeHex, rr_, rg_, rb_)) {
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std::fprintf(stderr,
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"gen-texture-rope: bg or rope hex color is invalid\n");
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return 1;
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}
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std::vector<uint8_t> pixels(static_cast<size_t>(W) * H * 3, 0);
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const float twoPi = 6.28318530717958f;
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const float pi = 3.14159265358979f;
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// Amplitude: strands swing across W/2 so the centerline is
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// always inside the texture and the two strands cross at the
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// image midline x = W/2.
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const float amp = (W * 0.25f);
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const float fStrandHalf = strandW * 0.5f;
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for (int y = 0; y < H; ++y) {
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float phase = (static_cast<float>(y) / period) * twoPi;
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float cx1 = W * 0.5f + amp * std::sin(phase);
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float cx2 = W * 0.5f + amp * std::sin(phase + pi);
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for (int x = 0; x < W; ++x) {
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float dx1 = std::abs(x - cx1);
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float dx2 = std::abs(x - cx2);
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float d = std::min(dx1, dx2);
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uint8_t r, g, b;
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if (d < fStrandHalf) {
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// Brightness across the strand width: 1.0 at the
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// centerline, 0.0 at the edge — gives the rounded
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// highlight of a real cylindrical strand.
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float t = 1.0f - (d / fStrandHalf);
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float br = 0.55f + 0.45f * t * t;
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r = static_cast<uint8_t>(rr_ * br);
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g = static_cast<uint8_t>(rg_ * br);
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b = static_cast<uint8_t>(rb_ * br);
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} else {
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r = br_; g = bg_; b = bb_;
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}
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size_t idx = (static_cast<size_t>(y) * W + x) * 3;
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pixels[idx + 0] = r;
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pixels[idx + 1] = g;
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pixels[idx + 2] = b;
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}
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}
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if (!stbi_write_png(outPath.c_str(), W, H, 3,
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pixels.data(), W * 3)) {
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std::fprintf(stderr,
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"gen-texture-rope: stbi_write_png failed for %s\n",
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outPath.c_str());
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return 1;
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}
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std::printf("Wrote %s\n", outPath.c_str());
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std::printf(" size : %dx%d\n", W, H);
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std::printf(" bg/rope : %s / %s\n", bgHex.c_str(), ropeHex.c_str());
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std::printf(" twist : period=%d, strandW=%d\n", period, strandW);
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return 0;
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}
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int handleCorrugated(int& i, int argc, char** argv) {
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// Corrugated metal sheeting: smooth cosine ridges along one
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// axis. Each pixel's brightness comes from cos((x or y) /
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@ -4928,6 +5019,7 @@ constexpr TextureEntry kTextureTable[] = {
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{"--gen-texture-chainmail", 3, handleChainmail},
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{"--gen-texture-planks", 3, handlePlanks},
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{"--gen-texture-corrugated", 3, handleCorrugated},
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{"--gen-texture-rope", 3, handleRope},
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};
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} // namespace
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