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ui,game: add second action bar (Shift+1-12 keybinds, slots 12-23)
Expand action bar from 12 to 24 slots (2 bars × 12). Bar 2 is rendered above bar 1 and loaded from SMSG_ACTION_BUTTONS slots 12-23. Pressing Shift+number activates the corresponding bar-2 slot. Drag-and-drop, cooldown overlays, and tooltips work identically on both bars. Bar 2 fades slightly when all its slots are empty to minimize visual noise.
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753790ae47
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3 changed files with 235 additions and 244 deletions
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@ -3333,12 +3333,11 @@ void GameHandler::handlePacket(network::Packet& packet) {
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/*uint8_t mode =*/ packet.readUInt8();
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rem--;
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constexpr int SERVER_BAR_SLOTS = 144;
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constexpr int OUR_BAR_SLOTS = 12; // our actionBar array size
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for (int i = 0; i < SERVER_BAR_SLOTS; ++i) {
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if (rem < 4) break;
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uint32_t packed = packet.readUInt32();
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rem -= 4;
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if (i >= OUR_BAR_SLOTS) continue; // only load first bar
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if (i >= ACTION_BAR_SLOTS) continue; // only load bars 1 and 2
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if (packed == 0) {
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// Empty slot — only clear if not already set to Attack/Hearthstone defaults
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// so we don't wipe hardcoded fallbacks when the server sends zeros.
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