Add equipment geosets for humanoid NPCs

Load equipment display IDs from CreatureDisplayInfoExtra.dbc and look up
geoset groups from ItemDisplayInfo.dbc. Apply appropriate geosets for
chest, pants, boots, gloves, tabard, and cape. Hide hair when NPC wears
a helmet.
This commit is contained in:
Kelsi 2026-02-05 22:57:32 -08:00
parent 09cec89f6c
commit 9083eec974
2 changed files with 102 additions and 10 deletions

View file

@ -139,6 +139,9 @@ private:
uint8_t hairColorId = 0;
uint8_t facialHairId = 0;
std::string bakeName; // Pre-baked texture path if available
// Equipment display IDs (from columns 8-18)
// 0=helm, 1=shoulder, 2=shirt, 3=chest, 4=belt, 5=legs, 6=feet, 7=wrist, 8=hands, 9=tabard, 10=cape
uint32_t equipDisplayId[11] = {0};
};
std::unordered_map<uint32_t, CreatureDisplayData> displayDataMap_; // displayId → display data
std::unordered_map<uint32_t, HumanoidDisplayExtra> humanoidExtraMap_; // extraDisplayId → humanoid data