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feat(editor): add --gen-texture-rope twisted-cordage pattern
51st procedural texture: two interleaved sinusoidal strands running along the Y axis. Each strand's X position oscillates as W/4·sin(2π·y/period); the second strand is phase-shifted by π so the two snake around each other forming the classic helical twist of a tightened rope. Within each strand, brightness rises from 0.55 at the edge to 1.0 at the centerline (cos² falloff) — gives the rounded 3D appearance of cylindrical fibers without a separate shadow pass. Useful for hanging ropes, ship rigging, tied-bundle textures, suspension bridges, market-stall awning ties, and any "twisted cord" surface where a flat color would read as ribbon rather than rope. Default 24-pixel period with 8-pixel strands renders cleanly at 256x256 with about 10 visible twists.
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@ -135,6 +135,8 @@ void printUsage(const char* argv0) {
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std::printf(" Planks: horizontal floor boards with per-plank tint, grain streaks, and stagger seams\n");
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std::printf(" --gen-texture-corrugated <out.png> <bgHex> <hiHex> [period] [v|h] [W H]\n");
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std::printf(" Corrugated: smooth cosine ridges between bg and hi (sheet-metal roofing / siding)\n");
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std::printf(" --gen-texture-rope <out.png> <bgHex> <ropeHex> [period] [strandW] [W H]\n");
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std::printf(" Rope: two interleaved sinusoidal strands with cylindrical highlight (twisted cordage)\n");
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std::printf(" --add-texture-to-zone <zoneDir> <png-path> [renameTo]\n");
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std::printf(" Copy an existing PNG into <zoneDir> (optionally renaming it on the way in)\n");
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std::printf(" --gen-mesh <wom-base> <cube|plane|sphere|cylinder|torus|cone|ramp> [size]\n");
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